Magistus Deck #736015 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dracotail Faimena x3, Spenta, the Magistus Sealer x3, Dracotail Lukias x2.

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
58± 6/ 100
Power Score
Reliability 54
Going First 56
Going Second 67

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power —
Going First 56
Going Second 67
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish a fusion-based board with interaction (negation and removal via Magistus/Dracotail fusions), then grind or close via ATK pressure; Synchro sumon Chaos Angel or stabilize via Synchro/Xyz toolbox in slower games
  • Turn 1 (going first): Open with Dracotail Faimena or Spenta to search and fusion sumon into Dracotail Arthalion (board reset/bounce) or Magistus boses for interaction; set Dracotail traps for follow-up
  • Turn 2 (going second): Use hand traps (Ash, Ogre, Belle, Nibiru) to disrupt opponent combo; leverage Super Polymerization for defensive fusion; board-break with Raigeki or Forbidden Droplet, then mount counterattack
  • Recovery: Graveyard recursion via Dracotail materials (Phryxul, Urgula, Pan) sent as fusion materials; additional spell/trap setup and card draw from Dracotail Flame/Horn; Bystial monsters search and banish recovery
  • After siding: Unknown — no side deck supplied; cannot assess post-side strategy or transformation

Why it scores here

This Magistus/Dracotail hybrid opens a functional fusion engine with reasonable consistency (P ≥ 0.58 for at least one Dracotail starter in opening5), but median board output is modest—typically one strong fusion plus Dracotail spell/trap setup rather than multiple independent lines. The deck excels at going-second board-breaking via hand traps and removal spells (Forbidden Droplet, Super Polymerization, Raigeki), and the Extra Deck toolbox (10 fusions, synchro, link coverage) provides matchup flexibility. However, it sufers from heavy dependence on two core starters (Faimena, Spenta), vulnerability to hand-trap disruption of those early plays, weak offensive closing power (modest ATK values across boses), and a thin post-disruption recovery plan unless graveyard resources accumulate. Missing key core cards (Magistus Chorozo, Endymion, Mulcharmy Fuwalos, Artemis) further depresses consistency and ceiling. No side deck prevents assessment of post-side resilience. The score reflects a competent but vulnerable midtier combo deck with strong going-second potential but fragile turn-1 setup.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Dracotail Faimena and Spenta (each 3 copies) form the core; P(≥1 in hand 5) ≈ 0.59combined; Dracotail Lukias and Blazing Cartesia (2 copies each) provide secondary bootstraps, but missing Magistus Chorozo and Endymion reduces redundancy significantly. (Inferred)
D2 Opening-Hand Quality & Brick Management 60 18 distinct one-ofs and 8 two-ofs create modest variance; 9 hand traps (Ash, Ogre, Belle, Nibiru, ImpermanenceX2 main/side tension) dilute opening consistency; conflicting early-game discard outlets (Faimena vs Super Poly vs Cartesia) risk clogged hands; no major garnet (all cards play into Fusion/Synchro plan). (Inferred)
D3 Combo Conversion & Ceiling 68 Dracotail Arthalion bounces up to 2 cards on Fusion Sumon; Zoroa Verethragna and Chaos Angel offer negation and removal; Invoked Magistus Omega banishes on Special Summon; best-case opens two negates plus 2500 DEF wall, but no board-wipe or mass-sumon ceiling; capped by single-turn fusion constraints. (Inferred)
D4 Combo Floor & Median Output 58 Median board: one8-level fusion (Arthalion ~3000 ATK or Gulamel ~2800), one Dracotail trap set, one hand card held; no consistent second or third negation line without perfect setup; power distribution skews toward mid-game grinds. (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Starter diversity limited: main lines fork from Faimena or Spenta only; loss of either severely constrains T1 output; recovery hinges on GY recursion (Phryxul, Urgula, Pan sent as Fusion material), but requires prior fusion sumons and lacks independent stand-alone routes; hand traps mitigate T2 disruption, but T1 resilience is poor. (Inferred)
D6 Resource Economy, Recovery & Grind 62 Dracotail material effects create net card float (Flame and Horn each return a card to bottom deck + draw); Bystial Druiswurm and Magnamhut banish-recycle LIGHT/DARK monsters; Spenta searches Magistus; resource signature is grind-positive but slow, lacking burst advantage from single combos; Invoked Magistus Omega recycles Extra Deck targets. (Observed from card text)
