Primite Deck #735693 — Yu-Gi-Oh! OCG
53 Main, 15 Extra, incl. Black Metal Dragon x3, Kumongous, the Sticky String Kaiju x3, Primite Dragon Ether Beryl x3. Created Jul 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/25/2026
Main Deck (53)
- Artifact Lancea x2
- Black Metal Dragon x3
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Droll & Lock Bird x1
- Kumongous, the Sticky String Kaiju x3
- Maxx "C" x1
- Metal Illusionist x1
- Nibiru, the Primal Being x2
- Primite Dragon Ether Beryl x3
- Primite Imperial Dragon x1
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Black Meteor Dragon x2
- Red-Eyes Darkness Metal Dragon x1
- Redox, Dragon Ruler of Boulders x1
- The Bystial Lubellion x1
- Dark Magician x1
- Hyozanryu x1
- Red-Eyes Black Dragon x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Branded Regained x1
- Crossout Designator x1
- Incoming Machine! x1
- Lightning Storm x2
- Primite Drillbeam x1
- Primite Fusion x1
- Primite Lordly Lode x3
- Red-Eyes Fusion x1
- Dimensional Barrier x1
- Infinite Impermanence x2
- Max Metalmorph x1
- Red-Eyes Spirit x1
- Rivalry of Warlords x1
- Solemn Judgment x1
- Solemn Strike x1
Extra Deck (15)
- Meteor Black Comet Dragon x1
- Red-Eyes Dark Dragoon x1
- Hieratic Seal of the Heavenly Spheres x2
- I:P Masquerena x1
- S:P Little Knight x1
- Striker Dragon x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Eclipse, Dragon Ruler of Catastrophes x1
- Red-Eyes Flare Metal Dragon x2
- Odd-Eyes Rebellion Dragon x2
- Odd-Eyes Rebellion Dragon Overlord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: ocg
Legality
Main 53 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Establish layered interaction through Bystial recursion and hand traps; close via direct/pierce damage from bosses; Red-Eyes Fusion engine into Red-Eyes Dark Dragoon or board breaker advantage
- Turn 1 (going first): Use Primite searchers to set up Bystial recursion loop; open interaction via hand traps and Solemn Traps; control board with Kaiju pressure and interaction density
- Turn 2 (going second): Leverage heavy hand-trap suite (12 copies) and removal staples (Lightning Storm, Infinite Impermanence) to clear opponent board; pivot to Kaiju tribute-removal if needed
- Recovery: Bystial Dragons recur from GY via banishment outlets; Primite Fusion and Red-Eyes Spirit enable graveyard recursion; banishment-to-deck cycle via Branded Regained
- After siding: Side out hand traps for floodgates (Rivalry of Warlords already maindeck); no side deck supplied — adaptation potential unknown
Why it scores here
This Primite-Bystial-Red-Eyes hybrid is illegal in OCG (Maxx C and Dimensional Barrier are Forbidden), which caps its practical utility. The deck's core engine (Primite searchers, Bystial recursion via banishment) opens reliably (P[≥1 Primite starter] ≈ 0.74), but sits at an awkward density threshold: 7 of 17 archetypal core cards are run, leaving 41% of standard inclusions absent (missing Blue-Eyes payoffs, Majesty, True Light). Combo median output is moderate—no parsed boards exist to anchor ceiling/floor, so inference relies on card text redundancy and Bystial loop sustainability. Going-second power is the deck's strength via a dense hand-trap suite (12 copies), but a 53-card main deck and heavy one-ofs create brick risk. The deck prioritizes interaction and grind over tempo, and lacks a coherent side plan (zero side deck supplied). This evaluation reflects structural legality violations and incompleteness, not card-level power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Primite Lordly Lode and Dragon Ether Beryl at 3x each; hypergeometric P[≥1 in hand 5] ≈ 0.74 for the archetype-core 12-card subset; 7 of 17 standard Primite core cards run, indicating deviation from archetype density (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Main deck 53 cards (over 40-card min) with 27 one-ofs; 12 hand traps and 16 searchers create redundancy but high garnet risk via level/type conflicts and Normal Monster support gaps; Maxx C and Dimensional Barrier are unresolvable dead cards in OCG (Verified) |
