Branded Deck #734636 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/21/2026
Main Deck (55)
- Aluber the Jester of Despia x1
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x1
- Branded in High Spirits x3
- Branded Opening x2
- Called by the Grave x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Illusion Gate x2
- Ketu Dracotail x1
- Lightning Storm x2
- Rahu Dracotail x1
- Super Polymerization x3
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x2
- Dracotail Arthalion x2
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mudragon of the Swamp x1
- Rindbrumm the Striking Dragon x1
- Sea Monster of Theseus x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 67/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 69.7 |
| Going First | — |
| Going Second | — |
| Meta Power | provisional |
| Tournament Reliability | 70 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon high‑ATK Branded monsters; Hand‑trap disruption and board control
- Turn 1 (going first): Play a starter such as Mulcharmy Fuwalos or Branded Opening to search and set up a Fusion Summon (e.g., Albion) by turn 2.
- Turn 2 (going second): Use hand traps (Ash Blossom, Forbidden Droplet) to disrupt opponent, then Fusion Summon with a larger hand using Super Polymerization or Branded Fusion.
- Recovery: Set Dracotail spells/traps from the deck when Dracotail monsters are used as Fusion material; draw engines like Mulcharmy and Dracotail Horn replenish hand.
- After siding: Rely on extra‑deck flexibility and remaining Fusion options; no side deck alters after‑side play.
Why it scores here
The deck reliably opens with a core Branded or Dracotail starter in 96% of hands, letting it Fusion‑Summon a 2500+ ATK monster by turn 2. Multiple independent starters and hand traps give it solid resilience against disruption, while draw engines and set‑on‑GY effects let it recover resources if its opener is negated. End‑board interaction is bolstered by numerous negation cards and boss monsters with built‑in removal, providing good pressure. However the 55‑card main deck and lack of a side deck reduce consistency and adaptability, keeping its overall power around a solid but not elite level. Popularity of the Branded archetype does not affect the score, which is based on system‑wide synergy.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Core group probability of seeing at least one core card in the opening 5‑card hand is 0.959, showing very reliable engine start (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Only a 4.1 % chance of a full brick (no core cards) and the copy spread limits redundant normals, giving strong opening hand quality (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | The deck can Fusion‑Summon 2500+ ATK monsters such as Albion or Titaniklad, and the abundance of Fusion‑summoning cards gives a high ceiling of board power (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Typical boards rely on one‑turn Fusion combos; without combo data the median output is estimated around 60 % of the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Multiple independent starters (Mulcharmy Fuwalos, Branded Opening, Super Polymerization) and hand traps like Ash Blossom provide route redundancy against disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Draw engines (Mulcharmy Fuwalos/Purulia, Dracotail Horn/Flame) and set‑on‑GY effects from Dracotail monsters give decent resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density is supported by 10 negation‑text cards (Ash Blossom, Forbidden Droplet, Dracotail Flame, etc.) and boss monsters with built‑in removal, yielding solid end‑board control (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going‑second hand‑trap probability is 0.298 and cards like Lightning Storm and Illusion Gate give board‑breaking options, providing good second‑player pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Fusion monsters reach up to 3000 ATK (Mirrorjade) and many 2500‑ATK options, allowing strong offensive closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55‑card main deck with 33 distinct cards spreads resources thin; many techs increase variance, lowering efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | All 15 extra slots are filled with relevant Fusion monsters, but only one synchro and no links, giving decent but not optimal extra‑deck coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty, so post‑side adaptability is very limited (Inferred) |
| D13 | Matchup Coverage & Format Fit | 60 | No tournament data; Branded archetype is generally competitive, but without meta stats the matchup fit remains provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Combo steps require several specific cards and hand‑traps, leading to moderate error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 69.7, Going First ≈ —, Going Second ≈ —, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: Side Deck Absence (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high engine consistency
- Strong Fusion engine with high‑ATK monsters
- Multiple draw and recursion tools
- Robust hand‑trap suite for disruption
Weaknesses
- Large 55‑card main deck lowers consistency
- No side deck limits post‑side adaptability
- Reliance on several limited cards
- Extra‑deck lacks links/synchros for flexibility
Critical choke points
- Need at least one starter (e.g., Mulcharmy Fuwalos, Branded Fusion, Super Polymerization) to launch the engine
- If early hand traps are missing, opponent can establish board before Fusion
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some tech spells (e.g., Triple Tactics Thrust) to free slots | Droll & Lock Bird, Cosmic Cyclone for side control | Improve side‑deck adaptability and reduce hand‑size variance |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts resolved; Copy limits respected
- Inferred: Core group probability 0.959 for starter; Brick probability 0.041; Engine redundancy from multiple starters; Draw engines and set‑on‑GY effects; Interaction density from negation cards; Going‑second hand‑trap probability 0.298; Fusion monster ATK values
- Provisional: Matchup coverage without tournament data
- Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown
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