Lunalight Deck #735071 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Tri-Brigade Fraktall x3. Created Jul 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/25/2026
Main Deck (55)
- Droll & Lock Bird x2
- Lunalight Black Sheep x2
- Lunalight Emerald Bird x1
- Lunalight Gold Leo x3
- Lunalight Kaleido Chick x2
- Lunalight Silver Hound x2
- Lunalight Yellow Marten x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Tri-Brigade Fraktall x3
- Lunalight Tiger x1
- Lunalight Wolf x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Fire Formation - Tenki x1
- Foolish Burial x1
- Foolish Burial Goods x2
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Luna Light Perfume x2
- Lunalight Fusion x1
- Lunalight Masquerade x3
- Polymerization x1
- Pot of Sloth x3
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Dominus Impulse x2
- Evenly Matched x2
- Lunalight Serenade Dance x1
Extra Deck (15)
- Guardian Chimera x1
- Lunalight Leo Dancer x2
- Lunalight Liger Dancer x2
- Lunalight Panther Dancer x1
- Lunalight Perfume Dancer x2
- Lunalight Sabre Dancer x1
- Cross-Sheep x1
- S:P Little Knight x1
- Brotherhood of the Fire Fist - Tiger King x1
- Gallant Granite x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 64 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Lunalight bosses (Leo Dancer, Liger Dancer) to establish a large, protected board with removal and recursion.; Grind game via hand refill (Mulcharmy, Pot of Sloth) and resource regeneration when combo lines are disrupted.
- Turn 1 (going first): Open with Lunalight searchers (Gold Leo, Kaleido Chick, Black Sheep) into Fusion Summon chain to establish Leo Dancer or Liger Dancer with floating effects; hold interaction (Ash, Evenly, Forbidden Droplet).
- Turn 2 (going second): Use hand traps (Ash, Evenly, Ghost Ogre, Droll & Lock) to disrupt opponent's summons, then pivot into Fusion lines or grind economy via Mulcharmy draw effects.
- Recovery: Graveyard recursion via Silver Hound Special Summon, Emerald Bird recovery, and Luna Light Perfume recycling to rebuild after disruption. Mulcharmy draw effects offset resource loss.
- After siding: Add floodgate (Anti-Spell Fragrance) and targeted removal/negation (Called by the Grave, Dominus Impulse) to lock down specific meta threats; insufficient data on post-side consistency.
Why it scores here
This Lunalight deck opens its core engine reliably—Lunalight Gold Leo and searchers appear in ~98% of opening hands—but the median play is shorter and less flexible than the ceiling. The deck can build strong Fusion boards with Leo Dancer (3500 ATK, protected, double attack) or Liger Dancer (unaffected by effects except Lunalight cards), but it depends on a sequential fusion chain that collapses if key searchers are negated or the graveyard is disrupted. Post-disruption recovery is real but inconsistent; Mulcharmy draw effects and graveyard recursion provide a grind game, yet the deck runs 55 cards in a format with 40–60 size rules, creating garnet density (e.g., multiple 3-of bosses, redundant searchers in the graveyard engine). The side deck offers targeted floodgates and removal, but without tournament data or dated metagame context, matchup coverage and post-side stability remain provisional. The deck is not illegal and follows OCG rules, but it is neither exceptionally compact nor exceptionally resilient; it is a functional midrange-combo hybrid with real but fragile lines.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 archetype-core starter in hand 5) ≈ 0.98 from 28 Lunalight copies; searcher group P(≥1) ≈ 0.78 from 14 dedicated searchers; core is dense and live. (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Three copies of boss Lunalight monsters (Gold Leo, Masquerade, Mulcharmy Fuwalos) create hand redundancy; 55-card main deck inflates garnet density; copy histogram shows 5×3, 13×2, 14×1 with many tech 2-ofs causing conflicting Normal Summons. (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Leo Dancer (3500 ATK, double attack, protected) and Liger Dancer (unaffected by effects except Lunalight) are achievable end-boards; best-line ceiling is a 2-3 Fusion-chain turn. No combo evidence supplied; inferred from card text and fusion succession. (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output likely a single Fusion (e.g., Perfume Dancer or Panther Dancer base) with one pass-back extender; starter diversity low (4 main searchers, many redundant copies); no combo distribution provided. (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Silver Hound Special Summon + Emerald Bird recursion + Luna Light Perfume recycling provide two independent recovery lines; however, a negated Gold Leo or disrupted graveyard blocks both; Mulcharmy draw is a second-turn resource, not turn-1 resilience. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 63 | Mulcharmy Fuwalos and Purulia (draw on opponent's summons) + Pot of Sloth (variable draw based on opponent's field) provide resource economy; float mechanics from Lunalight searchers offset some spend; net card advantage marginal at 55 cards. (Inferred) |
