@Ignister Deck #735002 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss White Rabbit x3, Mulcharmy Fuwalos x3. Created Jul 25, 2026 by YGO Mod.

Deck @Ignister OCG

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 25, 2026
28± 8/ 100
Power Score
Structural 38
Reliability 32
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 38
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 32
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Link Summon to establish a multi-negate board with Maliss support and Cyberse interaction.; Grind through resource advantage via Mulcharmy draw effects and banish recursion.
  • Turn 1 (going first): Assemble a Maliss/Cyberse Link board with negation and removal, backed by hand traps.
  • Turn 2 (going second): Leverage Mulcharmy draw engines and hand traps to disrupt, then pivot to pressure.
  • Recovery: Recursion from banish zones via Maliss cards and Cyberse GY effects; limited by over-reliance on banish effects.
  • After siding: No side deck provided; evaluation is main-deck only.

Why it scores here

This @Ignister/Maliss hybrid suffers from severe illegality (6 banned or over-limit cards) and structural fragility. The deck attempts to combine @Ignister and Maliss engines with hand-trap density, but lacks sufficient synergy: @Ignister purity is only 7%, and the Maliss engine (17 copies across the list) conflicts with the archetype core. With 55 cards, brick risk is elevated. The best-line ceiling is modest due to missing key Extra-Deck cards (Accesscode Talker, Firewall Dragon, Allied Code Talker @Ignister), and without combo data, floor and median are inferred low. The deck does not earn points for illegality or popularity; the score reflects system weakness, not card notoriety.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(≥1 archetype-core starter in hand 5) ≈ 0.95, but main-deck bloat at 55 cards reduces reliable access; core consistency severely compromised by duplicate @Ignister/Maliss constraints (Inferred).
D2 Opening-Hand Quality & Brick Management 35 Duplicate Normal Summons (Backup @Ignister, Maliss pieces, 10 Tuner Monsters), 18 hand traps eating opening slots, and 55-card size inflate brick risk; estimated full-brick rate 8-12% (Inferred).
D3 Combo Conversion & Ceiling 45 No combo data; inferred from card text: best realistic line reaches 2-3 negations + 1 removal with co-link setup; Link-4+ boards blocked by missing Accesscode/Firewall/Allied Code (Inferred).
D4 Combo Floor & Median Output 38 Median output estimated 1-2 negations + weak board presence due to starter diversity fragmentation and banish-zone dependence (Inferred).
D5 Interruption Resilience & Route Redundancy 32 Only 2 independent Line paths identified (Maliss vs Mulcharmy); no real recursion engine after first disruption; limited reroute (Inferred).
D6 Resource Economy, Recovery & Grind 40 Maliss field-spell and Chessy Cat generate card draw, but +1 advantage nets low resources; no strong economy engine observed beyond hand-trap value (Inferred).
D7 End-Board & Interaction Quality 48 3 negation-text cards + 3 removal-text monsters on board; interaction density modest; no blanket protection or immunity clause; I:P Masquerena and Maliss bosses provide layering but lacking durability (Inferred).
D8 Going-Second & Board-Breaking Power 52 Mulcharmy and hand-trap suite (18 copies) enable real going-second interference; 3x Nibiru + Dimensional Fissure board-break, but limited lethal conversion and non-engine slot scarcity (Inferred).
D9 Offensive Pressure & Closing Power 35 Accesscode Talker and Firewall Dragon absent from Extra Deck; only Transcode Talker (missing) and generic beatsticks remain; direct ATK pressure weak (Inferred).
D10 Main Deck Efficiency & Flexibility 30 55-card deck exceeds minimum; 17 Maliss copies and 10 Tuners create redundancy; only 31 distinct main cards; compactness poor; archetype purity 7% signals misalignment (Verified).
D11 Extra Deck Efficiency & Coverage 44 15 Extra slots but 4 banned/missing key cards (Link Decoder, Knightmare Gryphon, Firewall Dragon, Accesscode Talker); coverage gaps limit flex (Verified).
D12 Side Deck Adaptability 0 Zero side deck supplied; no post-side performance can be evaluated (Verified).
D13 Matchup Coverage & Format Fit 25 @Ignister meta-share unknown; archetype not supplied in tournament context; Maliss is niche; no dated metagame sample available (Provisional).
D14 Pilotability & Error Tolerance 28 Combo lines are multi-step with draw dependency; banish-zone tracking adds cognitive load; high decision density under going-second pressure (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 38, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: Illegality penalty (-6); Engine conflict (-2); Missing core Extra-Deck (-2); Main-deck bloat (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability - 6 (illegality modifier); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ 0.18 · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand-trap density (18 copies) provides going-second disruption and speed bumps.
  • Maliss recursion engine offers grind and resource regeneration via banish synergy.
  • Mulcharmy suite enables reactive draw and tempo pressure.
  • Cyberse Link core has good co-link layering and interaction potential.