| D3 | Combo Conversion & Ceiling | 52 | No parsed combos; inferred ceiling from card text: Primite Drillbeam negation + Bystial recursion can produce 2–3 layers; Red-Eyes Fusion into Dark Dragoon is a high-ATK payoff but resource-costly; estimated PowerIndex ~60–70 for best line (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No median power data; typical board likely 1–2 negates/removal effects plus Kaiju access; starter diversity limited to Primite searchers and Bystial recursion triggers; estimated median PowerIndex ~48–52 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Bystial Dragons (Druiswurm, Magnamhut, Baldrake, Saronir) offer 4 independent recursion routes via banishment; Branded Regained recycles banished monsters back to deck; Primite Imperial Dragon provides hand extension; routes are fragile if banishment zone is clogged (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Bystial banishment + Branded Regained draw cycle generates card advantage; Red-Eyes Darkness Metal Dragon and Redox enable resource recovery from GY; net resource signature is positive but dependent on GY access and banishment sequencing (Inferred) |
| D7 | End-Board & Interaction Quality | 59 | Interaction density: Solemn Strike/Judgment, Infinite Impermanence, Lightning Storm, hand-trap suite (Ash, Nibiru, Artifact Lancea, Ghost Ogre, Droll, 12 total); end-board includes negation-text bosses (Red-Eyes Dark Dragoon, W:P Fancy Ball with Quick Effect negation); estimated interaction ~3.2–3.5 per board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | 12 hand-trap copies; Lightning Storm and Infinite Impermanence are going-second staples; Kaiju engine (3x Kumongous) provides opponent board wipe via tribute; P[≥1 going-second disruption in 6-card hand] ≈ 0.80; estimated going-second power index 68 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 42 | Red-Eyes Dark Dragoon (3000 ATK, protected), Red-Eyes Flare Metal (2800 ATK, burn from effects), Odd-Eyes Rebellion (3000 ATK pendulum scale); pierce/direct effects rare; average closing power modest due to reliance on interaction and grind rather than OTK (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 38 | 53 main deck (illegal over 40–60 range baseline); 38 distinct cards; 27 one-ofs reduce consistency; archetype purity 11.8% exact-name (Primite only), high splash (Red-Eyes 14, Bystial 5, generic tech 19); deck lacks coherence and compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 56 | 15 Extra Deck cards; 6 Link, 6 XYZ, 1 Synchro, 2 Fusion; I:P Masquerena and S:P Little Knight are flex slots; Hieratic Seal and Red-Eyes Flare Metal anchor support; 2 copies of XYZ Pendulum (Odd-Eyes Rebellion variants) are redundant; coverage is adequate but not dense (Inferred) |
| D12 | Side Deck Adaptability | 0 | Zero side deck supplied; no post-side plan can be evaluated; full gap (Unable to verify) |
| D13 | Matchup Coverage & Format Fit | 38 | Archetype meta-share in OCG unavailable; no tournament link supplied; Primite is a newer archetype with modest representation; Bystial inclusion is defensive tech, not core strategy; deck format fit is provisional and low-confidence (Provisional) |
| D14 | Pilotability & Error Tolerance | 44 | 4–5 decision trees per combo line (searcher selection, Bystial recursion routes, Kaiju timing); hand-trap activation windows are standard; illicit cards (Maxx C, Dimensional Barrier) add unpredictability in unsanctioned play; pilotability is moderate (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Legality violation (Maxx C, Dimensional Barrier Forbidden in OCG) (-25); Main deck size violation (53 > 60 max framework baseline) (-3); Archetype core incompleteness (41.2% present, 58.8% missing) (-4); No side deck supplied (-2). Final formula: Illegal deck capped low; Structural 51 * 0.45 + TournamentReliability 42 * 0.20 + LegalityPenalty -25 = 28 (Meta provisional, no banlist sample supplied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ 0.58 · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong going-second suite: 12 hand traps + 2x Infinite Impermanence + Lightning Storm; P[≥1 disruption in 6] ≈ 0.80
- Bystial recursion engine: 4 independent banishment-triggered summons (Druiswurm, Magnamhut, Baldrake, Saronir) enable multi-turn grind
- Kaiju board wipe: 3x Kumongous removes opponent threat at low resource cost
- Interaction layering: Solemn Traps + hand traps + board effect negation create 3+ denial routes
- Graveyard recovery: Branded Regained, Red-Eyes Spirit, multiple GY-access effects sustain resources across turns
Weaknesses
- Illegal in OCG: Maxx C and Dimensional Barrier are Forbidden; deck cannot compete in sanctioned play
- Over 40-card main deck (53 cards) increases brick risk and consistency drift; archetype purity only 11.8%
