Power Patron Deck #734591 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Jul 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/21/2026
Main Deck (57)
- Bystial Magnamhut x1
- DoomZ V Five - Amalthe x2
- DoomZ VII Seven - Elara x3
- DoomZ XII Zero - Drastea x2
- Droll & Lock Bird x2
- Gameciel, the Sea Turtle Kaiju x1
- Mulcharmy Fuwalos x3
- Power Patron DoomZ x1
- Santa Claws x2
- Spell Canceller x1
- Therion "King" Regulus x1
- Jupredo the Shademachine Power Patron x3
- Vidolium the Unstable Power Patron of Unity x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- DoomZ Change x3
- DoomZ Command "A.D.R.A.S.T.E.I.A." x2
- DoomZ Command "D.O.O.M.D.U.R.G." x1
- DoomZ Raiders x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Plundered Power Patron Plane - Vidolia x1
- Premature Burial x1
- Prohibited Power Patron Portal - Terminus x2
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- DoomZ Destruction x1
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
- DoomZ Break - Diactorus x2
- DoomZ XII End - Drastrius x2
- DoomZ XIII Over - Graflareio x2
- Gigantic "Champion" Sargas x1
- Jupiter the Power Patron of Destruction x1
- Mercurium the Living Quicksilver x1
- Number 60: Dugares the Timeless x1
- Number F0: Utopic Future Zexal x1
- Springans Merrymaker x1
- Super Starslayer TY-PHON - Sky Crisis x2
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.3 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish board control with XYZ monsters and win via superior ATK or opponent disruption; Incremental advantage through hand traps and draw/search engines
- Turn 1 (going first): Set hand traps (Infinite Impermanence, Ash Blossom, Droll & Lock Bird), search for a core Power Patron monster, summon a low‑rank XYZ (e.g., DoomZ Break‑Diactorus) to establish board presence.
- Turn 2 (going second): Activate hand traps to negate opponent plays, then use searchers (DoomZ Raiders, Prohibited Power Patron Portal) to fetch a Power Patron monster and Xyz‑summon a high‑rank boss like Jupiter the Power Patron of Destruction.
- Recovery: Utilize draw engines (Mulcharmy Fuwalos, Santa Claws) and searchers (DoomZ Change, Plundered Power Patron Plane) to refill hand and retrieve missing core pieces after disruption.
- After siding: Rely on flexible Extra Deck options; no side deck present, so adapt by swapping Xyz monsters or using hand‑trap heavy play.
Why it scores here
The deck reliably opens with at least one core Power Patron or DoomZ card (≈80% chance), letting it set hand traps and begin a modest XYZ line. Its many draw and search engines let it recover after disruption and keep pressure with high‑ATK Xyz monsters. Interaction density is strong thanks to abundant negation and removal effects. However, the large 57‑card main deck and lack of a side deck reduce efficiency and adaptability, and the absence of a clear combo limits ceiling power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core group (15 copies) opens in ≥5 cards ≈0.80 probability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Brick proxy shows ≈20% chance of no core in opening hand; hand‑trap group 70% in 6‑card hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parsed combo boards; ceiling limited to single‑turn boss summons (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output inferred low due to lack of combo data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent lines (hand traps, draw engines, searchers) give resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Draw engines (Mulcharmy Fuwalos, Santa Claws) and many searchers support resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Role tags show 16 negations, 31 removals; interaction density high (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group 0.7041 chance in going‑second hand; many board‑breakers like Lightning Storm (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | High‑ATK Xyz options (Jupiter 3500, Varudras 3000) provide closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57‑card main deck with only 6.9% exact‑name purity; many off‑archetype cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 XYZ slots filled, covering many ranks but many are situational (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck count 0; no post‑side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype meta‑share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Large card count and many decision points lower pilotability (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 56.3, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Large main deck size (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High probability of core engine opening
- Abundant hand traps and negation
- Multiple draw and search engines
- Flexible XYZ toolbox covering many ranks
Weaknesses
- Very large main deck reduces consistency
- No side deck limits matchup adaptability
- Lack of a defined combo ceiling
- Complex decision tree lowers pilotability
Critical choke points
- Reliance on fetching a specific Power Patron monster to access top‑rank XYZ
- No side deck to counter specific meta threats
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype generic spells (e.g., Lightning Storm) that duplicate Harpie's Feather Duster | Targeted side‑deck tech like Twin Twisters, Cosmic Cyclone, or Nibiru, and a dedicated anti‑meta hand trap such as Droll & Lock Bird copies | Improve side‑deck adaptability and reduce deck size for better consistency |
Evidence & confidence
- Verified: Legality status Legal; Card copy limits from legality; Role hint tags from card data
- Inferred: Engine accessibility from archetype core probability; Brick estimate from hypergeometric data; Interaction quality from role tag counts; Resource economy from draw engine cards; Main deck efficiency from composition purity
- Provisional: Matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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