Created by: Chim (50246317)
Created On: 07/22/2026
Main: 40 Extra: 15



FIRE
8Akasuna the Battle Ashtra
ATK:
3000
DEF:
300
You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Akasuna the Battle Ashtra" once per turn this way. You can only use each of the following effects of "Akasuna the Battle Ashtra" once per turn. During the Main Phase (Quick Effect): You can send 1 Trap from your hand or face-down field to the GY; change all face-up monsters your opponent controls to face-down Defense Position. During your End Phase: You can Set 1 "Ashtra" Trap from your Deck.



WATER
1First Penguin
ATK:
100
DEF:
100
If you control no face-up monsters, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can discard 1 card, then reveal 1 WATER Synchro Monster in your Extra Deck; add 1 WATER monster from your Deck to your hand with the same Type but 1 Level lower than the revealed monster, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "First Penguin" once per turn.



EARTH
8Kuzuha the Bewitching Deity Ashtra
ATK:
2800
DEF:
1500
You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Kuzuha the Bewitching Deity Ashtra" once per turn this way. You can only use each of the following effects of "Kuzuha the Bewitching Deity Ashtra" once per turn. You can target up to 1 card on the field for every 2 face-down cards on the field; destroy them. During your End Phase: You can target 1 "Ashtra" Trap in your GY; Set it.



WATER
7Mikumari the Sealing Deity Ashtra
ATK:
2000
DEF:
2500
You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Mikumari the Sealing Deity Ashtra" once per turn this way. You can only use each of the following effects of "Mikumari the Sealing Deity Ashtra" once per turn. During your Main Phase: You can add 1 non-Wyrm "Ashtra" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material for an "Ashtra" monster: You can target 1 Normal Trap in your GY; Set it.



WIND
4Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.



WATER
4Mulcharmy Purulia
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.



WIND
7Yoa the Plague Deity Ashtra
ATK:
2400
DEF:
1500
You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Yoa the Plague Deity Ashtra" once per turn this way. You can only use each of the following effects of "Yoa the Plague Deity Ashtra" once per turn. During your Main Phase: You can Set 1 "Ashtra" Spell/Trap from your Deck. During your opponent's turn (Quick Effect): You can target 1 face-up monster on the field; increase or decrease its Level by 1.



FIRE
3Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.



DARK
7Fydraulis Harmonia
ATK:
2500
DEF:
2000
When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.



Spell
FieldAshtrashen - Gateway to the Worlds Beyond
You can target any number of face-down cards you control; add "Ashtra" cards from your Deck to your hand with different names from each other, except Field Spells, equal to the number of those targeted cards that are still face-down, then send those face-down cards to the GY. If a card(s) becomes Set on the field, while you control an "Ashtra" monster and a face-down card: You can target 1 card on the field; return it to the hand. You can only use each effect of "Ashtrashen - Gateway to the Worlds Beyond" once per turn.



Spell
QuickCrossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



Spell
QuickThe Fallen & The Virtuous
(This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.



Trap
NormalAshtra Cursed Roar
Activate 1 of these effects; ● Special Summon this card as a Normal Monster (Spellcaster/Tuner/DARK/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. ● If you have an "Ashtra" monster in your field or GY: Target 1 monster your opponent controls; destroy it. You can only activate 1 "Ashtra Cursed Roar" per turn.



Trap
NormalAshtra Divine Domain
Activate 1 of these effects; ● Special Summon this card as a Normal Monster (Aqua/Tuner/DARK/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. ● When your opponent activates a Spell/Trap Card or effect and they control no face-down cards: Negate that effect. You can only activate 1 "Ashtra Divine Domain" per turn.



Trap
NormalAshtra Insect Poison
Activate 1 of these effects; ● Special Summon this card as a Normal Monster (Insect/Tuner/DARK/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. ● Target 1 "Ashtra" monster in your GY; Special Summon it. You can only activate 1 "Ashtra Insect Poison" per turn.



Trap
NormalInfinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.



Trap
NormalTransaction Rollback
Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.



DARK
8Albion the Branded Dragon
ATK:
2500
DEF:
2000
"Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.



DARKS:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.



WATER
8Adamancipator Risen - Dragite
ATK:
3000
DEF:
2200
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.



FIRE
9Ashtraja Susanoo
ATK:
3300
DEF:
0
1 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can banish any number of Traps from your GY; banish that many cards on the field. During the End Phase: You can target up to 2 "Ashtra" monsters and/or "Ashtra" Traps in your GY and/or banishment; for each of them, add it to your hand or Set it, then if you targeted 2 cards, return this card to the Extra Deck. You can only use each effect of "Ashtraja Susanoo" once per turn.



WATER
8Ashtraya Mikumari-no-Mikoto
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuners If this card is Special Summoned: You can send 1 "Ashtra" card from your Deck to the GY, and if you do, send 1 card on the field to the GY. You can only use this effect of "Ashtraya Mikumari-no-Mikoto" once per turn. If your opponent activates a monster effect: You can target 1 "Ashtra" Trap in your GY or banishment, or if there are 3 or more face-down cards on the field, you can target 1 Trap in your GY instead; Set it.



LIGHT
8Baxia, Brightness of the Yang Zing
ATK:
2300
DEF:
2600
1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.



LIGHT
8Ecclesia and the Dark Dragon
ATK:
2500
DEF:
2500
1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.



WATER
8Enigmaster Packbit
ATK:
2900
DEF:
2500
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.



LIGHT
8PSY-Framelord Omega
ATK:
2800
DEF:
2200
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.



WIND
7Wind Pegasus @Ignister
ATK:
2300
DEF:
1500
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.



LIGHT
6Golden Cloud Beast - Malong
ATK:
2200
DEF:
1000
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.



DARK
Super Starslayer TY-PHON - Sky Crisis
ATK:
2900
DEF:
2900
2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.







































