Magistus Deck #734848 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Jul 23, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/23/2026
Main Deck (55)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Invoker x3
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Dimension Shifter x1
- Droll & Lock Bird x2
- Kashtira Unicorn x2
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Santa Claws x2
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Ms. Tick Call x2
- Called by the Grave x1
- Harpie's Feather Duster x1
- Invocation x2
- Invocation - "Grail" x2
- Invocation - "Sword" x2
- Magical Meltdown x3
- Pot of Sloth x2
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Terraforming x1
- Triple Tactics Talent x1
- Gamma Summon x1
Extra Deck (15)
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked Caliga x1
- Invoked De Anima x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Mixousia the Confounder x1
- Sea Monster of Theseus x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
- S:P Little Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 63 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Control
- Format: tcg
Legality
Main 57 / Extra 13 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion Summon Invoked bosses (Mechaba, Aeon) for sustainable interaction and grind value; Beatdown via high-ATK Invoked Fusions when board state permits
- Turn 1 (going first): Establish Magical Meltdown + Fusion boss (Mechaba or Aeon) with protection/negation; use hand traps to disrupt opponent setup
- Turn 2 (going second): Use Super Polymerization and Mulcharmy draw effects to manage opponent's board; attempt to break threats and establish a grind position
- Recovery: Recycle Aleister and Invocation from GY via Invoked Baybarron and Invoked Mechaba; leverage banish-zone resources and Mulcharmy hand advantage
- After siding: Unknown — no side deck supplied; consistency and interaction gains unclear
Why it scores here
This Invoked-Magistus hybrid opens a Fusion engine with ~74% consistency to reach a playable Aleister starter and access to Magical Meltdown, but the main deck is bloated at 57 cards with marginal tech cards and unresolved passcodes, raising brick risk. The deck reliably makes a Mechaba or Aeon board with interaction and grind tools (recursion, hand traps, removal), but lacks redundant lines and struggles to pivot after disruption—a single negate on Invocation often leaves it stalled. Going-second options (Super Polymerization, Mulcharmy draws) are present but modest; offensive closing power is limited by low ATK values and competing Spell-Caster summoning requirements. Popularity and archetype inclusion rates confirm the list is real and accessible, but do not drive the score. The zero side deck and missing core Magistus cards (Zoroa, Fairy Tail, Endymion) further weaken consistency and format adaptation; no dated metagame sample is available to assess matchup fit rigorously.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Archetype core P(≥1 in opening 5) ≈ 0.74; searcher group ≈ 0.88; Magical Meltdown + Aleister engine highly accessible at 3 copies each (Verified via probabilities); deck runs 7 of 25 archetype-core cards by standard inclusion (Observed from usage_statistics) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 4 unresolved passcodes + 57-card main inflate brick risk; 12 hand traps compete for slots; conflicting Normal Summon commitments (Aleister as starter vs. Spellcaster Normal Summons for synergy); opener quality hinges on early Invocation access (Inferred from composition and probability gaps) |
| D3 | Combo Conversion & Ceiling | 68 | Best observed line inferred: Magical Meltdown into Aleister into Invocation into Mechaba (2500 ATK, negate/disruption) or Hyperinvoked Aeon (3800 ATK, mass banish); ceiling ~80 if 3+ materials used (Inferred from card text and Extra Deck coverage) |
| D4 | Combo Floor & Median Output | 58 | Median output appears to be a single Mechaba or mid-tier Invoked Fusion (1600–2200 ATK) with one interaction layer, modest follow-up float; no combo evidence supplied, floor inferred from Invocation recursion and hand-trap density (Inferred—no combos_evidence parsed) |
| D5 | Interruption Resilience & Route Redundancy | 56 | Only ~2 independent starter lines (Aleister vs. Aiwass path); Mulcharmy draws offer modest resilience but require setup; recursion from Invoked Baybarron/Mechaba GY effects mitigates single-choke, but no backup board-making after early negation (Inferred from card text and starter diversity) |