- Missing 58.8% of standard Primite-Bystial core (absent Majesty, True Light, Blue-Eyes payoffs); engine feels patched rather than cohesive
- Combo ceiling is moderate: no OTK lines evident; end-board typically 1–2 negates + grind setup rather than clock pressure
- Heavy one-ofs (27 distinct main cards) and conflicting Normal Monster support (Red-Eyes, Dark Magician, Hyozanryu, Redox) dilute consistency
- No side deck supplied; post-side adaptability cannot be assessed; tied to main deck only
Critical choke points
- Banishment zone saturation: Bystial recursion loop depends on available banishment space; clogging removes engine fluidity
- Red-Eyes Fusion lock: One-turn summon lock limits flexibility if Fusion is drawn early
- Kaiju reliance: Tributting own board for Kumongous removes established interaction; ineffective against immune/untargetable bosses
- Hand depletion: Hand-trap + searcher density can create empty-hand scenarios if not sequenced carefully
- No coherent win condition: Deck grinds and controls but lacks a clear close-out plan; vulnerable to attrition in long games
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (Forbidden in OCG) | Bystial Saronir or Primite Imperial Dragon (maintains archetype core density) | Legality fix; Saronir recurs Bystial searchers, Imperial Dragon provides hand extension via Primite support |
| 2 | Dimensional Barrier (Forbidden in OCG) | Solemn Warning or additional going-second removal (e.g., Crossout Designator if Legal, or Mystik Wok) | Legality fix; maintains interaction density without overlap |
| 3 | 5–8 one-ofs (Dark Magician, Hyozanryu, Redox, Incoming Machine, etc.) | Standard Primite-Bystial core cards (Majesty of the White Dragons, True Light, Blue-Eyes Ultimate Spirit Dragon if legal) | Reduce deck to 40–45 cards; increase archetype purity and starter/extender consistency |
| 4 | Rivalry of Warlords (self-locking, contradicts Monster-type diversity) | Shared Ride or Gozen Match if format-appropriate | Rivalry prevents Deck's own multi-type board setup; better side-deck material for specific matchups |
| 5 | N/A (no side deck supplied) | Build 15-card side deck (floodgates, spell/trap removal, specific archetype hate) | Critical gap; post-side plan cannot be evaluated without side construction |
Evidence & confidence
- Verified: Legality status: Illegal (Maxx C, Dimensional Barrier Forbidden in OCG); Main deck size: 53 cards (exceeds 40-min framework); Extra deck size: 15 cards (legal cap); Card text: Red-Eyes Dark Dragoon unaffected + negation; Bystial Druiswurm banish-then-summon Quick Effect; Primite Lordly Lode searcher + Normal Monster summon; Archetype core: 7 of 17 standard Primite-Bystial core cards present (41.2%); Hand-trap density: 12 copies of recognized hand traps and interruption monsters
- Observed: Usage statistics: 7 of 17 core archetype cards in this deck; Primite Drillbeam 82.6% inclusion in Primite decklists; Maxx C 69.6% inclusion (standard tech but forbidden in OCG)
- Inferred: P[≥1 starter in opening 5] ≈ 0.74 (Primite archetype-core 12 cards, hypergeometric); P[≥1 hand-trap in 6] ≈ 0.80 going-second; Combo ceiling ~60–70 PowerIndex; median ~48–52 (no parsed boards; inferred from Bystial recursion layers + Red-Eyes Fusion payoff); Brick rate estimate 18% (53-card main, one-ofs, conflicting Normal Summons); Interaction density ~3.2–3.5 per board (Solemn Traps, Infinite Impermanence, hand traps, negation bosses); Going-first power ~48 (moderate opener, reliant on Primite setup + hand-trap float); Going-second power ~65 (hand-trap suite + removal density); Tournament Reliability ~42 (openings stable via searcher density, but brick risk and one-of reliance create variance; single-choke-point hand depletion risk)
- Provisional: Meta Power: null (no dated OCG metagame sample supplied; Primite archetype meta-share unavailable); Matchup fit: Assumed low in OCG (deck is illegal; no competitive context); Format speed alignment: Assumed moderate (deck grinds/controls, not tempo or FTK)
- Data gaps: No combos supplied — combo floor/median/ceiling is card-text inference only No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, game-level outcomes) — all such claims are Inferred or Unknown No side deck supplied — post-side plan and best-of-3 reliability cannot be evaluated Deck is Illegal in OCG (Forbidden cards present) — practical evaluation is structural/theoretical only Meta Power is Provisional (no dated OCG metagame sample supplied)
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