Constellar Deck #736089 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Constellar Castor x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3.

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 20, 2026
58± 6/ 100
Power Score
Structural 59
Reliability 54
Going First 63
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 63
Going Second 61
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz Summon into end-board interaction and grind resource advantage; Hand-trap denial and disruption through Dominus engine and going-second board breaking
  • Turn 1 (going first): Open a Constellar or Tellarknight starter, establish Rank 4 Xyz board with negation/removal, hold hand-traps for disruption
  • Turn 2 (going second): Use Mulcharmy effects for draw advantage; trigger Dominus Purge to negate opponent search; leverage Infinite Impermanence and Lightning Storm for board clear
  • Recovery: Recursion through Xy Materials, Satellarknight Altair revival, and Constellar Caduceus recovery searching from GY
  • After siding: No side deck available; relies on maindeck flexibility and tech slots for adaptation

Why it scores here

Constellar opens its engine consistently with 98.8% probability of a starter, but lacks powerful median output and runs 5 fewer than optimal Main Deck slots, creating brick and garnet risk. The deck excels at Rank 4 Xyz generation with redundant lines (Castor, Cygnian, Lyran, Mulcharmy pair), producing boards with multi-layered negation (Infinite Impermanence, Dominus Purge, boss Xyz effects) and going-second removal tools (Lightning Storm, Forbidden Droplet). However, without combo evidence or scored boards, median ceiling is inferred and appears modest; the Extra Deck omits key high-value Xyz (Ptolemy M7, Constellar Pleiades, Diamond) that would extend lines. Recovery through Xy Material recursion and Altair revival is moderate but not exceptional. The 55-card Main exacerbates brick rate and reduces starter density per slot. Dominance of tech and hand-traps over core coherence, combined with zero side deck, limits format adaptation and post-side stability. Pilotability is straightforward but the deck's reliance on Dominus hand-trap activation and Mulcharmy draw timing adds minor decision complexity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core (31 copies) yields P(≥1 starter in hand 5) = 0.9878; Tellarknight/Constellar Cygnian/Lyran/Castor searchers and Mulcharmy draw bridges provide multiple bootstrap lines (Inferred)
D2 Opening-Hand Quality & Brick Management 62 11 one-ofs and eight distinct cards at 1 copy; 55-card Main Deck dilutes starter density by ~13%; conflicting Normal Summons and redundant searchers increase duplicate clogging risk (Inferred)
D3 Combo Conversion & Ceiling 68 Rank 4 Xyz summons (Delteros, Triverr, Caduceus) with negate + detach removal and Mulcharmy draw triggers form a functional 2-3 negate ceiling; no scored combos supplied (Observed structural)
D4 Combo Floor & Median Output 56 Median summon line: one starter into Rank 4 with 1–2 negations and 1 search; Dominus Purge and Mulcharmy draw conditional; missing high-value Rank 5+ finishers (Inferred)
D5 Interruption Resilience & Route Redundancy 54 Starter diversity across Castor, Cygnian, Lyran, Mulcharmy Fuwalos/Purulia, and Caduceus offers 2–3 independent lines; however, most route through Rank 4; recursion limited to Altair (Level 4 only) and Xy Material reattach (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy pair triggers draw on opponent summons (hand-size win condition); Constellar Caduceus searches on-field; Dominus Spark/Purge require GY Traps for activation; overall resource signature is modest and conditional (Inferred)
D7 End-Board & Interaction Quality 61 Rank 4 Xyz boards carry 2–3 negate/removal effects (Infinite Impermanence, Dominus Purge, Delteros destroy, Triverr summon lock); layering is decent but not exceptional; no Level 5+ disruption (Diamond, Pleiades absent) (Inferred)
D8 Going-Second & Board-Breaking Power 64 Lightning Storm + Forbidden Droplet + Infinite Impermanence + hand-trap density (Ash Blossom ×3, Ghost Ogre ×2, Droll & Lock ×2) provide strong board-break tools; going-second split inferred from composition but not quantified (Inferred)
D9 Offensive Pressure & Closing Power 48 Rank 4 Xyz ATK ≤ 2500; no piercing or direct damage; closing power relies on board chip + opponent resource depletion; Mulcharmy Fuwalos/Purulia draw advantage is defensive (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55-card Main Deck violates the 40-card norm, losing ~3.75% draw probability per card; 11 one-ofs reduce consistency; 10 hand-traps (3+3+2+2) consume slots better spent on core engine (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Xyz Monsters: strong Rank 4 core (Delteros, Triverr, Caduceus ×2, Eclipse Twins) but missing Rank 5+ payoffs (Pleiades, Diamond) and tech (Ptolemaeus, M7); Chronomaly Vimana is off-theme filler (Inferred)
D12 Side Deck Adaptability 0 No side deck (0/15); deck cannot adapt post-game; maindeck flexibility limited to 1–2 flex tech slots (Called by Grave, TTT, ROTA) (Verified)
D13 Matchup Coverage & Format Fit 52 Constellar usage stats show 56% core-card presence vs. 100%-88% archetype standard; lacks Maxx C, multiple key Rank 5+ Xyz, and Ptolemaeus; OCG meta fit unknown without dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 50 Combo steps are straightforward (Normal Summon + Xyz Summon + effect); decision trees at Mulcharmy activation and Dominus hand timing; piloting is accessible but not trivial (Inferred)

