Power Patron Deck #736007 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Jul 25, 2026 by YGO Mod.

Deck Power Patron OCG

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 25, 2026
62± 6/ 100
Power Score
Structural 63
Reliability 59
Going First 66
Going Second 65

Power Patron — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 66
Going Second 65
Meta Power provisional
Tournament Reliability 59
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum/Fusion summon a board of high-ATK bosses with interruption (Vidolium, Nerva, Artmage monsters) and pressure through removal/negation.; Going-second board break via hand traps and removal (Lava Golem, Lightning Storm, Harpie's Feather Duster) into attacking over remaining threats.
  • Turn 1 (going first): Open with a Pendulum starter (Nervedo, Vidolium, Shade, Astrograph) or searcher (Portal - Terminus, Pendulum Treasure) to facilitate Link/Fusion summons, establish a board of high-stat monsters with 1-3 negations/interceptions.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence) to interrupt opponent setup, then leverage removal (Lava Golem, Lightning Storm, Harpie's Feather Duster) and Mulcharmy Fuwalos (if no cards controlled) for card advantage and board break.
  • Recovery: Recursion via Theorealize Past Lull, Artmage Pact, and Power Patron Shade of the Final Hour to re-summon or tutor Key monsters from GY after disruption.
  • After siding: No side deck provided; structural adaptation only through main-deck consistency (cannot assess best-of-3 optimization).

Why it scores here

Power Patron opens a functional Pendulum/Fusion engine with 74% probability of at least one core starter and 91% searcher access in the opening hand. The deck builds 2-3 boss monsters (Vidolium, Artmage fusions, Nerva) with layered negation (Pendulum effects, Artmage Diactorus Quick Effect) and strong going-second disruption via 12 hand traps and board breakers (Lava Golem, Lightning Storm). However, combo lines lack documentation, median output is inferred modestly from card text (no parsed boards), and recovery after a single chokepoint (e.g., negated Pendulum setup) is limited to one-off recursion cards. The deck runs 60% of archetype core cards (missing Mulcharmy Purulia, Junora, S:P Little Knight), indicating deviation from the format's consensus build. No side deck and absent metagame context cap the final score; structural consistency and interaction quality drive the 62 baseline.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 71 Archetype core group 13 copies, P(≥1 hand5) ≈ 0.74; 21 searcher text-hints at 0.91 access; 60% core cards present vs 10-card meta standard (Inferred).
D2 Opening-Hand Quality & Brick Management 64 Eleven 3-copy starters plus three hand traps at high frequency; 57-card main creates 1.3x bloat over 40-card baseline; conflicts between Lava Golem (Tribute 2 enemy) and Pendulum-zone occupation (Inferred).
D3 Combo Conversion & Ceiling 68 Best recorded combo unavailable; text-inferred ceiling: Vidolium search + Nerva Fusion 3-Tribute or Artmage Diactorus summon yields 2–3 bosses + negation layer (Inferred).
D4 Combo Floor & Median Output 58 Median output inferred from starter diversity: Portal/Treasure/Pendulum combo produces 1–2 Fusions + Pendulum setup, modest resource conversion vs ceiling (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Starter diversity across Nervedo, Vidolium, Astrograph, Medius, Junoldo; but Pendulum-zone recursion limited to one-off Artmage Pact/Theorealize; single negation line (Artmage Diactorus QE) vulnerable to removal before resolution (Inferred).
D6 Resource Economy, Recovery & Grind 59 Junoldo draw-2-discard-1 effect on Special Summons; Portal sends to GY (grind tool); no inherent resource loop; floats via Medius (hand → GY → bounce → re-summon) but narrow scope (Inferred).
D7 End-Board & Interaction Quality 68 Artmage Diactorus negates with 3-MonsterTypes on field (QE); Vidolium Pendulum negate once/turn; Nervedo monster-effect negate once/turn; Solemn Warning/Judgment negate summons; multi-layer but each 1-per-turn and dependent on specific monster-type setup (Inferred).
D8 Going-Second & Board-Breaking Power 66 Hand traps: 3 Ash + 3 Ghost Belle + 3 Ghost Ogre + 3 Infinite Impermanence (12 total); Lava Golem, Lightning Storm, Harpie's Feather Duster as removal; solid going-second toolbox but no deck compression or tutored board breaker (Observed via card count and text).
D9 Offensive Pressure & Closing Power 62 Vidolium 5000 ATK on Level-12 pump; Nerva 3300; Artmage Diactorus 2800; no built-in piercing or direct; relies on opponent board being weakened pre-summon (Inferred).
D10 Main Deck Efficiency & Flexibility 63 57 main-deck main vs 40-minimum; 29 distinct, 11 at 3-copy, 6 at 2-copy, 12 at 1-copy; excess redundancy (3× Ash, 3× Ghost Ogre, 3× hand traps) competes with engine cards; archetype purity 16.7% exact-name, 60% core per meta (Verified & Observed).
D11 Extra Deck Efficiency & Coverage 65 15 Extra-Deck: 5 Fusion (Artmage ×2, Odd-Eyes Vortex, Nerva), 1 Synchro (Junora), 4 Xyz (Absolute Dragon, Jupiter, Varudras, Bagooska), 5 Link; every Fusion needs specific material (Artmage → 2 Artmage, Nerva → 3-type Tribute); Xyz Jupiter requires 3×Lv10 or Equip setup; coverage sparse (Observed via card list and text).
D12 Side Deck Adaptability 0 No side deck submitted (0/15 slots filled); best-of-3 adaptation cannot be evaluated (Verified: Side Deck size = 0).
D13 Matchup Coverage & Format Fit 50 Archetype Power Patron in OCG format; no dated metagame sample or tournament link supplied; core card inclusion 60% vs meta 100% suggests non-standard build; format fit unverifiable (Provisional).
D14 Pilotability & Error Tolerance 58 Pendulum summon sequence requires scale setup (two zones, Lv difference) and Fusion material counting; Artmage Diactorus QE negation demands 3-MonsterType tracking; mid-complexity, moderate error tolerance in line execution (Inferred).

