Despia Deck #736142 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Albion the Shrouded Dragon x3, Lava Golem x3, The Winged Dragon of Ra - Sphere Mode x3. Created Jul 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/25/2026
Main Deck (55)
- Albion the Shrouded Dragon x3
- Archlord Kristya x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Diabellze the Original Sinkeeper x1
- Dogmatika Ecclesia, the Virtuous x1
- Dogmatika Fleurdelis, the Knighted x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Lava Golem x3
- The Winged Dragon of Ra - Sphere Mode x3
- Tri-Brigade Mercourier x1
- Tri-Brigade Springans Kitt x1
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x2
- The Bystial Aluber x3
- Branded Fusion x1
- Branded in High Spirits x3
- Branded Opening x2
- Called by the Grave x1
- Forbidden Droplet x3
- Gold Sarcophagus x1
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Branded Retribution x1
- Branded Sword x1
- Dragon's Mind x3
- Grisaille Prison x3
Extra Deck (15)
- Albion the Branded Dragon x2
- Albion the Sanctifire Dragon x1
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x2
- Titaniklad the Ash Dragon x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (Confidence: Medium)
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion-based board disruption and grind with Level 8 Fusion monsters providing interaction and removal; Alternative Synchro lines through Tuner-heavy composition for adaptation
- Turn 1 (going first): Establish a Fusion Sumon using starters (Albion the Shrouded Dragon, Blazing Cartesia, Fallen of the White Dragon) to access end-board with negation/removal (Rindbrum, Mirorjade, or Dragon's Mind trap lock)
- Turn 2 (going second): Utilize hand traps (Droll & Lock Bird), going-second Fusion interaction (Super Polymerization, Forbidden Droplet), and removal-heavy Fusions to break established boards
- Recovery: GY recursion through searchers (Branded in High Spirits, The Fallen & The Virtuous) and Fusion-Sumon chains that generate card advantage; Branded Sword float for recovery
- After siding: No side deck present; post-side adaptation unavailable
Why it scores here
This Despia Fusion deck achieves moderate consistency opening core starters (P ≈ 0.97 for ≥1 core piece), but sufers significant brick risk from3-ofs of unrelated effect monsters (Lava Golem, Ra Sphere Mode, Grisaille Prison) that conflict with the Fusion engine's resource requirements. The Extra Deck (14/15 Fusions + 2 Synchros) is well-built for mid-game adaptation, and searcher density (15 cards with search text) sustains grind. However, no recorded combos exist, and structural holes are visible: missing five meta-core Fusion boses (Albion, Lubellion, Titaniklad, Rindbrumm, Mirrorjade), zero side deck for best-of-3 resilience, and conflicting Normal Sumons (Lava Golem and Ra compete for tribute slots). The deck's interactive frame (negation, removal, trap lock) compensates partially, but going-first boards lack offensive closing power, and going-second reliance on hand traps + one-shot Fusion lines is fragile. Popularity and archetype share were not factored into the score; this evaluation reflects the system's inherent constraints, not external metagame positioning.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | |
| D2 | Opening-Hand Quality & Brick Management | 62 | |
| D3 | Combo Conversion & Ceiling | 68 | |
| D4 | Combo Floor & Median Output | 55 | |
| D5 | Interruption Resilience & Route Redundancy | 58 | |
| D6 | Resource Economy, Recovery & Grind | 64 | |
| D7 | End-Board & Interaction Quality | 65 | |
| D8 | Going-Second & Board-Breaking Power | 62 | |
| D9 | Offensive Pressure & Closing Power | 48 | |
| D10 | Main Deck Efficiency & Flexibility | 56 | |
| D11 | Extra Deck Efficiency & Coverage | 68 | |
| D12 | Side Deck Adaptability | 0 | |
| D13 | Matchup Coverage & Format Fit | 52 | |
| D14 | Pilotability & Error Tolerance | 54 |
How the score was computed
Modifiers: none.
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