Buster Blader Deck #735065 — Yu-Gi-Oh! OCG

55 Main, incl. Thunder Dragon x3, Solemn Judgment x3, Chaos Sorcerer x2. Created Jul 25, 2026 by YGO Mod.

Deck Buster Blader OCG

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Low
18± 8/ 100
Power Score
Structural 27
Reliability 22
Going First 32
Going Second 30

Deck — Deck Power Evaluation

Final Contextual Deck Power: 18/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 27
Going First 32
Going Second 30
Meta Power provisional
Tournament Reliability 22
  • Primary strategy: Control
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 55 / Extra 0 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Removal and disruption engine using hand destruction and field control; Grind attrition through recursion and hand-trap manipulation
  • Turn 1 (going first): Set multiple removal traps and defensive monsters; establish graveyard resources for recursion
  • Turn 2 (going second): Use hand-destruction spells and removal effects to break opponent's board, then pivot to beatdown
  • Recovery: Flip monsters for recursion (Magician of Faith, Night Assailant, Mask of Darkness); Special Summon from graveyard via Premature Burial or Call of the Haunted
  • After siding: No side deck present; unable to adapt after game 1

Why it scores here

This deck is Illegal in OCG format and does not receive a normal Structural Deck Power score. It runs six Forbidden or over-the-limit cards (Graceful Charity, Heavy Storm, Pot of Greed, Delinquent Duo, Trap Dustshoot, and three copies of Solemn Judgment when only one is legal). Beyond legality violations, the deck is a fragmented mid-2000s control shell built entirely from generic staples and hand-disruption tech; it contains no Buster Blader cards despite being tagged with that archetype, no synergistic engine, no Extra Deck, no Side Deck, and no coherent combo infrastructure. It relies on random hand destruction, vanilla beatsticks, and reactive removal—a strategy that does not scale even if the cards were legal. The low scores reflect the deck's structural incoherence, absence of any real game plan beyond hoping to slow an opponent, and fundamental incompatibility with modern yugioh.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 32 9 cards with searcher text (P(≥1) ≈ 0.61 in hand-5), but many are conditional flip effects or one-time utilities; core engine is absent; P(Thunder Dragon starter live T1) ≈ 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 25 55 cards with 35 one-ofs creates high variance; 7 cards are banned and not playable; multiple conflicting Normal Summons (Asura Priest, Tsukuyomi, Blade Knight); ~30% of deck is removal with no synergy (Inferred)
D3 Combo Conversion & Ceiling 28 No coherent combo chain exists; best realistic line is Normal Summon a 4-star + set a trap + pass; no Extra Deck; no synergistic payoff; ceiling ≈ 2–3 disruption effects (Inferred)
D4 Combo Floor & Median Output 22 Median board is a single Normal Summoned 1400–1800 ATK beater + 1–2 set traps; no consistency to even open that reliably; no searcher chains to enable multi-step plays (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Flip monsters (Magician of Faith, Night Assailant, Mask of Darkness) and recursion traps (Call of the Haunted, Premature Burial) provide some grind routes, but only 1–2 independent lines total (Inferred)
D6 Resource Economy, Recovery & Grind 38 Premature Burial (1 copy), Call of the Haunted (1 copy), and a few Spell searches (Magician of Faith, Mask of Darkness) enable minimal card advantage; resource economy is net-negative over a turn (Inferred)
D7 End-Board & Interaction Quality 42 4 hand-destruction/removal cards flagged as negation; Solemn Judgment (3 copies, illegal) is the only real negate; actual endboard interaction is low-density trap removals + beaters; no layering (Inferred)
D8 Going-Second & Board-Breaking Power 36 No go-second board-breaker engine; deck has no synergy with hand-traps or going-second lines; reliant on random disruption (Inferred)
D9 Offensive Pressure & Closing Power 24 Highest ATK is Black Luster Soldier (3000, requires 2 LIGHT/DARK in GY, hard to set up) and Chaos Sorcerer (2300, same constraint); most monsters 1400–1800 ATK; no piercing, no direct damage (Inferred)
D10 Main Deck Efficiency & Flexibility 20 55 cards violates OCG main-deck size rules (legal 40–60 but 55 is at the ceiling); 44 distinct cards with 35 one-ofs; no coherent theme or archetype engine; archetype purity 0% (Verified)
D11 Extra Deck Efficiency & Coverage 0 0 Extra Deck cards (Verified)
D12 Side Deck Adaptability 0 0 Side Deck cards; no post-side adaptation possible (Verified)
D13 Matchup Coverage & Format Fit 15 No Buster Blader core present (0% core inclusion); deck shares no identity with modern Buster Blader lists; meta-share data unavailable; archetype-level fit is null (Provisional)
D14 Pilotability & Error Tolerance 28 Flip-monster triggers and recursion timing are moderately complex; multiple one-off searchers require decision trees; but limited combo depth means fewer failure modes (Inferred)

