Branded Deck #734636 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 21, 2026 by YGO Mod.

Deck Branded TCG

Created by: YGO Mod (20517634)

Created On: 07/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
67± 5/ 100
Power Score
Structural 70
Reliability 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 67/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 69.7
Going First —
Going Second —
Meta Power provisional
Tournament Reliability 70
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon high‑ATK Branded monsters; Hand‑trap disruption and board control
  • Turn 1 (going first): Play a starter such as Mulcharmy Fuwalos or Branded Opening to search and set up a Fusion Summon (e.g., Albion) by turn 2.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Forbidden Droplet) to disrupt opponent, then Fusion Summon with a larger hand using Super Polymerization or Branded Fusion.
  • Recovery: Set Dracotail spells/traps from the deck when Dracotail monsters are used as Fusion material; draw engines like Mulcharmy and Dracotail Horn replenish hand.
  • After siding: Rely on extra‑deck flexibility and remaining Fusion options; no side deck alters after‑side play.

Why it scores here

The deck reliably opens with a core Branded or Dracotail starter in 96% of hands, letting it Fusion‑Summon a 2500+ ATK monster by turn 2. Multiple independent starters and hand traps give it solid resilience against disruption, while draw engines and set‑on‑GY effects let it recover resources if its opener is negated. End‑board interaction is bolstered by numerous negation cards and boss monsters with built‑in removal, providing good pressure. However the 55‑card main deck and lack of a side deck reduce consistency and adaptability, keeping its overall power around a solid but not elite level. Popularity of the Branded archetype does not affect the score, which is based on system‑wide synergy.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Core group probability of seeing at least one core card in the opening 5‑card hand is 0.959, showing very reliable engine start (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Only a 4.1 % chance of a full brick (no core cards) and the copy spread limits redundant normals, giving strong opening hand quality (Inferred)
D3 Combo Conversion & Ceiling 70 The deck can Fusion‑Summon 2500+ ATK monsters such as Albion or Titaniklad, and the abundance of Fusion‑summoning cards gives a high ceiling of board power (Inferred)
D4 Combo Floor & Median Output 60 Typical boards rely on one‑turn Fusion combos; without combo data the median output is estimated around 60 % of the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Multiple independent starters (Mulcharmy Fuwalos, Branded Opening, Super Polymerization) and hand traps like Ash Blossom provide route redundancy against disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Draw engines (Mulcharmy Fuwalos/Purulia, Dracotail Horn/Flame) and set‑on‑GY effects from Dracotail monsters give decent resource recovery (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density is supported by 10 negation‑text cards (Ash Blossom, Forbidden Droplet, Dracotail Flame, etc.) and boss monsters with built‑in removal, yielding solid end‑board control (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going‑second hand‑trap probability is 0.298 and cards like Lightning Storm and Illusion Gate give board‑breaking options, providing good second‑player pressure (Inferred)
D9 Offensive Pressure & Closing Power 70 Fusion monsters reach up to 3000 ATK (Mirrorjade) and many 2500‑ATK options, allowing strong offensive closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55‑card main deck with 33 distinct cards spreads resources thin; many techs increase variance, lowering efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 65 All 15 extra slots are filled with relevant Fusion monsters, but only one synchro and no links, giving decent but not optimal extra‑deck coverage (Inferred)
D12 Side Deck Adaptability 30 Side deck is empty, so post‑side adaptability is very limited (Inferred)
D13 Matchup Coverage & Format Fit 60 No tournament data; Branded archetype is generally competitive, but without meta stats the matchup fit remains provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Combo steps require several specific cards and hand‑traps, leading to moderate error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 69.7, Going First ≈ —, Going Second ≈ —, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: Side Deck Absence (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high engine consistency
  • Strong Fusion engine with high‑ATK monsters
  • Multiple draw and recursion tools
  • Robust hand‑trap suite for disruption

Weaknesses

  • Large 55‑card main deck lowers consistency
  • No side deck limits post‑side adaptability
  • Reliance on several limited cards
  • Extra‑deck lacks links/synchros for flexibility

Critical choke points

  • Need at least one starter (e.g., Mulcharmy Fuwalos, Branded Fusion, Super Polymerization) to launch the engine
  • If early hand traps are missing, opponent can establish board before Fusion
Priority Remove Add Reason
1 Some tech spells (e.g., Triple Tactics Thrust) to free slots Droll & Lock Bird, Cosmic Cyclone for side control Improve side‑deck adaptability and reduce hand‑size variance

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts resolved; Copy limits respected
  • Inferred: Core group probability 0.959 for starter; Brick probability 0.041; Engine redundancy from multiple starters; Draw engines and set‑on‑GY effects; Interaction density from negation cards; Going‑second hand‑trap probability 0.298; Fusion monster ATK values
  • Provisional: Matchup coverage without tournament data
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown

More TCG Info

Branded

Branded Breakdown

 
 

 

 

 

 

 

 
 

 

 
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