Primite Deck #735693 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. Black Metal Dragon x3, Kumongous, the Sticky String Kaiju x3, Primite Dragon Ether Beryl x3. Created Jul 25, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
28± 8/ 100
Power Score
Structural 51
Reliability 42
Going First 48
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 65
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 53 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Establish layered interaction through Bystial recursion and hand traps; close via direct/pierce damage from bosses; Red-Eyes Fusion engine into Red-Eyes Dark Dragoon or board breaker advantage
  • Turn 1 (going first): Use Primite searchers to set up Bystial recursion loop; open interaction via hand traps and Solemn Traps; control board with Kaiju pressure and interaction density
  • Turn 2 (going second): Leverage heavy hand-trap suite (12 copies) and removal staples (Lightning Storm, Infinite Impermanence) to clear opponent board; pivot to Kaiju tribute-removal if needed
  • Recovery: Bystial Dragons recur from GY via banishment outlets; Primite Fusion and Red-Eyes Spirit enable graveyard recursion; banishment-to-deck cycle via Branded Regained
  • After siding: Side out hand traps for floodgates (Rivalry of Warlords already maindeck); no side deck supplied — adaptation potential unknown

Why it scores here

This Primite-Bystial-Red-Eyes hybrid is illegal in OCG (Maxx C and Dimensional Barrier are Forbidden), which caps its practical utility. The deck's core engine (Primite searchers, Bystial recursion via banishment) opens reliably (P[≥1 Primite starter] ≈ 0.74), but sits at an awkward density threshold: 7 of 17 archetypal core cards are run, leaving 41% of standard inclusions absent (missing Blue-Eyes payoffs, Majesty, True Light). Combo median output is moderate—no parsed boards exist to anchor ceiling/floor, so inference relies on card text redundancy and Bystial loop sustainability. Going-second power is the deck's strength via a dense hand-trap suite (12 copies), but a 53-card main deck and heavy one-ofs create brick risk. The deck prioritizes interaction and grind over tempo, and lacks a coherent side plan (zero side deck supplied). This evaluation reflects structural legality violations and incompleteness, not card-level power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Primite Lordly Lode and Dragon Ether Beryl at 3x each; hypergeometric P[≥1 in hand 5] ≈ 0.74 for the archetype-core 12-card subset; 7 of 17 standard Primite core cards run, indicating deviation from archetype density (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Main deck 53 cards (over 40-card min) with 27 one-ofs; 12 hand traps and 16 searchers create redundancy but high garnet risk via level/type conflicts and Normal Monster support gaps; Maxx C and Dimensional Barrier are unresolvable dead cards in OCG (Verified)
D3 Combo Conversion & Ceiling 52 No parsed combos; inferred ceiling from card text: Primite Drillbeam negation + Bystial recursion can produce 2–3 layers; Red-Eyes Fusion into Dark Dragoon is a high-ATK payoff but resource-costly; estimated PowerIndex ~60–70 for best line (Inferred)
D4 Combo Floor & Median Output 48 No median power data; typical board likely 1–2 negates/removal effects plus Kaiju access; starter diversity limited to Primite searchers and Bystial recursion triggers; estimated median PowerIndex ~48–52 (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Bystial Dragons (Druiswurm, Magnamhut, Baldrake, Saronir) offer 4 independent recursion routes via banishment; Branded Regained recycles banished monsters back to deck; Primite Imperial Dragon provides hand extension; routes are fragile if banishment zone is clogged (Inferred)
D6 Resource Economy, Recovery & Grind 62 Bystial banishment + Branded Regained draw cycle generates card advantage; Red-Eyes Darkness Metal Dragon and Redox enable resource recovery from GY; net resource signature is positive but dependent on GY access and banishment sequencing (Inferred)