Weaknesses

  • Severe illegality: 6 banned or over-limit cards make the deck unplayable in OCG format.
  • Archetype purity collapsed at 7%; @Ignister and Maliss conflict rather than synergize.
  • Main deck bloated to 55 cards, reducing consistency and increasing brick rates.
  • Missing critical Extra-Deck cards (Accesscode Talker, Firewall Dragon, Allied Code Talker @Ignister) gutters ceiling and board durability.
  • No side deck; cannot adapt post-game.
  • Duplicate Normal Summons and heavy Tuner count cause clogging and opening-hand conflicts.
  • Banish-zone dependency limits recovery after disruption.
  • Limited combo routes and low starter diversity.

Critical choke points

  • Legality: Deck is Illegal and cannot be played. Evaluation is theoretical only.
  • Missing key Extra-Deck tutors block access to optimal Link boards.
  • Duplicate Normal-Summoning engines (Backup @Ignister + Maliss White Rabbit + Mulcharmy) create hand congestion.
  • Loss of first Link Summon often ends the turn with no recovery plan.
  • Banish zone fully occupied by turn 2 leaves no recursion outlet.
  • Maxx "C" ban removal eliminates a key hand-trap; no replacement included.
Priority Remove Add Reason
1 Heavy Storm (Forbidden), Maxx "C" (Forbidden), Link Decoder (Forbidden), Knightmare Gryphon (Forbidden) Legal interaction: Harpie's Feather Duster is already included; consider additional backrow removal or tech. These 4 cards are Forbidden in OCG format and must be removed to achieve legal status.
2 Maliss in Underground (reduce to 2), Maliss

White Rabbit (reduce to 2)

Accesscode Talker, Firewall Dragon, or Transcode Talker to Extra Deck; or add core @Ignister support (Allied Code Talker @Ignister, Cyberse Wicckid). These cards are Semi-Limited and over-limit; extra slots allow missing core Extra-Deck cards.
3 Reduce main deck from 55 to 40 cards; cut redundant Tuners and low-impact tech. Consolidate to 40-card core; prioritize @Ignister or Maliss consistency, not both. Bloat inflates brick rate and reduces consistency across the board.
4 Choose a primary engine: either @Ignister + Cyberse or Maliss + banish support. Build coherent lines around the chosen engine; remove conflicting Normal Summons. Current 7.1% archetype purity signals misalignment; dual-engine approach collapses synergy.
5 Remove Gold Sarcophagus, Dimension Shifter if deck converts to Maliss-heavy. Include a 15-card side deck for best-of-3 format (e.g., anti-meta, hand-trap counters, removal tech). Current evaluation lacks side-deck data; a coherent post-side plan is essential for tournament reliability.

Evidence & confidence

  • Verified: Legality status: Illegal (6 banned/over-limit cards); Main deck size: 55 cards (exceeds minimum, within max); Archetype purity: 7.1% exact-name, Maliss 24.3%; Hand-trap density: 18 copies (verified role hints); Extra-Deck slot count: 15 (all Legal, 4 Forbidden/missing); Restricted cards present: Heavy Storm (Forbidden), Maxx "C" (Forbidden), Link Decoder (Forbidden), Knightmare Gryphon (Forbidden), Maliss in Underground (over 2-copy limit), Maliss

    White Rabbit (over 2-copy limit)

  • Observed: Usage statistics show core cards present at 62.5% (15/24); 9 core cards missing (Cyberse Wicckid, Accesscode Talker, Firewall Dragon, Allied Code Talker @Ignister, Transcode Talker, Linguriboh, Haggard Lizardose, Triple Tactics Talent, Maliss Hearts Crypter)
  • Inferred: P(≥1 starter in hand 5) ≈ 0.25 due to 55-card bloat and 10 Tuner conflicts; Estimated full-brick rate 8-12% (55-card deck, duplicate Normal Summons, high hand-trap ratio); Combo ceiling ≈ 2-3 negations + 1 removal based on card text (Maliss + Cyberse + hand-trap interaction); Combo median ≈ 1-2 negations + weak board (limited independent lines, banish-zone dependency); Interruption resilience: only 2 independent starter paths; limited recovery after first disruption; Resource economy: Maliss recursion + Mulcharmy draw offset by high hand-trap consumption; End-board interaction: modest layering; lacking blanket protection or immunity effects; Going-second strength: hand-trap density (18) enables interference, but non-engine removal sparse; Offensive closing: Accesscode Talker absence eliminates direct-ATK finisher; limited lethal; Main-deck efficiency: 55 cards creates decision bloat; 31 distinct cards show poor consolidation; Extra-Deck efficiency: 4 critical cards missing block optimal board construction; Pilotability: multi-step banish-zone tracking + draw sequencing create high cognitive load
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unavailable); Matchup coverage: @Ignister and Maliss archetypes not linked to current format metagame; Tournament context: no pilot match record; deck accessibility unknown
  • Data gaps: No combo boards supplied; all combo-related inferences are text-based and high-uncertainty. No tournament link; archetype meta-share and per-pilot match record absent. No side deck provided; post-side performance cannot be evaluated; best-of-3 reliability unknown. Win-rate telemetry (going-first/second, matchup, brick/starter rates) not available in YGOVN. No guides or strategic context available for @Ignister or Maliss engine synergy in this format. Deck illegality prevents real-world tournament validation; all scores are theoretical.

More OCG Info

@Ignister

@Ignister Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top