Power Patron Deck #734591 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Jul 21, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 07/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Jul 22, 2026
55± 5/ 100
Power Score
Structural 56
Reliability 52
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 56.3
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish board control with XYZ monsters and win via superior ATK or opponent disruption; Incremental advantage through hand traps and draw/search engines
  • Turn 1 (going first): Set hand traps (Infinite Impermanence, Ash Blossom, Droll & Lock Bird), search for a core Power Patron monster, summon a low‑rank XYZ (e.g., DoomZ Break‑Diactorus) to establish board presence.
  • Turn 2 (going second): Activate hand traps to negate opponent plays, then use searchers (DoomZ Raiders, Prohibited Power Patron Portal) to fetch a Power Patron monster and Xyz‑summon a high‑rank boss like Jupiter the Power Patron of Destruction.
  • Recovery: Utilize draw engines (Mulcharmy Fuwalos, Santa Claws) and searchers (DoomZ Change, Plundered Power Patron Plane) to refill hand and retrieve missing core pieces after disruption.
  • After siding: Rely on flexible Extra Deck options; no side deck present, so adapt by swapping Xyz monsters or using hand‑trap heavy play.

Why it scores here

The deck reliably opens with at least one core Power Patron or DoomZ card (≈80% chance), letting it set hand traps and begin a modest XYZ line. Its many draw and search engines let it recover after disruption and keep pressure with high‑ATK Xyz monsters. Interaction density is strong thanks to abundant negation and removal effects. However, the large 57‑card main deck and lack of a side deck reduce efficiency and adaptability, and the absence of a clear combo limits ceiling power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core group (15 copies) opens in ≥5 cards ≈0.80 probability (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Brick proxy shows ≈20% chance of no core in opening hand; hand‑trap group 70% in 6‑card hand (Inferred)
D3 Combo Conversion & Ceiling 45 No parsed combo boards; ceiling limited to single‑turn boss summons (Inferred)
D4 Combo Floor & Median Output 40 Median output inferred low due to lack of combo data (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent lines (hand traps, draw engines, searchers) give resilience (Inferred)
D6 Resource Economy, Recovery & Grind 70 Draw engines (Mulcharmy Fuwalos, Santa Claws) and many searchers support resource recovery (Inferred)
D7 End-Board & Interaction Quality 68 Role tags show 16 negations, 31 removals; interaction density high (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap group 0.7041 chance in going‑second hand; many board‑breakers like Lightning Storm (Inferred)
D9 Offensive Pressure & Closing Power 60 High‑ATK Xyz options (Jupiter 3500, Varudras 3000) provide closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57‑card main deck with only 6.9% exact‑name purity; many off‑archetype cards (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 XYZ slots filled, covering many ranks but many are situational (Inferred)
D12 Side Deck Adaptability 10 Side deck count 0; no post‑side plan (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Large card count and many decision points lower pilotability (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 56.3, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Large main deck size (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High probability of core engine opening
  • Abundant hand traps and negation
  • Multiple draw and search engines
  • Flexible XYZ toolbox covering many ranks

Weaknesses

  • Very large main deck reduces consistency
  • No side deck limits matchup adaptability
  • Lack of a defined combo ceiling
  • Complex decision tree lowers pilotability

Critical choke points

  • Reliance on fetching a specific Power Patron monster to access top‑rank XYZ
  • No side deck to counter specific meta threats
Priority Remove Add Reason
1 Some off‑archetype generic spells (e.g., Lightning Storm) that duplicate Harpie's Feather Duster Targeted side‑deck tech like Twin Twisters, Cosmic Cyclone, or Nibiru, and a dedicated anti‑meta hand trap such as Droll & Lock Bird copies Improve side‑deck adaptability and reduce deck size for better consistency

Evidence & confidence

  • Verified: Legality status Legal; Card copy limits from legality; Role hint tags from card data
  • Inferred: Engine accessibility from archetype core probability; Brick estimate from hypergeometric data; Interaction quality from role tag counts; Resource economy from draw engine cards; Main deck efficiency from composition purity
  • Provisional: Matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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