Unchained Deck #735554 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Samsara Lotus x3. Created Jul 25, 2026 by YGO Mod.

Deck Unchained OCG

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jul 25, 2026
58± 7/ 100
Power Score
Structural 57
Reliability 52
Going First 61
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 61
Going Second 55
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fiend-focused midrange grind with hybrid Fiendsmith/Sacred Beast/Unchained engine producing interruption-heavy boards and resource advantage; Fusion Summon through Fiendsmith mill/search or Sacred Beast tribute engine; Yubel-based recursion and board disruption
  • Turn 1 (going first): Establish Fiendsmith or Sacred Beast searcher, resolve Mulcharmy Fuwalos or Fiendsmith Engraver, build hand trap backup and light negation suite; end with 2–3 interaction points and follow-up capability
  • Turn 2 (going second): Hold removal tech (Lightning Storm, Harpie's Feather Duster), use Ash Blossom/Ghost Belle/Droll & Lock Bird to interrupt opponent's engine and swing into their board with Fiendsmith Fusion or Yubel-based offense
  • Recovery: Recursion from GY via Fiendsmith effects, Yubel-to-Terror Incarnate loop, Unchained Soul Lord of Yama search and recursion; rebuild through discards and GY-to-field revival
  • After siding: No sideboard present; cannot adapt post-match

Why it scores here

This Unchained hybrid opens a functional Fiendsmith/Sacred Beast engine roughly 77% of the time with at least one starter, leveraging searchers and Fiendsmith mill to build toward interaction-layered boards. Ceiling combos reach 3–4 negations or removals through Fiendsmith Engraver/Lacrima recursion and Fusion Summons, but median hands sit closer to 2–3 interaction points with moderate recovery. The deck struggles with hand quality due to conflicting Normal Summons (Fiendsmith Engraver, Dark Beckoning Beast, Mulcharmy), a 57-card main (soft brick risk), and missing 72% of top-tier Unchained core cards; no sideboard and minimal dedicated going-second removal limit adaptability. Strength lies in grind game, extra-deck utility, and hand-trap density; weakness is brick variance, limited proactive pressure, and single-point choke points in key recursion lines. Popularity/archetype representation did not earn points—score reflects system consistency and resilience only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 Fiendsmith/Sacred Beast starter in opening 5) ≈ 0.77 from archetype core; 14 core-adjacent live starters present but off-archetype splash reduces redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 54 8 copies of 3-ofs create hand redundancy; conflicting Normal Summons (Fiendsmith Engraver, Dark Beckoning Beast, Mulcharmy Fuwalos) and 57-card main inflate brick estimate to ~8–10% (Inferred)
D3 Combo Conversion & Ceiling 65 Best recorded combo ceiling ≈3–4 linked interactions via Fiendsmith Engraver search → Fusion mill → Yubel recursion; no empirical combo boards supplied; text-read inference from card effects (Inferred)
D4 Combo Floor & Median Output 52 Median hand output estimated 2–3 interaction points; starter diversity low (mostly Fiendsmith Engraver, Opening of the Spirit Gates, Nightmare Throne); heavy reliance on Fiendsmith engine consistency (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Only 2–3 independent starter lines (Fiendsmith vs Sacred Beast vs Mulcharmy); Yubel recursion recovers from one interrupt but Fiendsmith mill choke breaks secondary lines; modest route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 64 Resource signature: searcher-heavy (21 copies), Fiendsmith mill → search loop, GY recursion via Fiendsmith Lacrima and Yubel; netCard advantage positive when engine resolves but slow (Inferred)
D7 End-Board & Interaction Quality 62 Interaction_density moderate: 11 negation-text copies (Ash Blossom, Infinite Impermanence, Buio, Ghost Belle, Fiendsmith's Desirae), 19 removal-text, 1 floodgate (Rivalry); mix of hand traps and on-field interaction (Inferred)
D8 Going-Second & Board-Breaking Power 59 Going-second: Lightning Storm (3x), Harpie's Feather Duster (1x), Crossout Designator (1x) handle boards; Mulcharmy Fuwalos draw engine; limited proactive removal makes board-breaking power modest (Inferred)
D9 Offensive Pressure & Closing Power 50 Offensive closure weak: Luce the Dusk's Dark ATK 3500 Fusion, A Bao A Qu 2800, S:P Little Knight 1600; few piercing or direct-damage effects; grinding into victory slower than combo OTK (Inferred)
D10 Main Deck Efficiency & Flexibility 51 57-card main exceeds 40–60 range sweet spot; 21 searchers, 12 hand traps, 20 spell/trap tech; overlap and garnet density (multiple high-level Fiend summon conditions) reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 68 15 extra slots: 8 Links (Fiendsmith Requiem, Agnumday, Sequence, A Bao A Qu, Yama, Rage, S:P Little Knight, Muckraker), 5 Fusions (Luce, Fiendsmith's Desirae, Phantom of Yubel, Necroquip Princess, Aerial Eater), 2 XYZ (D/D/D Caesar, Varudras); high coverage and clear access paths from starters (Verified)
D12 Side Deck Adaptability 0 No sideboard provided (0/15); evaluation theoretical only; zero post-side adaptability for best-of-3 format (Verified)
D13 Matchup Coverage & Format Fit 52 Archetype meta-share not supplied; Unchained occupies mid-tier of OCG metagame; deck runs only 28% of top-tier core cards (7/25), deviating toward Fiendsmith/Sacred Beast splash—format fit uncertain, matchup data absent (Provisional)
D14 Pilotability & Error Tolerance 54 Fiendsmith Engraver → mill → search is 2–3 decision loops; Fusion summons add conditional density; Yubel recursion requires tracking GY state; pilotability moderate, error margin tight on choke points (Inferred)