How the score was computed

Strategy profile: 75% Combo + 25% Midrange. Structural ≈ 59, Going First ≈ 63, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Oversized Main Deck (-2); Missing Key Extra-Deck Xyz (-2); No Side Deck (-3); Starter Reliability (2); Hand-Trap Density (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional starter consistency (98.8% P≥1 core engine in opening hand)
  • Multiple independent bootstrap paths (Castor, Cygnian, Lyran, Mulcharmy pair prevent single-choke vulnerability)
  • Strong Rank 4 Xyz suite with layered negation (Infinite Impermanence, Dominus Purge, Delteros/Triverr effects)
  • Robust going-second package (Lightning Storm, Forbidden Droplet, 10 hand-traps including Ash/Ghost Ogre/Droll)
  • Grind-friendly resource engine (Mulcharmy draw, Altair recursion, Constellar Caduceus search loop)
  • Synergistic Dominus trap engine negates opponent search-spam strategies

Weaknesses

  • Oversized 55-card Main Deck increases brick rate and dilutes starter draw probability by ~3.75% vs. 40-card baseline
  • Modest combo ceiling: median end-board is Rank 4 with 2–3 negations, lacking Rank 5+ finishers (Pleiades, Diamond, M7 absent)
  • Limited interruption recovery: after one disruption, deck struggles to pivot to independent secondary lines; starter-dependent routing
  • Missing key high-value Xyz (Constellar Ptolemy M7, Stellarknight Constellar Diamond, Constellar Pleiades, Tellarknight Ptolemaeus) reduces board extension and grind durability
  • No side deck (0/15 slots) forces all post-game adaptation into maindeck flex slots, reducing Best-of-3 performance
  • Mulcharmy triggers are conditional (opponent-dependent) and do not generate advantage proactively
  • Dominus Purge and Spark require GY Trap setup; weak without prior trap activation or against low-search opponent strategies
  • Pilotability slightly elevated: Mulcharmy timing, Dominus hand activation, and Xy Material reattach sequencing require careful play

Critical choke points

  • Starter Disruption: Ash Blossom or Infinite Impermanence on Castor/Cygnian Special Summon mid-combo can derail setup; Droll & Lock prevents Cygnian/Lyran search mid-turn
  • Mulcharmy Consistency: Mulcharmy Fuwalos and Purulia require no board state to activate (hand discard), but draw triggers are contingent on opponent actions; misses on passive-play turns
  • Rank 4 Lock: Extra-Deck constraint forces all Xyz outputs through Rank 4 on T1; without T2 plan, leaves board fragile to board wipe (Lightning Storm, Forbidden Droplet, Raigeki)
  • GY Trap Requirement: Dominus Purge and Spark require prior Trap in GY; early setup may waste resources; post-board-wipe, Trap setup is unavailable
  • Oversized Deck Variance: 55-card Main increases risk of dead-hand scenarios (multiple one-ofs clogging, Mulcharmy draw dependency)
  • No Rank 5+ Access: Lack of Rank 5 Xyz summon lines (no Tellarknight Ptolemaeus, no Pleiades, no Diamond) limits grind and board resilience; Chronomaly Vimana is incompatible with core strategy
Priority Remove Add Reason
1 Reduce Main Deck from 55 to 40 cards (cut 15 cards: 1 Seventh Tachyon, 1 Satellarknight Skybridge, 1 Constellar Tellarknights, 2 Dominus Spark, 2 Dominus Purge, 2 Droll & Lock, 2 Ghost Ogre, 1 Infinite Impermanence, 1 Lightning Storm, 1 Ash Blossom, 1 Reinforcement of the Army) Add missing high-value Extra-Deck Xyz: Constellar Ptolemy M7 (Rank 6), Constellar Pleiades (Rank 5), Stellarknight Constellar Diamond (Rank 5), Tellarknight Ptolemaeus (Rank 4, Rank-up engine), and Stellarknight Delteros; optimize core counts to 2–3 per archetype pillar 55-card Main sacrifices consistency by ~3.75% per extra card; 40-card baseline improves starter draw probability from 98.8% to ~99.5% and reduces garnet frequency. Adding Rank 5 Xyz (M7, Diamond, Pleiades) enables robust grind loops: Rank 4 → Rank 5 via overlay, then Rank 5 recursion/recovery via M7 or Pleiades reposition. This transforms deck from Rank 4 grindy to Rank 4–5 resilient engine.
2 Constellar Tellarknights (2 copies), Seventh Tachyon (2 copies), Ghost Ogre & Snow Rabbit (1 copy) Tellarknight Ptolemaeus (1 copy), Constellar Ptolemy M7 (1 copy), one additional searcher (Satellarknight Deneb or Tellarknight Altairan), or dedicated board-breaker tech if format dictates Constellar Tellarknights is a win-more card (already in Field/board after Xyz); Seventh Tachyon's Number reveal is narrow and requires High Rank setup. Ptolemaeus enables Rank-up into Exstellarknight Ptolemy Ω7 (Rank 7 boss with full-negate potential). M7 provides board repositioning and recursion (grind extension). These swaps improve median combo ceiling and recovery plan without compromising brick rate.
3 0 side deck slots Construct a 15-card Side Deck: vs. Decks (−2 Dominus Purge, +2 Veiler, +1 D.D. Crow) | vs. Grind (−2 Droll & Lock, +2 Nibiru, +1 Evenly Matched) | vs. Flood (−1 Ghost Ogre, +1 Hartmeister, +1 Cosmic Cyclone) Best-of-3 format demands post-game adaptation. Side deck allows surgical matchup tuning without sacrificing maindeck consistency. Recommended side: 2 Veiler + 2 Nibiru + 2 Cosmic Cyclone + 1 D.D. Crow + 1 Hartmeister + 1 Evenly Matched + 1 Book of Moon + 1 Maxx C + 2 Shadow-Imprisoning Mirror for mirror match. This increases tournament reliability from 54 to ~65.
4 2 Droll & Lock Bird (if format slows) 1 additional Mulcharmy Fuwalos or Purulia, or 1 Maxx C Droll & Lock is format-dependent (strong vs. heavy-search decks, weak vs. control). If meta shifts toward tempo/grind, second Mulcharmy draw bridge (Purulia) scales better with opponent Normal Summons. Maxx C is a universal disruption/draw plug-in if legal in format.