D7 End-Board & Interaction Quality 59 Interaction density: Solemn Strike/Judgment, Infinite Impermanence, Lightning Storm, hand-trap suite (Ash, Nibiru, Artifact Lancea, Ghost Ogre, Droll, 12 total); end-board includes negation-text bosses (Red-Eyes Dark Dragoon, W:P Fancy Ball with Quick Effect negation); estimated interaction ~3.2–3.5 per board (Inferred)
D8 Going-Second & Board-Breaking Power 68 12 hand-trap copies; Lightning Storm and Infinite Impermanence are going-second staples; Kaiju engine (3x Kumongous) provides opponent board wipe via tribute; P[≥1 going-second disruption in 6-card hand] ≈ 0.80; estimated going-second power index 68 (Inferred)
D9 Offensive Pressure & Closing Power 42 Red-Eyes Dark Dragoon (3000 ATK, protected), Red-Eyes Flare Metal (2800 ATK, burn from effects), Odd-Eyes Rebellion (3000 ATK pendulum scale); pierce/direct effects rare; average closing power modest due to reliance on interaction and grind rather than OTK (Inferred)
D10 Main Deck Efficiency & Flexibility 38 53 main deck (illegal over 40–60 range baseline); 38 distinct cards; 27 one-ofs reduce consistency; archetype purity 11.8% exact-name (Primite only), high splash (Red-Eyes 14, Bystial 5, generic tech 19); deck lacks coherence and compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 56 15 Extra Deck cards; 6 Link, 6 XYZ, 1 Synchro, 2 Fusion; I:P Masquerena and S:P Little Knight are flex slots; Hieratic Seal and Red-Eyes Flare Metal anchor support; 2 copies of XYZ Pendulum (Odd-Eyes Rebellion variants) are redundant; coverage is adequate but not dense (Inferred)
D12 Side Deck Adaptability 0 Zero side deck supplied; no post-side plan can be evaluated; full gap (Unable to verify)
D13 Matchup Coverage & Format Fit 38 Archetype meta-share in OCG unavailable; no tournament link supplied; Primite is a newer archetype with modest representation; Bystial inclusion is defensive tech, not core strategy; deck format fit is provisional and low-confidence (Provisional)
D14 Pilotability & Error Tolerance 44 4–5 decision trees per combo line (searcher selection, Bystial recursion routes, Kaiju timing); hand-trap activation windows are standard; illicit cards (Maxx C, Dimensional Barrier) add unpredictability in unsanctioned play; pilotability is moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Legality violation (Maxx C, Dimensional Barrier Forbidden in OCG) (-25); Main deck size violation (53 > 60 max framework baseline) (-3); Archetype core incompleteness (41.2% present, 58.8% missing) (-4); No side deck supplied (-2). Final formula: Illegal deck capped low; Structural 51 * 0.45 + TournamentReliability 42 * 0.20 + LegalityPenalty -25 = 28 (Meta provisional, no banlist sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ 0.58 · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going-second suite: 12 hand traps + 2x Infinite Impermanence + Lightning Storm; P[≥1 disruption in 6] ≈ 0.80
  • Bystial recursion engine: 4 independent banishment-triggered summons (Druiswurm, Magnamhut, Baldrake, Saronir) enable multi-turn grind
  • Kaiju board wipe: 3x Kumongous removes opponent threat at low resource cost
  • Interaction layering: Solemn Traps + hand traps + board effect negation create 3+ denial routes
  • Graveyard recovery: Branded Regained, Red-Eyes Spirit, multiple GY-access effects sustain resources across turns

Weaknesses

  • Illegal in OCG: Maxx C and Dimensional Barrier are Forbidden; deck cannot compete in sanctioned play
  • Over 40-card main deck (53 cards) increases brick risk and consistency drift; archetype purity only 11.8%
  • Missing 58.8% of standard Primite-Bystial core (absent Majesty, True Light, Blue-Eyes payoffs); engine feels patched rather than cohesive
  • Combo ceiling is moderate: no OTK lines evident; end-board typically 1–2 negates + grind setup rather than clock pressure
  • Heavy one-ofs (27 distinct main cards) and conflicting Normal Monster support (Red-Eyes, Dark Magician, Hyozanryu, Redox) dilute consistency
  • No side deck supplied; post-side adaptability cannot be assessed; tied to main deck only