D7 End-Board & Interaction Quality 64 Three main negation effects: Zoroa Verethragna equips and negates monster effects, Chaos Angel negates on Synchro Summon, Magistus Chorozo (absent, but Aiwass and Zoroa of Flame provide alternative layering) negate attacks; interaction density moderate (3.1 negate-text cards, 7–8 removal-text cards); Arthalion's bounce creates soft removal; protection via Mudragon target-immunity is flex, not core. (Observed from card text)
D8 Going-Second & Board-Breaking Power 66 Super Polymerization and Forbidden Droplet provide unblockable disruption and negation; Raigeki and Harpie's Feather Duster remove threats; 2 copies of Forbidden Droplet + Raigeki + Harpie +1 Droplet average 3–4 board-break tools; hand traps (Ash ×2, Ogre ×2, Belle ×2, Nibiru ×1) create 7 going-second interception points; strong board-breaking suite offsets weak going-first. (Observed from composition and card text)
D9 Offensive Pressure & Closing Power 52 Boss monsters peak at Arthalion 3000 ATK, Gulamel 2800 ATK, Chaos Angel 3500 ATK (rare Synchro branch); most boards lean on2000–2400 ATK fusions; no piercing, no direct-damage, no OTK payoff; closing typically 2–3 turns of grind; offensive power underperforms combo archetype standard. (Observed from card text and stats)
D10 Main Deck Efficiency & Flexibility 58 40-card main, 28 distinct cards (high variety); 18 one-ofs create consistency friction; 8 two-ofs form a midtier backbone; no dead-end cards, but slot allocation heavily tech-skewed (9 hand traps, 2 Droplets, Raigeki, Harpie, Crossout, Called by Grave all defensive); main deck serves dual purpose of engine and tech package, causing MTD bloat and reducing engine density. (Observed from composition)
D11 Extra Deck Efficiency & Coverage 68 15-card Extra Deck: 10Fusions (Arthalion ×2, Shaulas, Gulamel, Magistus Chorozo, Aiwass, Zoroa Verethragna, Invoked Magistus Omega, Mudragon, Garura), 2 Synchros (Chaos Angel, Zoroa Conflagrant), 2 Links (S:P Little Knight, Artemis), 1 Xyz (Rilliona); fusion-heavy (67% of slots) matches primary strategy; Synchro and Link slots are conditional-access (niche Synchro lines, Artemis is missing, S:P Little Knight supports setup); coverage is high, utilization conditional. (Verified from composition and card text)
D12 Side Deck Adaptability 0 No side deck supplied (0/15 slots); cannot assess post-side transformation, meta-tech swaps, or format adaptation; evaluation set to 0 per rubric protocol. (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype meta-share and per-pilot tournament record not available; Magistus (archetype) occupies niche OCG presence (mid-tier rogue); deck runs only25% core Magistus cards (3 of 12 archetype-standard openings); heavy Dracotail splash and generic hand-trap tech shift identity toward hybrid, reducing archetype-specific meta benefits; format fit is provisional without dated metagame sample. (Provisional)
D14 Pilotability & Error Tolerance 55 Fusion lines require sequential decision steps (discard for Faimena, search target, material routing) but branching is limited; Dracotail setup (trap placement, material order) is multi-phase but deterministic; hand-trap timing is reactive; overall complexity is moderate; low error tolerance for misdeclared Fusion materials or GY ordering, but typical pilot learning curve is manageable. (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ —, Going First ≈ 56, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: No side deck (-3); Missing core Magistus cards (-2); Heavy hand-trap dependence T2 (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going-second toolbox: 9 hand traps, Forbidden Droplet ×2, Super Polymerization, Raigeki, Harpie's Feather Duster create flexible disruption and board-wipe routes
  • Extra Deck coverage: 10 Fusion monsters (Arthalion bounce, Gulamel bounce, Zoroa Verethragna negation, Invoked Omega banish-recycle) plus Synchro and Link options provide matchup adaptability
  • Graveyard recursion: Dracotail materials (Phryxul, Urgula, Pan) and Bystials (Druiswurm, Magnamhut) enable float and recovery across turns
  • No critical garnets: all 40 main-deck cards integrate into Fusion/Synchro/recovery plan; low brick risk from dead draws
  • Midrange flexibility: Spenta searcher, Crowley special-summon, Cartesia engine bridges Dracotail and Magistus starters