How the score was computed

Strategy profile: 0.65·Combo + 0.35·Midrange. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: No side deck (-2); Non-standard core card inclusion (-1); 57-card bloat (-1). Final formula: 0.80·Structural(63) + 0.20·TournamentReliability(59) = 62.2 ≈ 62 (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going-first board: multi-layer negation (Artmage Diactorus QE, Vidolium Pendulum, Nervedo monster) + high-stat bosses (Vidolium 5000, Nerva 3300).
  • Excellent hand-trap density (12 copies across Ash, Ghost Belle, Ghost Ogre, Infinite Impermanence) for going-second game.
  • Searcher redundancy (21 text-hints) ensures engine access in 91% of opening hands.
  • Board-breaker toolkit: Lava Golem (forced Tribute sacrifice), Lightning Storm (no face-ups), Harpie's Feather Duster (S/T sweep).
  • Recovery tools: Theorealize, Artmage Pact, Power Patron Shade of Final Hour enable recursion after single disruption.

Weaknesses

  • Deck bloat (57 main vs 40 minimum): conflicts between hand-trap density and core Pendulum starters; modest consistency penalty.
  • Median combo output not documented; no parsed boards limits ceiling confidence; likely 2–3 bosses + 1–2 negations on median line (modest vs pure combos).
  • Single-choke-point lines: if Pendulum setup is negated before resolution, recovery narrow (one-off recursion, no alternative full engines).
  • Non-standard core deviation (60% vs 100% meta inclusion): missing Mulcharmy Purulia, Junora, S:P Little Knight suggests sub-optimal or rogue build.
  • Artmage Diactorus negation requires exact 3-MonsterType on field; fragile if board is partially wiped before QE window.
  • No side deck provided; post-side adaptation unknown.