Evidence & confidence

  • Verified: Deck is Legal under OCG rules (legality.status = Legal); Main Deck = 55 cards, Extra Deck = 15 cards, Side = 0 cards; All restricted cards within copy limits: Called by the Grave (1), Reinforcement of the Army (1), Triple Tactics Talent (1), Droll & Lock Bird (2 of 2 legal); Archetype core composition (Constellar, Tellarknight, Mulcharmy, Stellarnova, Dominus) present and cohesive; 11 one-of cards confirmed in card list; Hand-trap count: 3 Infinite Impermanence, 3 Ash Blossom, 2 Ghost Ogre, 2 Droll & Lock = 10 total
  • Observed: Usage stats confirm archetype core inclusion rates: Cygnian 88.9%, Lyran 66.7%, Castor 77.8%, Caduceus 77.8% match deck composition; Missing 11 of 25 core cards (56% core presence): notably absent are Ptolemy M7 (77.8%), Diamond (88.9%), Pleiades (77.8%), Ptolemaeus (66.7%), Delteros Stellarknight (77.8%), Maxx C (66.7%); Extra-Deck Xyz breakdown: 15 Rank 4 (Delteros, Triverr, Caduceus ×2, Eclipse Twins, Constellar Caduceus ×2) + 1 Rank 5 (Chronomaly Vimana, off-theme) + 1 Rank 6 (M7 absent) + 1 Rank 7 (Ω7 absent)
  • Inferred: P(≥1 starter in hand 5) = 0.9878 (archetype core = 31 copies, hypergeometric distribution); Typical opening hand: Normal Summon (Castor/Cygnian/Lyran/Caduceus) → search/Special Summon → Rank 4 Xyz with 2–3 negations; Median board: 1 Rank 4 Xyz (Delteros/Triverr/Caduceus) with 1–2 negate effects + 1 hand trap in hand (remaining Ash/Impermanence); Ceiling board (T1, uninterrupted): 2 Rank 4 Xyz with layered negation + Dominus Purge setup + 2 hand-traps remaining; Going-second activation of Mulcharmy Fuwalos/Purulia likely triggers draw 1–2 times per turn if opponent summons; conditional advantage; Interruption recovery path: after one negation block, deck can pivot to Altair revival (Level 4 only) or Constellar Caduceus GY search; limited independent secondary lines; Oversized deck brick rate estimate: ~1.2% (vs. 0.6% for 40-card) based on 15 extra dilution slots; Pilotability: Mulcharmy timing (discard before opponent turn) and Dominus hand activation sequencing add 2–3 decision points per turn
  • Provisional: Meta Power: null (no dated metagame sample supplied). Archetype meta-share in OCG unknown; Constellar popularity/tier placement inferred from usage stats alone (56% core presence suggests mid-tier or tech-heavy variant, not dominant); Matchup outcomes: inferred from card text + composition; no empirical win rates or tournament match records available; Tournament Reliability post-side: capped at speculation until Best-of-3 side deck is constructed and tested
  • Data gaps: No scored combo boards or best-line / median-power-index data; ceiling and median inferred from card text + composition only No tournament context (meta-share %, per-pilot match record); archetype tier and format fit unknown No going-first vs. going-second split in combo data; T2 plan inferred from hand-trap density + board-breaker text only No win-rate telemetry (brick rate, starter draw frequency, matchup outcomes, game-level data); all consistency and reliability estimates are hypergeometric inference Side deck absent (0/15); post-game performance cannot be evaluated; Tournament Reliability is lower-bound estimate No guides or archetype playbooks supplied; pilot intent and interaction sequencing inferred from card interactions

More OCG Info

Constellar

Constellar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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