Tellarknight Deck #736090 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Constellar Castor x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 25, 2026 by YGO Mod.

Deck Tellarknight OCG

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
Xyz MidrangeConfidence: Medium
58± 7/ 100
Power Score
Structural 61
Reliability 56
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Xyz Midrange
  • Secondary strategies: Tempo, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon multiple Rank 4/5 Xyz bosses (Delteros, Diamond, Triverr) with layered negation and removal, then grind through opponent's resources; Go second with hand traps and removal spells to disrupt opponent, then rebuild with searchers
  • Turn 1 (going first): Normal Summon a Tellarknight/Constellar tutor (Cygnian, Lyran, Castor), chain Mulcharmy draw effects, build 2–3 Xyz bosses with negation/interaction, hold hand traps
  • Turn 2 (going second): Use Lightning Storm and Forbidden Droplet to clear boards, play hand traps (Ash, Infinite Impermanence, Ghost Ogre), then recover via searchers and Mulcharmy draw triggers
  • Recovery: Recursion via Satellarknight Altair and Constellar Tellarknights; searchers (Deneb, Cygnian, Lyran) fuel follow-up; Mulcharmy effects draw cards when opponent summons
  • After siding: No side deck provided; structural assessment only

Why it scores here

Tellarknight is a consistent Xyz midrange deck that reliably opens a functional plan through high-probability searchers and Mulcharmy draw triggers. The deck constructs multiple interactive Rank 4/5 bosses (Delteros, Diamond, Triverr) that layer negation and removal effects, and recovery tools like Altair recursion and Cygnian tutoring enable moderate resilience through disruption. However, the deck suffers from a 55-card main deck reducing consistency, inconsistent median combo output, limited going-first offense (low ATK bosses), and an absent side deck; the extra deck is well-used but narrow in coverage. Going-second interaction is stronger via removal and hand traps, though post-side adaptation is unknown. The deck's power derives from system coherence—not from card-by-card averages—with solid early-turn setup offset by modest grind potential and reliance on opponent disruption rather than proactive threat generation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core P(≥1 opener in hand 5) = 0.9659; searcher group P(≥1) = 0.7233; core overlap from usage stats shows 12/25 core present at typical copies (Inferred)
D2 Opening-Hand Quality & Brick Management 64 11 distinct copies and 55-card size inflate brick risk; Mulcharmy/hand-trap conflicts with limited draw (Inferred); no explicit brick rate from combos (Inferred)
D3 Combo Conversion & Ceiling 68 Typical line: Normal→tutor→search→Mulcharmy draw→Xyz into Delteros + Triverr with 2–3 negations; ceiling estimated ~73 from text analysis and board function (Inferred)
D4 Combo Floor & Median Output 60 Median output constrained by copy distribution and single-starter lines; secondary starters (Altair, Caduceus) require setup; median ~60 from consistency and redundancy balance (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two independent lines via Cygnian and Castor variants; Altair recursion + Constellar Tellarknights provide one extra summon; limited redundancy vs common interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Resource signature: Mulcharmy discard cost offset by draw trigger; searchers float; Delteros lockdown consumes materials; net advantage ~neutral post-turn-1; grind moderate (Inferred)
D7 End-Board & Interaction Quality 66 Delteros (negation on summon), Triverr (bounce), Diamond/M7 (negation or bounce), Dominus traps (searcher negate + removal) = 3–4 interactive pieces; density moderate (Inferred)
D8 Going-Second & Board-Breaking Power 64 Lightning Storm + Forbidden Droplet + 3x Infinite Impermanence + 2x Ghost Ogre = 9 going-second interaction pieces; non-engine penetration ~16%; good coverage for disruption (Verified + Inferred)
D9 Offensive Pressure & Closing Power 50 Boss ATK: Delteros 2500, Diamond 2700, Triverr 2100; no piercing or direct damage; 3-turn clock vs 8000 LP = offensive pressure low (Verified)
D10 Main Deck Efficiency & Flexibility 60 55 cards with 26 distinct in main = 2.1 avg copies; 8 1-ofs increase brick risk; compactness poor; archetype purity 48% core present (Observed)
D11 Extra Deck Efficiency & Coverage 62 15 slots, 13 distinct; all Xyz; Ptolemaeus (2x), Caduceus (2x), Delteros, Diamond, Triverr, M7, Pleiades, Vimana, Number 104, AA-ZEUS = functional coverage with one flex (Eclipse Twins missing); efficiency good (Verified + Inferred)
D12 Side Deck Adaptability 35 No side deck supplied; post-side plan unknown; 0/15 slots leaves matchup adaptation theoretical (Verified)
D13 Matchup Coverage & Format Fit 55 Tellarknight 48% core inclusion in OCG meta sample; archetype 71.4% median inclusion in 14-deck sample; mid-tier archetype presence (Observed); meta share unavailable (Provisional)
D14 Pilotability & Error Tolerance 58 Combo sequence: Normal→tutor→search→Mulcharmy→detach→Xyz; 3–4 decision points; moderate complexity; error-prone on material count; straightforward lines reduce variance (Inferred)

How the score was computed

Strategy profile: 70% Midrange (D1/D2/D5/D6/D7 weighted high) + 30% Tempo (D8/D9 partial weight). Structural ≈ 61, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Main deck over-size penalty (-2); Missing core cards (-1); No side deck (0). Final formula: 0.80*Structural (61) + 0.20*TournamentReliability (56) + 0 Modifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high opening-hand consistency (96.6% P(≥1 core starter))
  • Multiple interactive Xyz bosses (Delteros negation, Triverr bounce, Diamond negation) layer interaction
  • Solid going-second package (9 disruption pieces + Mulcharmy draw triggers)
  • Searcher density (7 distinct tutors) enables recovery and follow-up
  • Altair recursion + Constellar Tellarknights provide recovery routes
  • Dominus traps add unexpected interaction (searcher negate)

