Forbidden Deck #736005 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Jul 25, 2026 by YGO Mod.

Deck Forbidden OCG

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 25, 2026
52± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 58
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 58
Going Second 68
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion-based control via Artmage / Power Patron monsters with layered negation and disruption; Pendulum-scale setup into Synchro/Xyz summons for board presence and grinding advantage
  • Turn 1 (going first): Establish Artmage Fusion board with multiple negation layers (Artmage Diactorus, Artmage Non-Finito); float hand-traps in Pendulum Zones for interaction
  • Turn 2 (going second): Use hand-traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Ghost Belle) to break opponent setup, then rebuild via Pendulum Summon and Fusion into Power Patron bosses
  • Recovery: Graveyard recursion via Artmage Pact, Power Patron Shade of Final Hour, and Theorealize Past Lull to re-establish boards after disruption
  • After siding: No side deck provided; post-side strategy unknown

Why it scores here

This Forbidden Control deck assembles a hybrid Artmage/Power Patron Fusion engine with strong hand-trap density and mid-range board control, but suffers from architectural inconsistency: the core 8 archetype starters have only ~54% opening consistency, missing key meta-core cards (Droll & Lock Bird, Ecclesia, Albion) that typical Forbidden lists use. The 57-card main deck (exceeding 40-minimum) dilutes opener quality. The end-board does produce meaningful negation and removal layering (Artmage Diactorus, Infinite Impermanence, Solemn Judgment), supporting strong going-second disruption via Lava Golem and three hand-traps. Recovery is solid via Graveyard recursion and Pendulum float mechanics, but the deck lacks an explicit post-side strategy (no side deck provided) and lacks offensive closing speed—winning through gradual grind rather than explosive pressure. The system is functional but fragmented, leaning on general interaction rather than cohesive synergy.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Archetype core (Nervedo, Prohibited Portal, Vidolium, Shade, Junoldo, Jupredo) totals 14 copies across 6 distinct cards; hypergeometric P(≥1 in hand 5) ≈ 0.54, plus 21 searchers (P ≈ 0.91); core presence 44.4% of top usage, suggesting consistent but not dominant engine activation (Inferred)
D2 Opening-Hand Quality & Brick Management 54 11 three-ofs + 6 two-ofs + 12 one-ofs in 57-card main; 12 hand-traps open going-second; Lava Golem is a one-card tech that can brick if Normal Summoned; conflicting Fusion/Synchro summon requirements impose routing complexity but not hard bricks (Inferred)
D3 Combo Conversion & Ceiling 63 No combo evidence supplied; text analysis shows Artmage Diactorus (negation + battle position control) and Artmage Non-Finito (2-monster Fusion) as ceiling plays; best feasible board ≈ 2–3 negations + 1 boss monster + hand float (Inferred)
D4 Combo Floor & Median Output 55 Median routing unclear without combos; expected median involves single Fusion into Artmage or Power Patron boss with 1–2 disruption pieces live; board_per_starter estimated ~1.5 (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Pendulum Zones provide float recovery; Theorealize Past Lull, Power Patron Shade, and Artmage recursion enable board rebuilds; limited independent starter lines (most route through Prohibited Portal or Pendulum Treasure); interruption stops many routes, lowering resilience (Inferred)
D6 Resource Economy, Recovery & Grind 56 Resource signature: Medius loops into Artmage tutoring, Pendulum searchers float cards; net advantage is modest (0–2 cards per cycle); grind game supported by Pendulum float and GY recovery, but not aggressive card advantage generation (Inferred)
D7 End-Board & Interaction Quality 68 Artmage Diactorus (Quick-Effect negation on 3+ Types), Infinite Impermanence (3 copies, hand-trap negation), Solemn Judgment + Solemn Warning (negation + removal), Forbidden Crown (target negation); interaction density ≈ 3–4 pieces reliably live on T1 board (Inferred)
D8 Going-Second & Board-Breaking Power 65 Three copies each of Ash Blossom, Ghost Ogre, Ghost Belle (hand-traps); Lava Golem (board disruption); Lightning Storm (backrow clear); Harpie's Feather Duster (Limited, 1-of backrow clear); strong going-second interference suite, estimated 65–75% coverage vs common T1 boards (Inferred)
D9 Offensive Pressure & Closing Power 45 Vidolium (5000 ATK Pendulum-boosted) and Junora Synchro (3100 ATK) are modest beaters; no direct-damage, piercing, or OTK lines; winning requires grinding through opponent resources, slow and resource-intensive (Inferred)
D10 Main Deck Efficiency & Flexibility 48 57-card main vs 40-minimum standard bloats deck by 42.5%, reducing consistency and increasing garnet risk; Lava Golem is a dead draw going-first; Mulcharmy Fuwalos requires empty board (situational); slot efficiency suboptimal (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots: 5 Fusion, 1 Synchro, 4 Xyz, 5 Link; Artmage Diactorus and Non-Finito are primary Fusions; Junora Synchro is single niche summon; Xyz targets (Bagooska, Jupiter, Varudras) require Level 10 materials (rare); Link suite (Beyond the Pendulum, Exceed the Pendulum, S:P Little Knight, Purification Power Patron) covers Pendulum and utility; coverage is solid but redundancy present (Verified)
D12 Side Deck Adaptability 0 No side deck provided (0/15 slots); post-side strategy is Unknown and represents a significant structural gap for best-of-3 competition (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share unavailable; deck deviates significantly from Forbidden core standards (missing Droll & Lock Bird, Ecclesia, Albion, Pot of Sloth); unvalidated in current meta; format fit Provisional pending dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 48 Fusion Summoning (Artmage vs Power Patron payoffs) and Pendulum routing create moderate complexity; multiple valid routing options reduce single-choke-point risk; error tolerance is fair but not high; 57-card size increases decision volume (Inferred)

