Magistus Deck #734530 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Jul 21, 2026 by YGO Mod.

Deck Magistus Master Duel

Created by: YGO Mod (20517634)

Created On: 07/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 22, 2026
64± 6/ 100
Power Score
Structural 68
Reliability 68
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 68.4
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 68
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control with Magistus equip‑boss monsters; Board‑breaking via PSY‑Frame and Fusion monsters
  • Turn 1 (going first): Play hand traps to disrupt opponent, search a Magistus core monster, equip it to a boss monster and establish a strong board.
  • Turn 2 (going second): Use the six‑card hand to flood with hand traps, activate board‑breakers (PSY‑Framegear, Fusion monsters) and then summon a high‑ATK boss.
  • Recovery: Mulcharmy draw engines and Droll & Lock Bird provide card advantage; searchers refill Magistus core monsters.
  • After siding: No side deck; rely on hand‑trap redundancy and flexible extra‑deck options.

Why it scores here

The deck reliably opens with at least one Magistus core or hand‑trap in the opening hand (≈94% chance), giving a solid early disruption plan. Its abundant hand traps, negations and draw engines let it survive most interruptions and rebuild resources. High‑ATK boss monsters from the Extra Deck provide strong closing power, while the lack of a side deck and moderate brick risk keep the overall score from being higher.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 88 P(≥1 core starter) ≈ 0.94; 15 hand traps give extra consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Mix of 3‑copy staples and 1‑copy tech creates moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combo boards; potential 2‑step equip + boss suggests moderate ceiling (Inferred)
D4 Combo Floor & Median Output 55 Typical play is hand‑trap control with modest board; no combo data (Inferred)
D5 Interruption Resilience & Route Redundancy 80 15 hand traps, 12 negations and multiple independent lines provide high resilience (Inferred)
D6 Resource Economy, Recovery & Grind 75 Mulcharmy draw engines and Droll & Lock Bird give card advantage (Inferred)
D7 End-Board & Interaction Quality 78 16 removal, 12 negations and boss monsters (2900‑3000 ATK) give strong interaction (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap density 0.95 and presence of board‑breakers (PSY‑Framegear) boost going‑second power (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss monsters with 2900‑3000 ATK and equip boosts supply solid closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 65 40‑card list with 20 distinct cards; only 40% exact‑name purity reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 70 7 links, 4 fusions, 2 synchros, 2 xyz give good extra‑deck coverage (Inferred)
D12 Side Deck Adaptability 30 Side deck is empty, limiting post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 45 No tournament data; meta‑share unknown (Provisional)
D14 Pilotability & Error Tolerance 55 High decision count with many hand traps and tech cards lowers error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 68.4, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: No side deck (-2); Low archetype purity (-1); High decision complexity (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high hand‑trap and negation density
  • Strong draw engines (Mulcharmy, Droll)
  • Multiple high‑ATK boss monsters in the Extra Deck
  • Flexible extra‑deck with many link/fusion options

Weaknesses

  • No side deck limits post‑side adaptability
  • Moderate brick risk due to many 3‑copy staples
  • Lack of recorded combo data lowers confidence in ceiling performance
  • Reliance on exact‑name Magistus core for optimal lines

Critical choke points

  • Getting a Magistus core monster on the field early
  • Maintaining hand‑trap resources after early activations
  • Access to the appropriate Extra‑Deck boss for the current board state
Priority Remove Add Reason
1 Evenly Matched Provides a generic board‑breaker when hand traps are depleted
2 Twin Twisters Adds backrow removal to complement existing hand traps

Evidence & confidence

  • Verified: legality status Legal; card text excerpts for each card; role_hint_tags indicating hand‑trap, negation, removal
  • Inferred: engine accessibility from hypergeometric probabilities; brick risk from copy histogram; combo potential from card effects; resource economy from draw engines; interaction quality from counts of removal/negation; going‑second power from hand‑trap density; closing power from boss monster stats; main‑deck efficiency from purity percentage; extra‑deck coverage from breakdown; pilotability from decision complexity
  • Provisional: matchup coverage and format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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