How the score was computed

Strategy profile: 70% Control + 30% Stun. Structural ≈ 27, Going First ≈ 32, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 22. Modifiers: Illegal Banlist Violations (-25); No Archetype Engine (-15); Missing Extra Deck & Side Deck (-8); Fragmented Removal Suite (-5). Final formula: Illegal deck — no normal Structural score applied. Theoretical score = 0.80×27 (Structural, incoherent system) + 0.20×22 (Tournament Reliability, low stability) = 25.4, capped to 18 due to illegality and structural failure.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.3 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Grind engine: Flip monsters (Magician of Faith, Night Assailant, Mask of Darkness) + recursion traps (Call of the Haunted, Premature Burial) enable long-game hand replenishment if the deck survives early turns.
  • Hand destruction tools: If legal, Delinquent Duo and Trap Dustshoot would provide unique hand-disruption angles, though they are Forbidden and unplayable.
  • Trap-based removal: 13 trap cards give some defensive flexibility against monster-heavy decks, provided they resolve.

Weaknesses

  • Illegal in OCG format: Six cards over copy limit or Forbidden; deck cannot be used in any sanctioned event.
  • No archetype synergy: Zero Buster Blader cards; deck is a disconnected staple shell from 2005 with no modern coherence.
  • Minimal offensive pressure: Highest ATK is 3000 (Black Luster Soldier, hard to summon); most beatsticks 1400–1800; no piercing or direct damage.
  • Brick-prone: 35 one-ofs, conflicting Normal Summons, no tutors, no consistent T1 plan; opening hands often unplayable.
  • No combo infrastructure: Zero Extra Deck; no multi-step synergies; typical endboard is a vanilla beater + traps.
  • No side deck: Cannot adapt after game 1.
  • Dependent on trap resolution: Entire game plan lives or dies on whether traps resolve; a single negation or banishment cripples the deck.

Critical choke points

  • Trap denial: Any effect that negates or banishes face-down traps (e.g., Twin Twisters, Cosmic Cyclone, Imperial Order) shuts down the deck's primary game plan.
  • Early aggression: Fast combo decks establishing boards before turn 2 will overpower the deck's defensive traps and removals.
  • Hand destruction inconsistency: Delinquent Duo (Forbidden) and Trap Dustshoot (Forbidden) were supposed to provide disruption but are unplayable, forcing reliance on slower, less effective alternatives.
  • Graveyard denial: Cards like Droll & Lock Bird or banishment effects prevent recursion engines (flip monsters, Premature Burial) from functioning.
  • Single-win-condition vulnerability: No coherent plan B; if Normal Summon + traps fails, the deck has no alternative route to victory.
Priority Remove Add Reason
1 Solemn Judgment (3 copies) Solemn Judgment (1 copy, legal limit); replace 2 with alternative negation/removal Card is Limited to 1 in OCG; running 3 is illegal. Substitute with Solemn Warning, Effect Veiler, or other legal interaction.
1 Heavy Storm, Delinquent Duo, Pot of Greed, Trap Dustshoot, Graceful Charity (5 cards total) Modern legal board-breakers and consistency tools (Harpie's Feather Duster, Called by the Grave, Ash Blossom & Joyous Spring, Infinite Impermanence, etc.) All six cards are Forbidden and unplayable. Replace with current-format staples.
2 Generic 2005-era staples (Kycoo, D.D. Warrior Lady, Mystik Wok, De-Fusion, etc.) Actual Buster Blader core (Buster Blader, Buster Dragon, Buster Whelp, Sage with Eyes of Blue, Blue-Eyes monsters, Destruction Sword engine) Deck is tagged Buster Blader but has 0% archetype core. Rebuild around the real engine: Buster Dragon searches Buster Whelp; Buster Whelp + Dragon Buster Destruction Sword enables Buster Blader, the Dragon Destroyer Swordsman (boss monster with negation and removal).
3 Conflicting Normal Summons (Asura Priest, Tsukuyomi, Blade Knight, etc.) Coherent searcher package and Extra Deck monsters (Synchro or Fusion tutor for engine payoff) Multiple Normal Summons compete for the one summon-per-turn; deck has no Extra Deck to offload summoning costs. Modern Buster Blader has access to Synchro lines and Fusion payoffs.
4 No Side Deck (0 cards) 15 side deck cards for post-game-1 adaptation (hand-traps, removal, tech against meta archetypes) Best-of-3 format requires flexible post-side strategy. Build matchup-specific tech (Droll & Lock Bird for combo decks, Chaos Trap Hole for XYZ, Chixiao for Synchro, etc.).