How the score was computed

Strategy profile: 0.70 Midrange + 0.30 Toolbox. Structural ≈ 57, Going First ≈ 61, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: missing_core_cards (-4); soft_brick_risk (-3); no_sideboard (-2); extra_deck_utility (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher density (21 copies) enables consistent resource access
  • Extra-deck breadth (8 Links, 5 Fusions, 2 Xyz) provides adaptable summoning paths and recovery vectors
  • Hand-trap layer (12 copies) strong going-second; Ash Blossom, Infinite Impermanence, Ghost Belle, Droll & Lock Bird cover multiple engine disruption types
  • Grind game and recursion: Fiendsmith mill → search loop, Yubel respawn mechanics, Unchained Soul Lord of Yama search keep resources flowing
  • Removal tech (Lightning Storm, Harpie's Feather Duster, Crossout Designator) handle diverse board states

Weaknesses

  • 57-card main deck inflates brick rate and consistency variance; conflicts between Normal Summon conditions (Fiendsmith Engraver, Dark Beckoning Beast, Mulcharmy Fuwalos)
  • Missing 72% of archetype core cards (D/D/D Caesar, Unchained Soul of Rage, Fiendsmith's Sequence); Fiendsmith substitutes pale compared to original Unchained synergy
  • Single-choke Fiendsmith mill engine: if Engraver/Lacrima combo is interrupted, secondary lines stall (limited route redundancy)
  • Median combo output (2–3 interactions) modest; ceiling (3–4 negations) requires uninterrupted resolution; no empirical board data to confirm consistency
  • Weak offensive pressure: limited piercing/direct damage; grinds win rather than closes quickly; vulnerable to stall/burn strategies
  • Zero sideboard eliminates format adaptability; cannot tune for meta; locked into main-deck 57-card list for all rounds

Critical choke points

  • Fiendsmith Engraver search must resolve T1 or deck collapses to second-line starters (Opening of the Spirit Gates, Nightmare Throne) with lower consistency
  • Yubel recursion loop breaks if Yubel-Terror Incarnate transition is stopped mid-combo; no backup payoff in those lines
  • Hand quality variance: conflicting Normal Summons mean 15–20% of hands contain 2+ redundant starters and 0–1 interaction pieces
  • No dedicated going-first board breaker (only post-side could add it, but sideboard is empty); reliant on hand-trap flips rather than proactive removal
Priority Remove Add Reason
1 Samsara Lotus (3x) D/D/D Wave High King Caesar (1x Extra), Unchained Soul of Rage (1x Extra), Escape of the Unchained (1x Main) Samsara Lotus is a hard garnet (blocks Fiend-only summon conditions, requires no Spell/Trap setup unlikely mid-game). Caesar and Rage are top-core Unchained synergies with 94.7% and 89.5% inclusion; Escape adds recovery redundancy
2 Fabled Lurrie (1x), Buio the Dawn's Light (1x) Maxx C (1x), Unchained Soul of Anguish (1x) Fabled Lurrie is a 1-of brick (random discard interaction weak). Buio a slow tech. Maxx C and Anguish are 78.9% inclusion core hand traps with immediate value; lock down opponent draw engines
3 Build a 15-card sideboard for best-of-3 Current 0-card sideboard cannot adapt to meta. Sideboard should include: 2x Maxx C, 2x Lancea, 2x Artifact Lancea, 2x Dimensional Barrier, 2x Ally of Justice Cycle Reader, 2x Anti-Spell Fragrance, 1x Rivalry of Warlords, 1x Red Reboot, 1x Kaiju
4 Opening of the Spirit Gates (3x), Nightmare Throne (3x) Fiendsmith's Sequence (1x Extra), Fiendsmith's Lacrima (1x Main), Reincarnation of the Unchained (3x Main) Spirit Gates and Nightmare Throne are inconsistent payoffs (require Tributes, hand-dependent setup). Fiendsmith Sequence is 84% core for Fusion tutoring. Lacrima mills and recursion. Reincarnation is 57.9% core trap recursion engine

