Bystial/Byssted Deck #734595 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 07/21/2026

 
 


Official AI Deck Power Analysis
StunConfidence: Medium
52± 5/ 100
Power Score
Structural 54
Reliability 45
Going First 0
Going Second 0

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.15
Going First 0
Going Second 0
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Stun
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish a lock‑out with hand traps and floodgates, then finish with a high‑ATK boss monster (e.g., Bystial Magnamhut or Vanquish Soul Jiaolong).; Control the board via mass removal (Harpie's Feather Duster, Book of Eclipse) and lock the opponent out of draws.
  • Turn 1 (going first): Open with a hand trap (Ash Blossom, Ghost Ogre, D.D. Crow) and a searcher (Mulcharmy Fuwalos, Pot of Prosperity). Set floodgate (Dimensional Fissure) and look for a boss monster through search effects.
  • Turn 2 (going second): Deploy hand traps to disrupt opponent, flip the board with Book of Eclipse, then summon a boss monster using the search pool.
  • Recovery: Use draw/search engines (Triple Tactics Talent, Pot of Prosperity, Reinforcement of the Army) to refill hand and re‑establish floodgates.
  • After siding: No side deck; the deck relies on its internal toolbox to adapt.

Why it scores here

The deck reliably opens with a hand‑trap or floodgate about 85 % of the time, giving it solid early control. Its many search and draw effects let it recover resources and eventually summon a high‑ATK boss to close out the game. Because it lacks a focused combo engine and carries 55 main‑deck cards, consistency and side‑deck adaptability are limited, pulling the overall power down. Interaction depth and board‑breaking tools are decent, but the large, unfocused list leaves room for brick and error, which caps its final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one hand trap in a 6‑card hand) ≈ 0.845 and core monster open ≈ 0.606 (Inferred).
D2 Opening-Hand Quality & Brick Management 60 55‑card main deck with many 1‑copy cards creates a moderate brick risk (Inferred).
D3 Combo Conversion & Ceiling 55 No recorded combo boards; best theoretical line would involve a boss monster after hand‑trap setup (Inferred).
D4 Combo Floor & Median Output 50 Typical games resolve to a handful of hand traps and a boss; median output modest (Inferred).
D5 Interruption Resilience & Route Redundancy 70 14 hand‑traps, 7 floodgates, and multiple searchers give multiple routes around disruption (Inferred).
D6 Resource Economy, Recovery & Grind 60 Draw/search package (Pot of Prosperity, Triple Tactics Talent, Reinforcement of the Army) balances resource loss from floodgates (Inferred).
D7 End-Board & Interaction Quality 65 End‑board includes Bystial Magnamhut (2500 ATK) and Vanquish Soul bosses plus removal tools (Inferred).
D8 Going-Second & Board-Breaking Power 70 Going‑second hand‑trap density high (0.845) and board‑breakers like Harpie's Feather Duster and Book of Eclipse (Inferred).
D9 Offensive Pressure & Closing Power 55 Boss monsters are mid‑range (≈2500 ATK); closing power is moderate, not outright FTK (Inferred).
D10 Main Deck Efficiency & Flexibility 45 Main deck 55 cards with only 55 % archetype purity; many filler techs reduce efficiency (Inferred).
D11 Extra Deck Efficiency & Coverage 45 Extra deck filled with generic XYZ/Link/Fusion options, little synergy to core plan (Inferred).
D12 Side Deck Adaptability 20 Side deck count 0; no post‑side adaptation (Inferred).
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share unavailable, so matchup fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 45 Complexity of hand‑trap decisions and large card pool lowers error tolerance (Inferred).

How the score was computed

Strategy profile: Stun. Structural ≈ 54.15, Going First ≈ 0, Going Second ≈ 0, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Large main deck size (-2); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High density of hand traps and floodgates for early control.
  • Robust draw/search toolbox (Pot of Prosperity, Triple Tactics Talent, Reinforcement of the Army).
  • Multiple board‑breaking cards (Harpie's Feather Duster, Book of Eclipse).

Weaknesses

  • Very large main deck leads to brick risk and slower consistency.
  • Lack of side deck limits post‑side adaptability.
  • Extra deck contains many generic options with low synergy.

Critical choke points

  • Reliance on drawing a key boss monster (Bystial Magnamhut or Vanquish Soul boss).
  • Need for specific hand traps (Ash Blossom, D.D. Crow) to establish early lock.
Priority Remove Add Reason
1 Reduce filler tech cards (e.g., excess generic XYZs) to bring main deck closer to 40‑45 cards. Add a focused side deck with additional floodgates (e.g., Infinite Impermanence) and removal. Improves consistency and post‑side flexibility.

Evidence & confidence

  • Verified: legality status; card text excerpts; copy counts and limited status
  • Inferred: hand‑trap opening probability; brick risk from deck size; resource economy from draw/search cards; interaction quality from boss monsters; going‑second board‑break potential
  • Provisional: matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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