Weaknesses

  • Heavy starter concentration: only 2 reliable T1 openers (Faimena ×3, Spenta ×3); loss of either via hand trap or early disruption colapses T1 plan
  • Modest ceiling: median board output is one fusion + trap, not multiple independent lines; best-case boards lack the scale of peer combo decks
  • Weak offensive closing: boss monsters peak at 3000–3500 ATK; no piercing, direct damage, or OTK payoff; games extend into grind territory where hand-trap density becomes a liability
  • Missing archetype core: absent Magistus Chorozo, Endymion, Mulcharmy Fuwalos, and Artemis (combined 65% average archetype inclusion) significantly reduce consistency and turn-1 interaction options
  • Post-disruption fragility: limited independent recovery lines after hand traps force early plays; grind game depends on GY resource accumulation and recursion effects, which demand prior Fusion Sumons to establish
  • Tech package bloat: 17 tech/floodgate slots and 9 hand traps crowd main deck; reduces core engine consistency relative to pure Dracotail or Magistus builds

Critical choke points

  • Turn-1 starter disruption: Ash on Faimena discard or Spenta ad colapses entire opener unless backup starter (Lukias, Cartesia) is in hand; no tertiary line
  • Graveyard dependency: recursion and recovery hinge on GY access; Zombie World or graveyard-lock effects shut down recovery engine
  • Extra Deck constraint: most boards require Fusion Summon on T1 or T2; loss of Extra Deck access (Zombie World, locked Extra zones) eliminates primary boss summoning
  • No side deck: cannot adapt to hostile meta post-Game 1; best-of-3 reliability unknown
Priority Remove Add Reason
1 Ghost Ogre & Snow Rabbit (2), Ghost Belle & Haunted Mansion (2), or 1 copy of Infinite Impermanence Chorozo (75% archetype inclusion, negation negate-attack payoff) and Endymion (60% inclusion, Magistus search and recovery) directly increase T1 board power and independence from Dracotail; hand-trap density is already high and can be trimed without harming going-second
2 Raigeki (1) or Harpie's Feather Duster (1) Artemis, the Magistus Moon Maiden (1 copy in Extra Deck already absent; use main slot for Mulcharmy Fuwalos or Witchcrafter Geni (both 55% inclusion)) Mulcharmy Fuwalos or Witchcrafter Genni provide secondary Magistus bootstrap and search continuity; one removal spell is redundant with Forbidden Droplet ×2 and Super Polymerization present
3 Book of Moon (1) Side Deck (15cards minimum): anti-going-first floodgates (Artifact Lancea, Fairy Tail Snow), additional hand traps (Maxx C, Droll & Lock Bird), meta tech (Ash, Ogre copies Nibiru copies as flex) No side deck supplied; even modest post-side package improves tournament reliability (best-of-3) and format adaptability; Book of Moon is low-impact given removal suite already present
4 Nibiru, the Primal Being (1) or Crossout Designator (1) Maxx C (1) or Droll & Lock Bird (1) Maxx C is archetype-standard 55% inclusion and supplements hand-trap defense by generating card advantage during opponent's T1; Droll shuts down search decks (Tearlament, Swordsoul) more efficiently than Nibiru in meta context

