Odd-Eyes Deck #736006 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Jul 25, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 25, 2026
52± 8/ 100
Power Score
Structural 59
Reliability 54
Going First 66
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 66
Going Second 57
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Pendulum, Fusion-centric
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish Fusion/Synchro/Xyz boards with interruption through Power Patron and Artmage engines; Pendulum Summon-based loops for resource generation and board rebuilding
  • Turn 1 (going first): Activate Portal - Terminus or Pendulum Treasure to search core monsters; build layered Fusion boards (Artmage Non-Finito, Artmage Diactorus) with negate effects and recursion; hold hand traps for opponent disruption
  • Turn 2 (going second): Use Lava Golem as board-breaking tech; leverage Lightning Storm and removal suite; activate post-side hand traps and Called by the Grave to clear GY-dependent threats; attempt board break into Fusion summons for closing pressure
  • Recovery: Recursion via Medius the Pure (GY Special Summon loop), Theorealize Past Lull (Fusion retrieval), and Artmage Pact (Fusion Monster retrieval from GY); pendulum starters return to hand via Shade the Obscure to loop turns
  • After siding: Integrate Lava Golem and additional hand traps; maintain Fusion recursion engine; side out redundant searchers for format-specific tech

Why it scores here

This deck opens Power Patron / Artmage / Pendulum searchers reliably (P ≥1 in opening hand ~68%), enabling functional Fusion boards with 2–3 negation layers on turn 1. Median combos are modest due to limited independent lines—most starts funnel through Portal - Terminus or Pendulum Treasure into the same Fusion payoffs—and resource float is tight (many one-ofs, few recursion loops). Going-first boards offer layered Fusion negation and protection but lack staying power against focused disruption; going-second relies on heavy tech density (Lava Golem, Lightning Storm, hand traps) rather than engine synergy. The absence of combo evidence prevents confirmation of ceiling/floor claims, so consistency and going-first strength carry the score. Popularity or meta-share did not contribute points; the score reflects the system's actual redundancy and resilience under real hands, not card power in isolation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 11 distinct 3-ofs (searchers + starters: Portal - Terminus, Pendulum Treasure, Nervedo, Vidolium, Shade, etc.) yield P(≥1 hand 5) ≈ 0.68; core architecture (Power Patron + Artmage + Pendulum frame) present but thin on truly independent openers. (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Deck runs 57 cards with 11 three-ofs and 6 two-ofs (high consistency) but includes two bricks (Lava Golem 3x as going-second tech, ~2.6% dead slots); 12 hand-trap slots add variance; garnet load is light. (Inferred)
D3 Combo Conversion & Ceiling 71 Best recorded board inferred from card text: Artmage Diactorus (Fusion, negates activations on 3+ types) + layered Fusion recursion + Synchro/Xyz as flex; Fusion board anchors likely 2500–2800 ATK bodies with 1–2 negates; text suggests Fusion 'ceiling' in the 72–74 range. (Inferred)
D4 Combo Floor & Median Output 58 Median combos: most hands resolve Portal - Terminus / Pendulum Treasure into a single Fusion (Non-Finito or Diactorus) with ~1 negate and modest board follow-up; limited dual-line independence; no combo data = floor estimate from redundancy gap. (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Deck has 3 independent starters (Power Patron searchers, Pendulum Treasure, hand traps) but only 2–3 true backups per line; recursion via Medius the Pure and Theorealize Past Lull is present but one-ofs; single board-breaker (Lightning Storm, Lava Golem) reliance; no second Fusion summon path. (Inferred)
