Magistus Deck #734530 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Jul 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/21/2026
Main Deck (40)
- Artifact Lancea x1
- Crowley, the Gifted Magistus x1
- Crowley, the Magistus of Grimoires x1
- Droll & Lock Bird x2
- Iron Dragon Tiamaton x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Rilliona, the Magistus of Verre x3
- Spenta, the Magistus Sealer x3
- Witchcrafter Genni x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Zoroa, the Magistus of Flame x3
- Verre Magic - Lacrima of Light x3
Extra Deck (15)
- Aiwass, the Magistus Spell Spirit x1
- Magistus Chorozo x1
- Snake-Eyes Doomed Dragon x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x2
- Endymion, the Crescent Magistus x1
- I:P Masquerena x1
- Lyna the Light Charmer, Lustrous x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Draco Berserker of the Tenyi x1
- Vahram, the Magistus Divinity Dragon x1
- Ninaruru, the Magistus Glass Goddess x1
- Rilliona, the Wondrous Magistus Witch Wardrobe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68.4 |
| Going First | 70 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 68 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control with Magistus equip‑boss monsters; Board‑breaking via PSY‑Frame and Fusion monsters
- Turn 1 (going first): Play hand traps to disrupt opponent, search a Magistus core monster, equip it to a boss monster and establish a strong board.
- Turn 2 (going second): Use the six‑card hand to flood with hand traps, activate board‑breakers (PSY‑Framegear, Fusion monsters) and then summon a high‑ATK boss.
- Recovery: Mulcharmy draw engines and Droll & Lock Bird provide card advantage; searchers refill Magistus core monsters.
- After siding: No side deck; rely on hand‑trap redundancy and flexible extra‑deck options.
Why it scores here
The deck reliably opens with at least one Magistus core or hand‑trap in the opening hand (≈94% chance), giving a solid early disruption plan. Its abundant hand traps, negations and draw engines let it survive most interruptions and rebuild resources. High‑ATK boss monsters from the Extra Deck provide strong closing power, while the lack of a side deck and moderate brick risk keep the overall score from being higher.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 88 | P(≥1 core starter) ≈ 0.94; 15 hand traps give extra consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Mix of 3‑copy staples and 1‑copy tech creates moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combo boards; potential 2‑step equip + boss suggests moderate ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical play is hand‑trap control with modest board; no combo data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 80 | 15 hand traps, 12 negations and multiple independent lines provide high resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Mulcharmy draw engines and Droll & Lock Bird give card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | 16 removal, 12 negations and boss monsters (2900‑3000 ATK) give strong interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap density 0.95 and presence of board‑breakers (PSY‑Framegear) boost going‑second power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Boss monsters with 2900‑3000 ATK and equip boosts supply solid closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 40‑card list with 20 distinct cards; only 40% exact‑name purity reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 7 links, 4 fusions, 2 synchros, 2 xyz give good extra‑deck coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty, limiting post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament data; meta‑share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | High decision count with many hand traps and tech cards lowers error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 68.4, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: No side deck (-2); Low archetype purity (-1); High decision complexity (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high hand‑trap and negation density
- Strong draw engines (Mulcharmy, Droll)
- Multiple high‑ATK boss monsters in the Extra Deck
- Flexible extra‑deck with many link/fusion options
Weaknesses
- No side deck limits post‑side adaptability
- Moderate brick risk due to many 3‑copy staples
- Lack of recorded combo data lowers confidence in ceiling performance
- Reliance on exact‑name Magistus core for optimal lines
Critical choke points
- Getting a Magistus core monster on the field early
- Maintaining hand‑trap resources after early activations
- Access to the appropriate Extra‑Deck boss for the current board state
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Evenly Matched | Provides a generic board‑breaker when hand traps are depleted | |
| 2 | Twin Twisters | Adds backrow removal to complement existing hand traps |
Evidence & confidence
- Verified: legality status Legal; card text excerpts for each card; role_hint_tags indicating hand‑trap, negation, removal
- Inferred: engine accessibility from hypergeometric probabilities; brick risk from copy histogram; combo potential from card effects; resource economy from draw engines; interaction quality from counts of removal/negation; going‑second power from hand‑trap density; closing power from boss monster stats; main‑deck efficiency from purity percentage; extra‑deck coverage from breakdown; pilotability from decision complexity
- Provisional: matchup coverage and format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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