Weaknesses

  • 55-card main deck reduces consistency vs 40-card baseline
  • Missing 13 key core cards (Ptolemaeus, Caduceus, Pleiades, Diamond) weakens combo ceiling and resilience
  • Low offensive power (2100–2700 ATK bosses = 3–4 turn clock)
  • Median combo output constrained by single-line dependency (Cygnian or Castor rarely both)
  • Mulcharmy discard cost conflicts with hand-trap density in going-first hands
  • No side deck = no post-side adaptation
  • Limited Extra Deck flexibility (all Xyz, narrow rank coverage)

Critical choke points

  • Mulcharmy effects trigger only if opponent summons; hand-trap-heavy starting hand blocks opening draw setup
  • Delteros/Triverr require 3 Level 4 Tellarknight materials; if first Normal Summon is removed, recovery is slow
  • Caduceus searchable effect locked (requires Constellar control); Dominus Purge activation requires opponent card presence
  • M7 + Pleiades not in deck = rank-jump Xyz lines cut short; Ptolemaeus missing = loss of one-card R5 access
Priority Remove Add Reason
1 Mulcharmy Fuwalos (3 copies) Constellar Ptolemy M7 (1), Constellar Pleiades (1), consider Ptolemaeus (1 or 2) M7 and Pleiades are core in 85% of competitive lists; Ptolemaeus enables rank-jump plays. Fuwalos draw is conditional and conflicts with hand traps; replace with archetypal core.
2 2 cards from main deck to reach 40 Remove least-impactful 1-ofs (Vega, Altairan, or Mulcharmy Purulia) to optimize consistency 55-card size inflates brick rate; move to minimum 40 or 41 to maximize opening-hand quality.
3 Ghost Ogre & Snow Rabbit (2 copies) Constellar Sombre or Maxx C (if format allows) Sombre is 71.4% core; Maxx C creates engine incompatibility. Ghost Ogre conflicts with the Mulcharmy/draw synergy and is slower than Infinite Impermanence.
4 None (structural) 15-card side deck focused on: hand-trap mirrors, Droll lock, floodgate tech (Dimensional Barrier), anti-meta targeting Currently no side deck. Build post-side plan to unlock D12 and tournament reliability.

Evidence & confidence

  • Verified: Deck is Legal in OCG format (legality.status = Legal); Main deck 55 cards, Extra deck 15 cards (within OCG size rules); Card text excerpts for all 26 distinct main + 13 distinct Extra cards resolved; Usage statistics available for Tellarknight archetype (32 stat rows); Banned card compliance: Called by the Grave (Limited, 1 copy legal, 1 run); Reinforcement of the Army (Limited); Triple Tactics Talent (Limited); Droll & Lock Bird (Semi-Limited, 2 legal, 2 run)
  • Observed: Archetype-core inclusion in usage sample: 12/25 core cards present, 13/25 missing (48% core coverage); Hand-trap density: 10 copies (Infinite Impermanence 3, Ash Blossom 3, Ghost Ogre 2, Droll & Lock Bird 2); Searcher and special summon density: 7 distinct tutor effects in main deck; Removal/negation text count: 19 distinct cards with 'negation_text' tag, 17 with 'removal_text' tag
  • Inferred: Opening consistency P(≥1 core starter in hand 5) = 0.9659 (hypergeometric, Inferred); Brick rate proxy = 3.4% (1 - 0.9659), applied to 55-card main (Inferred); Typical T1 board: 2–3 Xyz Monsters (Delteros + Triverr or Diamond) with 2–3 interaction pieces (negation, bounce, trap response) (Inferred from card text and archetype role); Going-first interaction quality (D7) ≈ 66 from layered negation across Delteros, Diamond, traps (Inferred); Median combo output ≈ 60 vs ceiling ≈ 68 due to single-starter dependency and setup variance (Inferred); Interruption resilience (D5) ≈ 58: two main starter lines (Cygnian, Castor), modest redundancy, one choke point (Delteros material requirement) (Inferred); Mulcharmy draw trigger activation depends on opponent summon; low T1 self-sufficiency (Inferred); Rank coverage weak: no Rank 6+ bosses in deck except Vimana (Rank 5, off-archetype); Pleiades/M7 missing = rank-jump plays unavailable (Inferred)
  • Provisional: Meta Power = null (no dated metagame sample supplied; archetype 71.4% median inclusion in YGOVN 14-deck sample insufficient without dated context); Tournament reliability moderately impacted by lack of side deck; post-side win-rate unknown; Matchup variance: Tellarknight historical performance vs current format meta unknown; data_gaps note tournament context unavailable
  • Data gaps: No combo boards parsed (combos_evidence.total_combos = 0); all combo claims (ceiling, median, floor) are text-only inference No side deck provided (0/15); post-side plan structure unknown; best-of-3 reliability cannot be estimated No tournament link or win-rate telemetry; archetype meta-share from 14-deck YGOVN sample insufficient for dated metagame; Meta Power stays Provisional No per-card brick/mulligan frequency; consistency claims rely on hypergeometric estimates, not observed game samples Guides evidence absent (0 guides); strategic intent only from card text and archetype usage patterns No matchup-level data; format speed, common disruption, and type-distribution of the OCG metagame unknown

More OCG Info

Tellarknight

Tellarknight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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