Critical choke points

  • Banishment zone saturation: Bystial recursion loop depends on available banishment space; clogging removes engine fluidity
  • Red-Eyes Fusion lock: One-turn summon lock limits flexibility if Fusion is drawn early
  • Kaiju reliance: Tributting own board for Kumongous removes established interaction; ineffective against immune/untargetable bosses
  • Hand depletion: Hand-trap + searcher density can create empty-hand scenarios if not sequenced carefully
  • No coherent win condition: Deck grinds and controls but lacks a clear close-out plan; vulnerable to attrition in long games
Priority Remove Add Reason
1 Maxx "C" (Forbidden in OCG) Bystial Saronir or Primite Imperial Dragon (maintains archetype core density) Legality fix; Saronir recurs Bystial searchers, Imperial Dragon provides hand extension via Primite support
2 Dimensional Barrier (Forbidden in OCG) Solemn Warning or additional going-second removal (e.g., Crossout Designator if Legal, or Mystik Wok) Legality fix; maintains interaction density without overlap
3 5–8 one-ofs (Dark Magician, Hyozanryu, Redox, Incoming Machine, etc.) Standard Primite-Bystial core cards (Majesty of the White Dragons, True Light, Blue-Eyes Ultimate Spirit Dragon if legal) Reduce deck to 40–45 cards; increase archetype purity and starter/extender consistency
4 Rivalry of Warlords (self-locking, contradicts Monster-type diversity) Shared Ride or Gozen Match if format-appropriate Rivalry prevents Deck's own multi-type board setup; better side-deck material for specific matchups
5 N/A (no side deck supplied) Build 15-card side deck (floodgates, spell/trap removal, specific archetype hate) Critical gap; post-side plan cannot be evaluated without side construction

Evidence & confidence

  • Verified: Legality status: Illegal (Maxx C, Dimensional Barrier Forbidden in OCG); Main deck size: 53 cards (exceeds 40-min framework); Extra deck size: 15 cards (legal cap); Card text: Red-Eyes Dark Dragoon unaffected + negation; Bystial Druiswurm banish-then-summon Quick Effect; Primite Lordly Lode searcher + Normal Monster summon; Archetype core: 7 of 17 standard Primite-Bystial core cards present (41.2%); Hand-trap density: 12 copies of recognized hand traps and interruption monsters
  • Observed: Usage statistics: 7 of 17 core archetype cards in this deck; Primite Drillbeam 82.6% inclusion in Primite decklists; Maxx C 69.6% inclusion (standard tech but forbidden in OCG)
  • Inferred: P[≥1 starter in opening 5] ≈ 0.74 (Primite archetype-core 12 cards, hypergeometric); P[≥1 hand-trap in 6] ≈ 0.80 going-second; Combo ceiling ~60–70 PowerIndex; median ~48–52 (no parsed boards; inferred from Bystial recursion layers + Red-Eyes Fusion payoff); Brick rate estimate 18% (53-card main, one-ofs, conflicting Normal Summons); Interaction density ~3.2–3.5 per board (Solemn Traps, Infinite Impermanence, hand traps, negation bosses); Going-first power ~48 (moderate opener, reliant on Primite setup + hand-trap float); Going-second power ~65 (hand-trap suite + removal density); Tournament Reliability ~42 (openings stable via searcher density, but brick risk and one-of reliance create variance; single-choke-point hand depletion risk)
  • Provisional: Meta Power: null (no dated OCG metagame sample supplied; Primite archetype meta-share unavailable); Matchup fit: Assumed low in OCG (deck is illegal; no competitive context); Format speed alignment: Assumed moderate (deck grinds/controls, not tempo or FTK)
  • Data gaps: No combos supplied — combo floor/median/ceiling is card-text inference only No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, game-level outcomes) — all such claims are Inferred or Unknown No side deck supplied — post-side plan and best-of-3 reliability cannot be evaluated Deck is Illegal in OCG (Forbidden cards present) — practical evaluation is structural/theoretical only Meta Power is Provisional (no dated OCG metagame sample supplied)

More OCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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