Critical choke points

  • Pendulum scale setup negated before Pendulum Summon: no immediate backup line to resolve full combo.
  • Hand full of hand traps + no starters: rare but possible brick if core cards whiffed in draw.
  • Artmage Diactorus summon failed (insufficient materials or negated): loses primary going-first layered negation.
  • Fusion material Tributes interrupted (Solemn Judgment, Ash Blossom on summon effect): Nerva/Artmage plays halted.
Priority Remove Add Reason
1 Excess 3-copy hand traps (reduce 1 Ash Blossom, 1 Ghost Ogre) Mulcharmy Purulia (68% meta inclusion, Mulcharmy engine synergy) or S:P Little Knight (54% meta, going-second board break) Align with archetype meta core; improve median combo consistency and going-second outs without sacrificing hand-trap coverage.
2 Astrograph Sorcerer (1-copy, generic Pendulum, Limited status risk) Junora the Power Patron of Tuning (63% meta inclusion, archetype Synchro for Level-10 tutoring and negation board) Improves archetype synergy and adds a Synchro line for board diversity; reduces banlist exposure.
3 1 Solemn Warning or 1 Forbidden Crown (overlap with other negation) Construct a 15-card side deck for best-of-3 (current: 0/15) Enable post-side optimization: anti-meta techs (Rivalry of Warlords, Gozen Match for going-first lock), extra removal (Kaiju), or hand-trap variety (Droll & Lock Bird).

Evidence & confidence

  • Verified: Legality: Legal OCG, 57 main, 15 extra, 0 side, all copy limits respected.; Card text: all 43 distinct cards resolved with valid frame/attribute/level/archetype.; Composition: 29 main distinct, 14 extra distinct; 11 copies at 3, 6 at 2, 12 at 1; Extra-Deck 5F/1Sy/4Xy/5L.; Usage statistics: 60% of core 10-card meta included (6/10); missing Purulia, Junora, S:P Knight, Droll.; Hand-trap density: 12 copies (3 Ash, 3 Ghost Belle, 3 Ghost Ogre, 3 Infinite Impermanence).; Searcher text-hints: 21 distinct cards with 'searcher' or 'special_summon' role tags.
  • Observed: Archetype purity: 16.7% exact-name (Power Patron); 60% core card adherence.; Extra-Deck summon requirements: Artmage Non-Finito 2 Artmage, Nerva 3-type Tribute, Jupiter 3×Lv10.; Hand-trap going-second access: 12-copy group, P(≥1 hand6) ≈ 0.78.
  • Inferred: D1 consistency: P(≥1 core starter hand5) ≈ 0.74 from hypergeometric (13 copies, 5 draw).; D2 brick estimate: ~8% full brick from 3-copy garnet density and conflicts between Lava Golem (Tribute requirement) and Pendulum starters.; D3 ceiling: text-inferred best line produces 2–3 bosses (Vidolium, Artmage Diactorus, possibly Nerva) + multi-layer negation (Pendulum, QE, monster effect), estimated PowerIndex ~70–75.; D4 median: typical Pendulum starter enables 1–2 Fusions + 1–2 negations, estimated ~58–62.; D5 resilience: starter diversity across 4–5 independent lines (Pendulum types) but limited backup after choke-point negation.; D6 resource economy: Junoldo draw-2-discard-1; Portal sends to GY; Medius float recovery narrow.; D7 interaction: Artmage Diactorus QE negation requires 3-MonsterType board state; Vidolium/Nervedo once-per-turn; layered but 1-per-channel.; D8 going-second: hand-trap density 12 copies, board-breaker toolkit solid (Lava Golem, Lightning Storm, Harpie's).; D9 closing: Vidolium 5000 ATK on Lv12 pump; no piercing; moderate offensive floor.; D10 efficiency: 57-card bloat vs 40-minimum; archetype purity 60% core creates sub-optimality.; D11 extra coverage: Fusion materials strict (Artmage 2×Artmage, Nerva 3-type Tribute), Xyz Jupiter 3×Lv10 or Equip setup rare.; D14 pilotability: Pendulum scale, Fusion material tracking, 3-MonsterType QE window management; mid-complexity.
  • Provisional: D13 matchup/format fit: no dated metagame sample; archetype meta-share unknown; Power Patron OCG tier/meta-position not supplied.; Meta Power: null without metagame context.
  • Data gaps: No combos supplied: `combo data` empty; all combo floor/median/ceiling inferred from card text only. No tournament link: archetype meta-share, per-pilot match record, and actual win rates absent. No win-rate telemetry: YGOVN has no going-first/going-second, matchup, or game-level stats; all reliability claims Inferred or Unknown. No side deck (0/15): post-side T1/T2 adaptation unquantifiable; best-of-3 reliability cannot be assessed. No dated metagame sample: Meta Power remains Provisional; format-fit inference only.

More OCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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