| D6 | Resource Economy, Recovery & Grind | 66 | Invocation/Aleister cycle from GY via Mechaba and Baybarron; Mulcharmy Fuwalos/Purulia trigger on opponent summons for hand refill; Pot of Sloth scales with opponent board; net card advantage neutral-to-positive in grind (Inferred from role tags and card effects) |
| D7 | End-Board & Interaction Quality | 64 | Mechaba negates one card/effect per turn; Aeon banishes up to 3 Extra Deck cards if 3+ materials; hand traps (Ash, Ghost Ogre, Belle, Droll) total 12 copies; Magical Meltdown blocks Fusion negation; interaction density moderate, not layered (Inferred—no density metric supplied; Verified via text_role_hints) |
| D8 | Going-Second & Board-Breaking Power | 60 | Super Polymerization (3 copies) breaks opponent boards unconditionally; Mulcharmy effects draw on opponent summons; limited removal/board wipe outside Super Poly and Harpie's Feather Duster (1 copy); going-second plan is functional but not dominant (Inferred from card effects and role tags) |
| D9 | Offensive Pressure & Closing Power | 52 | Invoked Aeon 3800 ATK, Baybarron 2450 ATK, Mechaba 2500 ATK—respectable but not high-impact; Fusion Summons block attack declarations on key turns (Sacred Spirit Sword Aiwass); no direct damage or piercing; grinds via disruption rather than offense (Verified from ATK/DEF stats and card text) |
| D10 | Main Deck Efficiency & Flexibility | 54 | 57-card main is over the 40-card conventional floor; 4 unresolved passcodes inflate dead slots; 12 hand traps + 19 techs/generics compete; Magical Meltdown and Aleister engine are compact, but bloat elsewhere (Verified from composition and size) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 13 Extra Deck slots: 10 Fusion (8 Invoked + 2 off-archetype), 3 Link; Hyperinvoked Aeon (2 copies) enables Extra Deck banish value; most slots filled with purpose, though S:P Little Knight and Endymion link require specific material combos (Verified from extra_deck_breakdown) |
| D12 | Side Deck Adaptability | 0 | Zero side deck provided; adaptability is unknown and cannot be scored beyond 0 (Verified—no side cards in data) |
| D13 | Matchup Coverage & Format Fit | 48 | Magistus archetype meta-share unknown (no dated metagame sample); usage stats show 28% core-card inclusion (7 of 25 standard Magistus cards present); archetype is accessible but not dominant in current format; going-first bias of Fusion strategy may not align with emerging meta (Provisional from usage_statistics and absence of tournament_context) |
| D14 | Pilotability & Error Tolerance | 50 | Invocation sequencing is straightforward: Magical Meltdown → Aleister → Invocation → Fusion; hand trap decisions are binary (OPT negation); piloting complexity is moderate; error tolerance low if single negate on Invocation resolves—no pivot available (Inferred from card steps and lack of alternate lines) |
How the score was computed
Strategy profile: 70% Midrange + 30% Combo. Structural ≈ 59, Going First ≈ 63, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Main deck bloat (57 cards) (-3); Missing core Magistus cards (-2); Zero side deck (-2). Final formula: 0.80 * Structural (59) + 0.20 * TournamentReliability (56) = 58.4 ≈ 58; Meta provisional (no dated sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent Fusion engine with high searcher/starter density (0.74 P[core], 0.88 P[searcher])
- Mechaba and Aeon provide layered interaction (negation, banish, removal) for post-board control
- Hand trap count (12 copies) supports aggressive going-second or defensive pivots
- Invocation recursion from GY (Mechaba, Baybarron) enables grind resilience and resource regeneration
- Super Polymerization (3x) and Mulcharmy draw effects offer going-second answers and hand refill
Weaknesses
- Main deck bloat (57 cards) with 4 unresolved passcodes inflates brick risk above standard baseline
- Limited independent lines post-disruption; single negate on Invocation often locks the deck
- Missing 72% of archetype-standard core (Zoroa, Fairy Tail, Endymion Link)—weak Magistus theme coherence
- Low offensive ceiling (max 3800 ATK); relies on disruption and grind rather than tempo pressure
- No side deck; cannot adapt to post-game matchups or transform strategy
Critical choke points
- Invocation access is the primary chokepoint; Ash negation or Called by the Grave banish locks most lines
- Magical Meltdown protection only applies to this-turn Fusion Summons; does not shield follow-up plays
- Aleister Reminiscent Normal Summon conflicts with Spellcaster-level requirements (Sacred Spirit Sword Aiwass, Endymion Link)