Evidence & confidence

  • Verified: Legality Status: Illegal (6 cards forbidden or over copy limit: Solemn Judgment ×3 when legal 1, Heavy Storm, Delinquent Duo, Pot of Greed, Trap Dustshoot, Graceful Charity); Main Deck Count: 55 (legal range 40–60 in OCG, at ceiling); Extra Deck Count: 0; Side Deck Count: 0; Archetype Core Inclusion: 0% (Buster Blader tag with zero Buster Blader cards in deck); Card Text: All 44 distinct cards resolved; no text ambiguities
  • Observed: Thunder Dragon: 3 copies, highest individual probability of opening (P ≈ 0.25); Searcher text group: 9 cards total (Thunder Dragon ×3, Magician of Faith ×2, Reinforcement of the Army, Sangan, Mask of Darkness, Sinister Serpent) enabling P(≥1 searcher in hand-5) ≈ 0.61; Flip-monster recursion: 7 flip monsters present; 2 recurse (Magician of Faith, Mask of Darkness); 1 recursion trap (Call of the Haunted); minimal frequency
  • Inferred: Opening hand consistency: P(fully playable T1 hand) ≈ 25–30%; P(full brick) ≈ 30%; most hands are 1 starter + removal/traps; Combo ceiling: Best-case Normal Summon + set 2 traps + graveyard setup for Chaos Sorcerer or Black Luster Soldier; realistic power index ≈ 3–4 cards of value; median ≈ 2; Going-first plan feasibility: Deck can execute 'pass with traps setup', but lacks tutors to search interactive pieces; vulnerability to T1 negation or trap disruption is extreme; Going-second plan feasibility: Deck can attack for 1400–2100 ATK + trade with removal, but no board-breaker engine exists; reliant on opponent not having layered disruption; Grind engine resilience: Flip recursion + trap-recursion loop is theoretically viable but fragile; one negation or banishment effect breaks the sequence; Pilotability complexity: Flip timing, trap timing, graveyard state tracking moderate; but limited number of meaningful decision points (deck has no complex lines) reduces error-recovery surface
  • Provisional: Meta Power: No dated metagame sample supplied; archetype meta-share and tournament context unavailable; Matchup coverage: Unable to assess deck's performance against modern meta without a metagame snapshot; Post-side reliability: No side deck present; best-of-3 resilience is null and cannot be measured
  • Data gaps: No combo boards supplied — no recorded go-first or go-second sequences; combo floor/median/ceiling is text-only inference No tournament link — no archetype meta-share, per-pilot match record, or top-deck statistics No win-rate telemetry — deck performance, brick rate, starter reliability, matchup spreads, and game-level stats are unknown No side deck — unable to assess post-game-1 strategy or best-of-3 resilience Archetype mismatch — Buster Blader tag contradicts zero archetype cards in deck; unclear if mistagged or intentional stub Meta context absent — no indication of format, banlist date, or intended metagame for this deck

More OCG Info

Buster Blader

Buster Blader Breakdown

 
 

 

 

 

 

 

 
 

 

 
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