Evidence & confidence

  • Verified: Deck is Legal (legality.status); Main/Extra/Side counts within OCG size rules (57/15/0 ✓); All restricted cards within copy limits (Called by the Grave ×1, Crossout ×1, etc.); Card text sourced from card.description_excerpt for each distinct card; Copy histogram: 21×1-copy, 6×2-copy, 8×3-copy = 57 main total
  • Observed: archetype core: 14 copies, P(≥1 in opening 5) = 0.7701 from hypergeometric computation; Searcher group: 21 copies, P(≥1 in hand 5) = 0.91; Hand-trap group: 12 copies, P(≥1 in hand 6) = 0.7755 going-second; Extra-deck composition: 8 Links, 5 Fusions, 2 Xyz; no Synchro; Core card presence: 7/25 top-tier Unchained cards in deck (28% coverage)
  • Inferred: D1 consistency ≈62: from P(starter live) 0.77 and archetype-purity deviation (Fiendsmith/Sacred Beast splash reduces synergy); D2 brick estimate ≈9–10%: conflicting Normal Summons, 57-card main, high level-6+ garnet density; D3 ceiling ≈65: Fiendsmith Engraver → mill search → Fusion Summon path yields 3–4 linked interactions; text-inferred, no empirical boards; D4 median ≈52: starter diversity low, Fiendsmith bottleneck reduces median to 2–3 interactions; D5 resilience ≈58: only 2–3 independent lines (Fiendsmith, Sacred Beast, Mulcharmy); Yubel recursion recovers once but not repeatedly; D6 resource ≈64: searcher saturation + Fiendsmith mill loop + GY recursion maintain positive card advantage in extended grind; D7 interaction ≈62: 11 negation-text + 19 removal-text + 1 floodgate; hand-trap and on-field mix moderate; D8 going-second ≈59: 5 main removal spells, hand-trap layer strong, but no dedicated proactive board breaker; D9 offensive ≈50: highest ATK Luce 3500, A Bao A Qu 2800; few piercing/direct effects; slow grind closure; D10 efficiency ≈51: 57-card main exceeds sweet spot, 21 searchers + tech overlap, 9 garnet conditions; D11 extra ≈68: 15 slots well-filled with Fiendsmith Links, Yubel Fusions, Unchained recursion; clear access from starters; D12 adaptability ≈0: zero sideboard in best-of-3 format; theoretical only; D13 format fit ≈52: archetype meta-share unknown, core deviation large (28% present), matchup data absent; Provisional; D14 pilotability ≈54: Fiendsmith Engraver 2–3 decision loops moderate; Yubel recursion and choke points raise error cost
  • Provisional: Meta Power = null: no dated metagame sample supplied; archetype meta-share statistics not available in tournament data; Going-first power ≈61: derived from D1 consistency + D5 resilience + D7 interaction; ceiling assumed ~3–4 negations uninterrupted; Going-second power ≈55: derived from D2 hand quality + D8 removal + hand-trap density; modest without dedicated breaker; Format fit ≈52: Unchained mid-tier OCG archetype; deck deviates to Fiendsmith/Sacred Beast splash; metagame alignment uncertain
  • Data gaps: No empirical combo boards: combo data.scored combos = 0; best/median power index, board per starter, and going-first vs going-second split are text-inferred only No tournament link: tournament data.available = false; archetype meta-share, per-pilot match records, and format-level win-rate data absent No win-rate telemetry: YGOVN does not track going-first/going-second win rates, matchup breakdowns, or brick-starter-OTK rates per deck; all consistency/resilience claims are Inferred No sideboard: 0/15 cards; cannot evaluate post-side plan or best-of-3 adaptation No guides evidence: guide data.total guides = 0; strategic intent and meta positioning unavailable Meta Power provisional: archetype meta-share and dated metagame sample required to compute Meta Power; currently null

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