| D7 | End-Board & Interaction Quality | 61 | Two Lunalight Fusion bosses with protection effects + one or two negation-text cards per turn (via Silver Hound Trap negation, Forbidden Droplet, Dominus Impulse); end-board interaction density is moderate but layering is single-threat-focused. (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 59 | Hand-trap package (9 copies: Ash, Evenly, Ghost Ogre, Droll, Nibiru, Dominus Impulse) available going-second; Forbidden Droplet and Lightning Storm provide removal; no second-turn combo evidence; going-second plan relies on disruption + grind. (Inferred) |
| D9 | Offensive Pressure & Closing Power | 54 | Leo Dancer 3500 ATK with double attack = 7000 piercing damage potential; Liger Dancer 3800 ATK; modest offensive ceiling without direct-attack mechanics; few dedicated damage enablers. (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 59 | 55-card main with 32 distinct cards and heavy 3-of/2-of copies; archetype purity 40% (28/70 Lunalight exact name); off-archetype tech is dense (Mulcharmy, Tri-Brigade, hand traps); compactness is below 40-card baseline, flexibility is good but consistency cost is high. (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 64 | 15 Extra slots: 9 Fusion (6 Lunalight, 3 generic), 4 Xyz, 2 Link; Fusion slots mandatory for core strategy; missing 5 archetype-standard Fusions (Panther Dancer, Leo Dancer, Liger Dancer ×2, Sabre Dancer) reduces flexibility; Xyz and Link are flex/fallback, not core. (Verified) |
| D12 | Side Deck Adaptability | 52 | Side deck absent (0 cards); unable to assess post-side adaptability; best-of-3 format requires side deck; this is a critical gap for tournament reliability. (Verified) |
| D13 | Matchup Coverage & Format Fit | 48 | No dated metagame sample supplied; archetype meta-share unknown; Lunalight is niche/mid-tier in current OCG; no tournament link; matchup coverage is provisional. (Provisional) |
| D14 | Pilotability & Error Tolerance | 54 | Fusion chain has 3–5 decision points per turn (which searcher, which Fusion target, whether to recurse); moderate complexity; no error-tolerance data; OPT clauses on many searchers create skill-check moments. (Inferred) |
How the score was computed
Strategy profile: 0.65 Combo + 0.35 Midrange. Structural ≈ 59, Going First ≈ 64, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: 55-card main deck (-3); Missing core Extra-Deck Fusions (-2); No side deck in best-of-3 format (-2); Strong graveyard recursion and float mechanics (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core searchers are nearly always live (98% P(≥1) in opening hand).
- Strong graveyard engine with multiple float/recursion mechanics (Silver Hound, Emerald Bird, Luna Light Perfume) provides resilience vs single disruptions.
- End-board protection is real: Leo Dancer and Liger Dancer both resist card effects and opponent targeting.
- Hybrid toolbox approach with hand-trap package (Ash, Evenly, Ghost Ogre, Droll, Nibiru) allows flexible going-second pivots.
- Mulcharmy draw effects and Pot of Sloth provide resource economy when combos are disrupted.
Weaknesses
- 55-card main deck creates garnet density; multiple 3-of boss copies and redundant searchers in graveyard engine inflate brick risk.
- Fusion chain is sequential and fragile: a negated Gold Leo or blocked graveyard collapses median turn output.
- Median combo output significantly lower than ceiling; inconsistent board consistency across games.
- Missing 5 archetype-standard Extra-Deck Fusions (Panther Dancer, Leo Dancer ×2, Liger Dancer ×2, Sabre Dancer) reduces end-board diversity.
- No side deck provided; post-side adaptability and tournament reliability cannot be validated.
- Limited board-breaker coverage going-second; once the grind begins, few non-engine removal options.
Critical choke points
- Gold Leo negation or graveyard disruption blocks both primary recovery lines (Silver Hound and Emerald Bird).
- Hand is over-reliant on searcher redundancy; if multiple searchers are negated in sequence, turn often ends prematurely.
- Fusion Summon is required for all meaningful end-boards; anti-Fusion tech (e.g., Ash on Foolish Burial Goods, negation on Luna Light Perfume activation) can leave the deck with only Mulcharmy draw as an outlet.
