Railway Deck #734516 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Flying Pegasus Railroad Stampede x3, Heavy Armored Knight Babeldecker x3, Mulcharmy Fuwalos x3.

Created by: YGO Mod (20517634)

Created On: 07/21/2026

 
 


Official AI Deck Power Analysis
Blind-Second / OTKConfidence: MediumEvaluated Jul 22, 2026
69± 7/ 100
Power Score
Structural 70
Reliability 65
Going First 0
Going Second 0

Deck — Deck Power Evaluation

Final Contextual Deck Power: 69/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 70.1
Going First 0
Going Second 0
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Blind-Second / OTK
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: OTK via high‑ATK Xyz bodies; Midrange pressure with multiple Level 10 machines
  • Turn 1 (going first): Defend with hand traps and board control, then set up Xyz summons for turn‑2 pressure
  • Turn 2 (going second): Use hand traps to disrupt opponent, then Xyz summon a high‑ATK monster for OTK
  • Recovery: Draw engines (Mulcharmy Fuwalos, Purulia) and Forbidden Droplet recycle resources
  • After siding: Rely on remaining hand and extra‑deck summons; no side deck present

Why it scores here

The Railway deck reliably opens a starter engine thanks to near‑certain core cards in the opening hand, and its many draw engines keep resources flowing. Going‑second pressure is strong with hand traps and board‑breakers, while turn‑2 Xyz summons can generate high‑ATK bodies for OTK. Redundancy in tech and negation cards gives resilience, but low archetype purity and the lack of a side deck limit adaptability and increase pilot complexity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(≥1 core starter in opening 5) ≈ 0.9993; 3 copies of core monsters ensure T1–T2 engine start (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Full‑brick probability ≈ 0.0007; many non‑tributing Level 10s avoid normal‑summon conflict (Inferred)
D3 Combo Conversion & Ceiling 70 Potential OTK via Xyz bodies (e.g., Juggernaut Liebe) reaching >6000 ATK, but top bodies missing (Inferred)
D4 Combo Floor & Median Output 55 Typical turn‑2 board yields ~3000‑4000 ATK Xyz, moderate pressure (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Hand traps (Droll & Lock Bird) plus multiple tech cards (Forbidden Droplet, Triple Tactics Talent) give redundancy against disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Draw engines (Mulcharmy Fuwalos, Purulia) trigger on opponent summons, providing net card advantage (Inferred)
D7 End-Board & Interaction Quality 70 Negation from Forbidden Droplet, Double Headed Anger Knuckle, Varudras; removal from Lightning Storm, Harpie’s Feather Duster (Inferred)
D8 Going-Second & Board-Breaking Power 80 Board‑breakers (Lightning Storm, Heavy Storm, Harpie’s Feather Duster) and hand traps give strong going‑second pressure (Inferred)
D9 Offensive Pressure & Closing Power 70 High‑ATK Xyz (Juggernaut Liebe) and damage‑dealing Xyz (Gustav Max) enable closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40‑card main deck with 19 distinct cards; off‑archetype cards dilute purity (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15‑card Extra with 12 XYZ slots filled; many generic XYZs but limited core coverage (Inferred)
D12 Side Deck Adaptability 20 No side deck; limits adaptability after side‑step (Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament data; guides suggest strong turn‑2 OTK, but meta fit unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple tech choices increase decision complexity; moderate pilotability (Inferred)

How the score was computed

Strategy profile: Blind-Second / OTK. Structural ≈ 70.1, Going First ≈ 0, Going Second ≈ 0, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near‑certain engine start
  • Strong going‑second board breaking
  • Multiple draw engines
  • Redundant tech and negation

Weaknesses

  • Low archetype purity
  • No side deck
  • Missing top‑tier Xyz bodies
  • No recorded combo data

Critical choke points

  • Reliance on drawing two Level 10 machines for Xyz
  • Dependence on hand traps for early disruption
Priority Remove Add Reason
1 Add a side deck with additional board‑breakers and anti‑hand‑trap tech Improves adaptability after side‑step and covers matchup variance
2 Include missing core Xyz bodies such as Divine Arsenal AA‑ZEUS or Varudras Raises ceiling OTK potential and consistency of high‑ATK finishes

Evidence & confidence

  • Verified: Legality status; Card text excerpts; Hypergeometric probabilities
  • Inferred: Engine accessibility; Brick rate; Combo potential; Resource economy; Interaction density; Going‑second board breaking; Closing power; Deck efficiency
  • Provisional: Matchup and meta fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Railway

Railway Breakdown

 
 

 

 

 

 

 

 
 

 

 
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