How the score was computed

Strategy profile: 70% Control + 30% Toolbox. Structural ≈ 54, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Deck Size Over Standard (-4); Missing Meta-Core Cards (-3); No Side Deck Provided (-2); Going-Second Interaction Suite (3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.54 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going-second hand-trap density (12 copies across three distinct traps + Lava Golem) enables consistent T2 board disruption
  • Solid interaction quality on established board (Artmage Diactorus negation, Infinite Impermanence, Solemn Suite, Forbidden Crown layering)
  • Graveyard recursion via Theorealize, Power Patron Shade, Artmage Pact enables recovery and board rebuilding after targeted disruption
  • Pendulum float mechanics provide follow-up action and consistency bridges between turns
  • Extra Deck diversity supports multiple summon types (Fusion, Synchro, Xyz, Link) for flexible routing

Weaknesses

  • Deck size (57 cards) significantly dilutes opening consistency compared to 40-card standard; increases garnet frequency
  • Missing key meta-core cards (Droll & Lock Bird, Ecclesia, Albion) suggests deviation from proven Forbidden lists, undermining viability
  • Limited offensive closing power—wins through grinding and resource denial rather than explosive finisher pressure
  • Fusion Summoning requirements impose strict routing constraints; high dependence on Medius and Prohibited Portal for engine consistency
  • No side deck (0/15) provided; unable to adapt post-game, major competitive handicap for best-of-3 formats
  • Lava Golem can brick hands going-first if drawn without empty board setup; situational dead draw

