Railway Deck #734516 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Flying Pegasus Railroad Stampede x3, Heavy Armored Knight Babeldecker x3, Mulcharmy Fuwalos x3.
Created by: YGO Mod (20517634)
Created On: 07/21/2026
Main Deck (40)
- Carnot the Eternal Machine x1
- Droll & Lock Bird x2
- Flying Pegasus Railroad Stampede x3
- Heavy Armored Knight Babeldecker x3
- Heavy Freight Train Derricrane x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Night Train Blue Traveler x3
- Super Express Bullet Train x1
- Exceptional Schedule x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Lightning Storm x2
- Revolving Switchyard x1
- Spell Card "Soul Exchange" x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Urgent Schedule x2
Extra Deck (15)
- Ancient Gear Ballista x1
- Double Headed Anger Knuckle x2
- Divine Arsenal AA-ZEUS - Sky Thunder x2
- Heavy Armored Train Ironwolf x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Skypalace Gangaridai x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x2
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x2
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 69/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 70.1 |
| Going First | 0 |
| Going Second | 0 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Blind-Second / OTK
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: OTK via high‑ATK Xyz bodies; Midrange pressure with multiple Level 10 machines
- Turn 1 (going first): Defend with hand traps and board control, then set up Xyz summons for turn‑2 pressure
- Turn 2 (going second): Use hand traps to disrupt opponent, then Xyz summon a high‑ATK monster for OTK
- Recovery: Draw engines (Mulcharmy Fuwalos, Purulia) and Forbidden Droplet recycle resources
- After siding: Rely on remaining hand and extra‑deck summons; no side deck present
Why it scores here
The Railway deck reliably opens a starter engine thanks to near‑certain core cards in the opening hand, and its many draw engines keep resources flowing. Going‑second pressure is strong with hand traps and board‑breakers, while turn‑2 Xyz summons can generate high‑ATK bodies for OTK. Redundancy in tech and negation cards gives resilience, but low archetype purity and the lack of a side deck limit adaptability and increase pilot complexity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(≥1 core starter in opening 5) ≈ 0.9993; 3 copies of core monsters ensure T1–T2 engine start (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Full‑brick probability ≈ 0.0007; many non‑tributing Level 10s avoid normal‑summon conflict (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential OTK via Xyz bodies (e.g., Juggernaut Liebe) reaching >6000 ATK, but top bodies missing (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical turn‑2 board yields ~3000‑4000 ATK Xyz, moderate pressure (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Hand traps (Droll & Lock Bird) plus multiple tech cards (Forbidden Droplet, Triple Tactics Talent) give redundancy against disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Draw engines (Mulcharmy Fuwalos, Purulia) trigger on opponent summons, providing net card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation from Forbidden Droplet, Double Headed Anger Knuckle, Varudras; removal from Lightning Storm, Harpie’s Feather Duster (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 80 | Board‑breakers (Lightning Storm, Heavy Storm, Harpie’s Feather Duster) and hand traps give strong going‑second pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | High‑ATK Xyz (Juggernaut Liebe) and damage‑dealing Xyz (Gustav Max) enable closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40‑card main deck with 19 distinct cards; off‑archetype cards dilute purity (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15‑card Extra with 12 XYZ slots filled; many generic XYZs but limited core coverage (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck; limits adaptability after side‑step (Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament data; guides suggest strong turn‑2 OTK, but meta fit unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple tech choices increase decision complexity; moderate pilotability (Inferred) |
How the score was computed
Strategy profile: Blind-Second / OTK. Structural ≈ 70.1, Going First ≈ 0, Going Second ≈ 0, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near‑certain engine start
- Strong going‑second board breaking
- Multiple draw engines
- Redundant tech and negation
Weaknesses
- Low archetype purity
- No side deck
- Missing top‑tier Xyz bodies
- No recorded combo data
Critical choke points
- Reliance on drawing two Level 10 machines for Xyz
- Dependence on hand traps for early disruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Add a side deck with additional board‑breakers and anti‑hand‑trap tech | Improves adaptability after side‑step and covers matchup variance | |
| 2 | Include missing core Xyz bodies such as Divine Arsenal AA‑ZEUS or Varudras | Raises ceiling OTK potential and consistency of high‑ATK finishes |
Evidence & confidence
- Verified: Legality status; Card text excerpts; Hypergeometric probabilities
- Inferred: Engine accessibility; Brick rate; Combo potential; Resource economy; Interaction density; Going‑second board breaking; Closing power; Deck efficiency
- Provisional: Matchup and meta fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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