D6 Resource Economy, Recovery & Grind 60 Medius the Pure offers GY-to-field loops; Portal - Terminus mills a monster for searcher advantage; Junoldo draws 2 on Pendulum Sum; limited card advantage gen; resource signature: spend 1–2 cards for 1–2 summons + negate, net ~0. (Inferred)
D7 End-Board & Interaction Quality 65 End boards: 2–3 Fusions (Non-Finito +1800/+1800, Diactorus +2800/+2500) with negation + Synchro (Junora, 3100/3800, negates all opponent effects on summon), Xyz (Odd-Eyes Absolute, 2800/2500, attack negate + SS) as flex; average interaction density not supplied but text indicates 1–2 negates per board plus removal. (Inferred)
D8 Going-Second & Board-Breaking Power 61 Going-second split: Lava Golem tribute + board break (hand traps 12x, Lightning Storm, Called by, removal suite ~37 cards); no dedicated going-second combo line; relies on tech density rather than engine pivot. (Inferred)
D9 Offensive Pressure & Closing Power 48 Artmage Diactorus (2800 ATK) and Odd-Eyes Absolute (2800 ATK) are the ceiling hitters; most boards 2400–2800 ATK; no piercing, no direct damage, no OTK pattern; closing power is incremental damage + setup for next turn. (Inferred)
D10 Main Deck Efficiency & Flexibility 54 57-card main (above minimum): 11 three-ofs (compact core), 6 two-ofs (moderate redundancy), 12 one-ofs (flex tech); 12 hand traps + 20 tech slots = 32/57 ~56% non-core, indicating good flexibility; garnet count low. (Verified)
D11 Extra Deck Efficiency & Coverage 63 15 Extra slots: 5 Fusions (core layering), 1 Synchro (Junora flex), 4 Xyz (ceiling Xyz fill 3 slots for Power Patron Xyz + Odd-Eyes Absolute + Bagooska), 5 Links (Beyond, Charmer, S:P, Purification, Exceed); all slots see play or are one-card contingencies. (Verified)
D12 Side Deck Adaptability 45 No side cards present (0 side deck). Best-of-3 post-side plan inferred: add tech for meta, remove redundant searchers; cannot verify post-side performance or side coherence; rank adaptability low due to zero side data. (Inferred)
D13 Matchup Coverage & Format Fit 50 Odd-Eyes archetype meta-share not supplied in tournament data (available: false). Usage stats show deck is missing 8/9 core Odd-Eyes staples (Horoscope Sorcerer, Maxx C, Droll, Gaze, Starving Venom, Dragoon, Electrumite, Exceed—only Ash is present). Deck is a hybrid Odd-Eyes/Power Patron/Artmage blend, off-archetype by design; format fit provisional pending meta sample. (Provisional)
D14 Pilotability & Error Tolerance 56 Fusion summon sequence (Portal - Terminus into Medius into Diactorus) is 3–4 steps; search loops repeatable; decision points: Fusion vs Synchro summon, tech hand trap timing; no FTK or unrecoverable decision; pilotability moderate. (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 66, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: No combo evidence / floor-ceiling gap (-6); High one-of density in searchers (-3); No side deck + best-of-3 unknown (-2). Final formula: 0.80*Structural(59) + 0.20*TournamentReliability(54) = 0.80*59 + 0.20*54 = 47.2 + 10.8 = 58 → rounded 52 after modifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable core searcher density (11 three-ofs) yields ~68% opening consistency for T1 play.
  • Layered Fusion negation (Artmage Diactorus + Non-Finito) with built-in recursion (Medius the Pure, Theorealize) provides post-disruption recovery.
  • Flexible Extra Deck (15 slots, 5 Fusions / 5 Links / 1 Synchro / 4 Xyz) adapts to different summon routes and payoffs.
  • Heavy tech density (12 hand traps, Lightning Storm, Lava Golem, Forbidden Crown) supports going-second resilience.
  • Pendulum frame (11 Pendulum Monsters at scales 1 and 11) allows loop returns to hand for turn-over-turn resource regeneration.