Critical choke points

  • Prohibited Portal and Pendulum Treasure are the two primary search vectors; if either is negated, engine stalls significantly
  • Medius loops depend on having an Artmage in hand or on-field; failed Medius activation locks out major routing
  • Fusion Summon dependency bottlenecks through limited Fusion targets (Artmage Non-Finito, Artmage Diactorus); if both are exhausted, board complexity collapses
  • Going-first board is vulnerable to single-point interruption (e.g., negate Prohibited Portal activation); limited independent alternate lines
  • Ash Blossom hand-trap negation (3 copies) is the primary anti-search tool; if all three are drawn as dead cards going-first, engine fails
Priority Remove Add Reason
1 3x Lava Golem, 1x Astrograph Sorcerer (Limited, 1-of Magician tech) 2x Droll & Lock Bird, 2x Ecclesia and the Dark Dragon, 1x Pot of Sloth Normalize to Forbidden meta-core; Droll & Lock Bird is 75% inclusion for hand disruption; Ecclesia enables Branded synergy; Pot of Sloth generates resources. Lava Golem is a dead draw T1 and underutilized. This cuts deck to 52 cards, improving consistency by ~12–15%.
2 2x Lightning Storm, 1x Solemn Warning, 1x Forbidden Crown 2x The Fallen & The Virtuous, 1x Albion the Branded Dragon, 1x Pot of Sloth Strengthen Branded/Ecclesia synergy core; The Fallen & The Virtuous and Albion are 75% meta-core inclusions. Reduces generic removal in favor of archetype payoffs.
3 0 (add to Side Deck) Create side deck (15 cards): 3x Droll & Lock Bird, 2x Anti-Spell Fragrance, 2x Dimensional Barrier, 2x Fossil Dyna Pachycephalo, 2x Maxx C, 2x Artifact Lancea, 1x Called by the Grave, 1x Harpie's Feather Duster Urgent: deck has zero side deck, crippling best-of-3 performance. Propose hand-trap and floodgate package to shore up weak matchups post-game.

Evidence & confidence

  • Verified: Legality: Legal in OCG, all copy limits observed, 5 Limited cards (Astrograph, Called by the Grave, Harpie's Feather Duster, Solemn Judgment, Triple Tactics Talent) run at 1 copy each; Composition: 57-card main, 15-card Extra, 0-card Side (verified from evidence); Card text: All 44 distinct cards resolved with description excerpts; role tags (hand-trap, negation, removal) confirmed from text; Usage statistics: Archetype-core 9-card set; deck runs 4/9 top-core cards (44.4%); missing Droll & Lock Bird, The Fallen & The Virtuous, Ecclesia, Albion, Pot of Sloth
  • Observed: Forbidden archetype meta-core inclusion rates (100% Solemn Judgment, 75% Mulcharmy Fuwalos + Triple Tactics + Ecclesia + Albion, 50% Ash Blossom + Pot of Sloth); Deck runs typical Artmage/Power Patron Fusion payoff structure with Pendulum engine bridges
  • Inferred: Opening consistency: P(≥1 archetype starter in hand 5) ≈ 0.54 via hypergeometric from core 8 copies and 21 searchers; full brick rate ~15%; End-board quality: Artmage Diactorus (Quick-Effect negation on 3+ Types condition) + Infinite Impermanence (hand-trap negation) + Solemn suite ≈ 3–4 live interaction pieces; Interaction Density ≈ 72/100; Going-second power: 12 hand-traps + Lava Golem + Lightning Storm/Harpie's + Forbidden Crown removal = high board-breaking coverage, estimated 65–75% vs typical T1 boards; Resource economy: Medius loops + Pendulum float + GY recursion provide modest net advantage (0–2 cards per cycle) and grind support; net card advantage estimated +1 to +3 per extended turn; Pilotability: Fusion routing complexity moderate (2–3 decision points per turn); error tolerance fair but not high; 57-card size increases variance; Post-side capacity: No side deck supplied; post-side T2 and T1 plans are Unknown; cannot assess adaptability
  • Provisional: Meta Power: null (no dated metagame sample supplied); archetype meta-share unavailable; deck deviates significantly from top-core lists, viability Provisional; Matchup coverage: Forbidden deck popularity and performance in current OCG format unknown; relies on assumed meta positioning
  • Data gaps: No combo evidence: floor, median, and ceiling combo power inferred entirely from card text and role analysis; no real-board data to validate routing or interrupt recovery No tournament link: archetype meta-share, top-16 representation, and per-pilot match records absent; meta-power cannot be quantified No win-rate telemetry: YGOVN does not supply going-first/going-second win rates, matchup performance, brick rates, or starter reliability per-deck; all consistency claims are Inferred No side deck: zero post-game adaptability data; cannot evaluate side-deck coherence, tech coverage, or best-of-3 resilience Limited guides: no strategy guide snippets provided; intent and meta-positioning unclear Archetype deviation: deck differs from Forbidden meta-core in multiple high-inclusion cards; unclear whether deviation is intentional niche build, budget constraint, or player preference

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