Evidence & confidence

  • Verified: Deck is legal in OCG format (40 main, 15 extra, 0 side; all copy limits observed); All restricted cards legal: Bystial Druiswurm ×1 Limited, Bystial Magnamhut ×1 Limited, Dracotail Arthalion ×2 Semi-Limited, Dracotail Lukias ×2 Semi-Limited, Called by the Grave ×1 Limited, Crossout Designator ×1 Limited, Dracotail Mulu ×1 Limited, Ketu Dracotail ×1 Limited, Rahu Dracotail ×1 Limited, Harpie's Feather Duster ×1 Limited; Card text roles confirmed from description excerpts: Dracotail Faimena (fusion discard + trap set), Spenta (search or removal), Forbidden Droplet (negation), Super Polymerization (unblockable fusion), all hand traps (negation or disruption); Extra Deck composition: 10 Fusions, 2 Synchros, 2 Links, 1 Xyz (15 total)
  • Observed: Usage statistics show Crowley (75% inclusion) and Spenta (50% inclusion) are core Magistus cards; deck runs3 of12 archetype-standard opening cores; 9 hand traps and 2Forbidden Droplets confirm going-second heavy tech orientation; Dracotail material cards (Faimena, Lukias, Urgula, Pan, Phryxul, Mulu) form spine of engine (17 total Dracotail copies)
  • Inferred: P(≥1 core starter in opening 5) ≈ 0.58 via hypergeometric model (Faimena ×3, Spenta ×3 combined draw odds); Brick rate estimated at ~8% (full hand without starters, hand traps, or playable tech is rare given40-card size and no dead slots); Median T1 board: one Dracotail Arthalion (3000 ATK, bounce effect) or Magistus Zoroa Verethragna (2900 ATK, negation equip) + one Dracotail spell/trap set, resource float ~0 to +1 card; Ceiling: opening both Faimena and Spenta in hand enables dual fusion + Magistus search line, producing two boses or one boss + two negation tools; floor: single fusion + trap if only one starter drawn; Going-second power (67/100) reflects 9 hand traps, Forbidden Droplet ×2, Raigeki, Harpie, Super Polymerization, and Extra Deck removal suite; going-first power (56/100) reflects modest ceiling and starter-choke dependency; Extra Deck utilization: ~60% of slots see frequent sumon (Arthalion ×2, Gulamel, Shaulas, Zoroa Verethragna, Invoked Omega, Chaos Angel in synchro branch); remainder are tech flex (Garura, Chorozo, Mudragon, Artemis, Rilliona conditional or absent)
  • Provisional: Meta Power set to null: no dated metagame sample supplied; archetype meta-share is unknown; Magistus perceived as niche OCG rogue, but deck construction (heavy Dracotail splice, 17 tech/1-ofs) deviates significantly from archetype-standard lists, limiting meta-share inference; Tournament reliability (54/100) is provisional: no side deck prevents post-side assessment; best-of-3 performance modeling impossible; single-game reliability is moderate due to starter concentration and hand-trap density trade-off
  • Data gaps: No combos supplied in combo data (total combos = 0, scored combos = 0): combo floor, median, and ceiling are text-only inferences from card text and role tags, not measured board data; any combo-ceiling claim is Inferred, not Observed No tournament link: archetype meta-share (Magistus position in OCG meta) and per-pilot match record (how this specific deck performed) are absent; Meta Power cannot be computed, remains Provisional No side deck supplied (0/15 slots): post-side transformation, best-of-3 sequencing, format meta-tech strategy, and tournament reliability are entirely unmeasurable; D12 set to0 No win-rate telemetry exists in YGOVN: going-first/second win rates, per-matchup rates, game-level brick/starter/OTK rates are unavailable; all such signals are Inferred from composition or Provisional pending external data No guide evidence: strategic intent, typical pilot lines, and sideboard logic absent; deck identity inferred from card text and composition alone

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