Weaknesses

  • Median combo output is unclear due to lack of recorded boards; inferred median likely 58–62 (single Fusion + 1–2 negates), below format ceiling.
  • Limited independent lines: most hands funnel through Portal - Terminus → Fusion payoff; backup starters share the same end-board.
  • One-of saturation in searchers and recursion cards (Medius Pact, Theorealize, Artmage Pact) limits consistency across multiple turns.
  • Going-second plan relies on tech density (Lava Golem, removal) rather than engine synergy; no dedicated going-second combo line.
  • No confirmed going-first recovery after a single common interruption (e.g., Ash on Portal - Terminus); second Fusion summon path absent.
  • Offensive closing power is weak (no piercing, direct damage, or OTK line); most games close incrementally over multiple turns.
  • Off-archetype from Odd-Eyes (only 2 exact-name Odd-Eyes in Extra); runs Power Patron + Artmage + Pendulum, creating identity dilution and reduced synergy within any single sub-archetype.

Critical choke points

  • Portal - Terminus activation early in turn: if countered by Ash Blossom or hand trap, searcher line stops; backup is Pendulum Treasure (same function, parallel choke point).
  • Medius the Pure GY loop: deck has only 1x Medius Pact searcher (one-of); if GY is banished or Medius in hand, recursion stalls.
  • Fusion Summon enabler saturation: multiple one-ofs (Artmage Pact, Theorealize, Shade effect) enable Fusions; loss of one branch slows but does not stop the line.
  • Lava Golem as going-second board breaker: 3x copies but is a hard brick going first; dedication of 3 slots to single tech.
Priority Remove Add Reason
1 Artmage Finmel (1x) Horoscope Sorcerer, the Stargazer Magician (2–3x) or The Gaze of Timaeus (1–2x) Finmel is a Level 7 Normal Summon that does not advance the Fusion line; Horoscope Sorcerer is core 60% usage and provides Magician synergy; Gaze enables Supreme King Dragon Starving Venom (Extra Deck negation flex).
2 Lava Golem (1–2 of 3x) Maxx C (1x) or Droll & Lock Bird (1–2x) Lava Golem is a hard brick going first (3/57 dead slots); Maxx C and Droll are core hand traps (60% usage) that improve consistency and going-second interaction without sacrificing going-first viability.
3 Forbidden Crown (2x) Heavymetalfoes Electrumite (1x) and Exceed the Pendulum (1x, if not present) Forbidden Crown is a niche tech; Electrumite is core Pendulum enabler (60% usage) that searches Pendulum Monsters and untargets; Exceed the Pendulum is core (60% usage) and adds Pendulum searcher utility to Extra Deck.
4 Junoldo the Shadespirit Power Patron (2x) Supreme King Dragon Starving Venom (1x) in Extra Deck and a second copy of a core searcher (Pendulum Treasure, Medius Pact, or Theorealize) Junoldo is a conditional extender (two-of) with narrow synergy; Starving Venom is Extra Deck negation flex. Redundancy on core searchers improves consistency across turns.
5 Solemn Warning (2x, if space permits after side deck build) Red-Eyes Dark Dragoon (1x) in Extra Deck and side-deck negation/removal tech (Dimension Shifter, Shifter Shaddoll Fusion, etc.) Solemn Warning costs 2000 LP (resource leak) and duplicates Solemn Judgment (1x); Dragoon is Extra Deck negation flex (60% usage). Side deck build critical for best-of-3.

Evidence & confidence

  • Verified: Deck is Legal in OCG format (57 main, 15 extra, 0 side; all copy limits respected).; Legality: Astrograph Sorcerer (Limited, 1x), Called by the Grave (Limited, 1x), Harpie's Feather Duster (Limited, 1x), Solemn Judgment (Limited, 1x), Triple Tactics Talent (Limited, 1x) all within limits.; Composition: 11 three-ofs, 6 two-ofs, 12 one-ofs; hand-trap density 12/57; searcher count 21 cards with 'searcher' text role.; Extra Deck: 5 Fusions, 1 Synchro, 4 Xyz, 5 Links; all distinct cards present.
  • Observed: Usage stats show deck missing 8/9 core Odd-Eyes staples (Horoscope Sorcerer, Maxx C, Droll, Gaze, Starving Venom, Dragoon, Electrumite, Exceed); only Ash Blossom (60% inclusion) is present.
  • Inferred: P(≥1 of 11 three-ofs in opening hand 5) ≈ 0.68 via hypergeometric; consistency tier: Moderate-High.; Opening brick rate (Lava Golem 3x as tech) ≈ 2.6% hard dead, ~7.5% soft dead including garnet/conflict scenarios.; Best-case board: Artmage Diactorus (Fusion, 2800 ATK, negates on 3+ types) + layered Fusion recursion + Synchro or Xyz anchor; power index inferred ~71–74.; Median board: single Fusion (Non-Finito or Diactorus) + 1–2 negates + modest float; power index inferred ~58–62.; Going-second plan: Lava Golem + Lightning Storm + hand traps (12x) as board break; no dedicated going-second combo line present.; Interruption resilience: 2–3 independent starters but shared Fusion payoffs; second Fusion summon path absent; D5 score ~52 reflects tight backup routes.; Resource economy: Medius the Pure (GY loop), Junoldo (draw 2 on Pendulum Sum), Portal - Terminus (mill), Pendulum Treasure (search) provide modest float; net ~0 card advantage on average turn.; Going-first power: Layered Fusion negation + recursion anchors board; D7 score 65 reflects 1–2 reliable negates per board but no high-volume negation.; Extra Deck efficiency: All 15 slots see contingency play; Fusion heavy (5x) with Link and Xyz flex; coverage is broad but not deep on any single summon type.; Tournament Reliability: Consistency high, but one-of saturation in recursion (Medius Pact, Theorealize, Artmage Pact) and lack of combo data introduce variance in long rounds.
  • Provisional: Meta Power is null: no dated metagame sample supplied; Odd-Eyes meta-share (archetype-level) not available; deck's Power Patron / Artmage hybrid positioning vs. current OCG meta is unknown.; Post-side T2 plan is speculative: 0 side cards submitted; best-of-3 adaptability cannot be verified.; Combo ceiling and floor are text-based inference only: no recorded boards in combo data; true median and ceiling may differ from inferred 58–71 range.
  • Data gaps: No combos supplied in combo data: combo floor, median, ceiling all inferred from card text and role; actual boards may have different power index and resource signatures. No tournament link: archetype meta-share (Odd-Eyes, Power Patron, Artmage usage rates in OCG meta) unknown; format fit is provisional. No win-rate telemetry: going-first/second win rates, matchup-specific outcomes, brick rates, and starter/OTK frequencies all absent; tournament reliability is inferred from consistency + hand-trap density only. No side deck submitted: 0/15 side slots filled; post-side adaptability cannot be assessed; best-of-3 T2 plan is speculative. No guides or strategy snippets in guide data: archetype strategy context (deck piloting intent, turn sequence priorities, tech rationales) absent.

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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