- Extra Deck reliance on specific Attribute pairs (e.g., Aeon requires 2+ Fusion Monsters of different Attributes) raises material fragility
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 4 unresolved passcodes + 2–3 marginal tech cards (e.g., Pot of Sloth, low-utility 1-ofs) | Reduce to 40-card main; add Zoroa (Magistus Verethragna and of Flame) and Endymion Link to strengthen theme coherence and extend lines | Lower brick rate and archetype consistency; unresolved cards create dead slots |
| 2 | Santa Claws, Kashtira Unicorn (off-archetype, weak synergy) | Fairy Tail - Luna and Weaver of Fairy Tails (75% archetype inclusion); Instant Fusion for Fusion Summoning toolbox | Improves archetype purity and combo conversion; Fairy Tail synergizes with Magistus Link summons |
| 3 | Build a 15-card side deck focusing on: floodgate relief (Droll counters), Extra Deck tech (slot anti-meta Fusions), hand trap rotation (Balance anti-negate tools) | Zero side deck eliminates best-of-3 adaptability; current main is inflexible post-game | |
| 4 | 1 copy of Mulcharmy Fuwalos or Purulia | Virakam, the Divine Spirit of Artifice (1 of 1 currently; second copy or tech Searcher to enable more lines) | Virakam searches Invocation and triggers on Aleister field presence; redundancy reduces single-point failure |
Evidence & confidence
- Verified: Legality: Legal with warning (57-card main, 13 extra, no side); all banlist restrictions obeyed; Card text resolved for ~26/30 distinct main cards; Invoked Fusion roster verified (Mechaba, Aeon, Baybarron, Raidjin, Sorath, Caliga, Augoeides, Oceanus); Usage statistics: Magistus archetype 28% core-card inclusion (7 of 25 typical); Invoked splice dominant (17 cards across engine and Fusions); Hand trap density: 12 copies (Ash 3, Ghost Ogre 2, Belle 2, Droll 2, Veiler 2, Shifter 1); all roles verified via role_hint_tags; Extra Deck: 10 Fusion (8 Invoked + 2 off-type), 3 Link; all slots resolved
- Observed: Magical Meltdown + Aleister engine present at full 3 copies, matching standard Invoked core build; Super Polymerization at 3 copies aligns with archetype usage pattern (66.7% inclusion typical); Mulcharmy Fuwalos and Purulia (2 copies each) match typical 91.7% and implied inclusion for draw-engine role; Called by the Grave, Harpie's Feather Duster, Dimension Shifter all at legal 1 copy (Limited or Semi-Limited)
- Inferred: Archetype core P(≥1 in opening hand 5) ≈ 0.74 (from hypergeometric draw_table_by_copy_count); consistency tier baseline Mid; Full brick probability ~12% (estimated from 4 unresolved + 3 hard garnets + competing Normal Summons); Best combo ceiling: Magical Meltdown → Aleister → Invocation into Hyperinvoked Aeon (3800 ATK, 3+ material banish) ≈ PowerIndex 80 (text inference); Median board: Single Mechaba or mid-tier Invoked Fusion (1600–2500 ATK) with 1 negate/interaction layer ≈ PowerIndex 60 (architecture inference); Going-first resilience: 2 independent lines (Aleister vs. Aiwass starter path) with backup recursion; not redundant enough for Tier-1 rating; Going-second power hinges on Super Polymerization availability and Mulcharmy draw triggers; modest but functional (estimated 6/10); Pilotability complexity: Moderate (3–5 decision points per turn, OPT hand traps, material assignment for Fusion); error tolerance low if Invocation denied
- Provisional: Archetype meta-share and format fit: Magistus historically tier-2 rogue in TCG format; no dated metagame sample supplied, so Meta Power = null; Post-side plan: Zero side deck means all adaptive performance is Unknown; best-of-3 reliability cannot be assessed; Matchup coverage: Invoked Fusion toolbox is generalist (Mechaba vs. most effects, Aeon vs. Extra Deck decks, Sorath vs. GY threats), but no specific meta matchup telemetry available; Tournament reliability absent (no tournament_context link; no per-pilot win-rate or match data)
- Data gaps: 4 unresolved passcode(s) in main deck—cannot verify function, ATK/DEF, or role; counted as dead/tech slots No combos_evidence parsed: combo floor, median, ceiling, board_per_starter, and starter_diversity are text-inferred only, not measured No tournament_context: archetype meta-share, per-pilot match record, and format fit assessment are Provisional No side deck (0/15 cards): post-side plan, adaptability (D12), and best-of-3 reliability unknown No win-rate telemetry: brick rate, going-first/second split, matchup outcomes, and OTK frequency not measured in YGOVN No dated metagame sample: Meta Power cannot be calculated; relies on archetype historical tier placement (Provisional)
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