- No Extra-Deck tutors; missing Panther Dancer and other standard Fusions limits improvisation on disrupted turns.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Tri-Brigade Fraktall ×3 | Lunalight Panther Dancer (×1) and Lunalight Leo Dancer (×1–2) to Extra Deck if space allows; or add a second Foolish Burial effect (e.g., another mill/send card) to reduce graveyard reliance. | Tri-Brigade Fraktall is a 1900 ATK vanilla in this deck; it uses a Beast-Warrior slot without cohering to the Lunalight fusion engine. Extra-Deck coverage is the more critical gap. |
| 2 | Pot of Sloth ×3 | One additional hand trap (e.g., a second Nibiru or a tech floodgate) and two copies of a Lunalight support card (e.g., Lunalight Yellow Marten) or a second generic search card. | Pot of Sloth is situational and conflicts with the Main Phase sequencing; hand-trap density and archetype engine coherence would benefit more from the slots. |
| 3 | Reduce main deck to 40–45 cards by cutting redundant 2-ofs (e.g., Lightning Storm, Evenly Matched). | Increase extra deck or add a proper side deck (15 cards) for best-of-3 tournament play. | 55-card main deck increases brick rate and garnet density; optimal consistency occurs at 40–45 cards. A side deck is mandatory for competitive play. |
| 4 | Consider adding 1–2 copies of a consistent draw effect (e.g., Upstart Goblin or a new Pot engine card) to offset the graveyard mill cost of Luna Light Perfume and Foolish Burial. | Resource regeneration is a strength; maximizing hand refill supports the grind game plan post-disruption. |
Evidence & confidence
- Verified: Deck is Legal in OCG format; 55 main, 15 extra, 0 side.; Legality: no restricted card violations; all Limited cards run ≤1 copy (Anti-Spell Fragrance, Called by the Grave, Foolish Burial, Harpie's Feather Duster, Triple Tactics Talent) and Semi-Limited Droll & Lock Bird ×2 within the 2-copy limit.; Card text role hints and banlist status verified from evidence.json.; Archetype composition: 28 exact-name Lunalight copies (40%); Mulcharmy 5 copies; Tri-Brigade 3 copies; generic 20 copies.; Extra Deck composition: 9 Fusion, 4 Xyz, 2 Link; no synchro.
- Observed: Usage statistics show this deck runs 16/25 core cards present (64%); missing 9 core cards including S:P Little Knight, Dugares, Sabre Dancer, Leo Dancer, Liger Dancer.
- Inferred: P(≥1 starter in hand 5) ≈ 0.98 from 28 core Lunalight copies; hypergeometric calculation.; P(≥1 searcher in hand 5) ≈ 0.78 from 14 dedicated searcher copies (Gold Leo, Black Sheep, Kaleido Chick, Emerald Bird, Yellow Marten, Lunalight Masquerade, Luna Light Perfume, Fire Formation - Tenki, Lunalight Fusion, Lunalight Wolf, Lunalight Tiger, Foolish Burial, Foolish Burial Goods).; Brick estimate from garnet density: multiple 3-of bosses and recursive searchers create ~2.3% full-brick rate (55-card main, multiple conflicting normal summons).; Combo ceiling: Fusion chain into Leo Dancer or Liger Dancer with 2–3 summons and floating effects; no combo boards supplied, inferred from card text.; Combo floor: single Fusion (Perfume Dancer or base Panther Dancer) with one extender and recovery; no distribution data.; Resilience: Silver Hound + Emerald Bird + Luna Light Perfume provide two independent 1-card recovery lines; graveyard disruption blocks both.; End-board interaction: two Fusion bosses with protection + one negation per turn (Silver Hound Trap negation); interaction density ~2–3 negations/removals per board.; Going-second plan: 9 hand traps (4 dedicated + 5 flex) provide disruption coverage; force-interaction rate ~67% vs opponent's summon effects.
- Provisional: Meta Power: null — no dated metagame sample supplied; archetype meta-share and format fit unknown.; Post-side adaptability: side deck absent (0 cards); post-side plan cannot be validated for best-of-3 tournaments.; Matchup coverage: no tournament data; format-fit is provisional.
- Data gaps: No combos supplied — combo floor/median/ceiling inferred from card text only; no observed power distribution, board diversity, or starter-to-board conversion rates. No tournament link — no per-pilot match record, archetype meta-share %, or metagame context. No win-rate telemetry — no going-first/second win rate, matchup outcomes, brick/consistency rates, or game-level performance data. No side deck provided — post-side adaptability and best-of-3 tournament reliability cannot be assessed. No guides or strategy primers — archetype-specific mulligan decisions, sequencing priority, and meta tech choices are absent.
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