Elfnote Deck #734489 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Tinia x3, Mulcharmy Fuwalos x3. Created Jul 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/21/2026
Main Deck (40)
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x2
- Elfnote Fortuna x1
- Elfnote Lucina x3
- Elfnote Regina x2
- Elfnote Tinia x3
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Elfnote Power Patron x2
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Incredible Ecclesia, the Virtuous x1
- Called by the Grave x1
- Elfnotes: Welcome Home x1
- The Fallen & The Virtuous x3
- Theorealize x2
- Elfnotes: Rhapsodia of Madness x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Mirrorjade the Iceblade Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- S:P Little Knight x1
- Baronne de Fleur x1
- Chaos Angel x1
- Crystal Wing Synchro Dragon x1
- Ecclesia and the Dark Dragon x1
- Elfnote Seraphim Strelitzia x1
- Junora the Power Patron of Tuning x1
- PSY-Framelord Omega x1
- T.G. Hyper Librarian x1
- Golden Cloud Beast - Malong x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 71/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 71 |
| Going First | 70 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 70 |
- Primary strategy: Control
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon a high‑ATK Synchro or Fusion monster (e.g., Power Patron, Chaos Angel, Titaniklad) protected by center‑zone lock; Control the board with hand traps and disruption while building a protected center monster
- Turn 1 (going first): Open with a hand trap (Ash Blossom, Ghost Belle, Droll) and a searcher (Elfnote Lucina/Tinia) to fetch an Elfnote monster, place it in the center zone, activate Rhapsodia of Madness for protection, then develop the engine
- Turn 2 (going second): Use the six‑card hand to drop multiple hand traps, disrupt opponent's plays, then summon a big Synchro/Fusion monster from the Extra Deck
- Recovery: Recursion via Medius the Pure, Theorealize, and draw engines (Mulcharmy Fuwalos, Maxx C, T.G. Hyper Librarian) to regain resources after disruption
- After siding: No side deck; rely on flexible Extra Deck choices and the core engine to adapt
Why it scores here
The deck reliably opens its engine thanks to a near‑certain core starter in the opening hand and very low brick probability. Hand traps and tech cards give multiple routes to survive disruption, while draw engines and recursion keep resources flowing. High‑ATK Synchro/Fusion monsters provide strong closing power, and layered negation effects protect the board. Popularity or meta‑share does not contribute to the score; the evaluation is based on system‑wide consistency, interaction, and flexibility.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 95 | P(at least one core starter in opening hand) ≈ 0.9954; almost guaranteed engine start (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 90 | Full‑brick probability ≈ 0.0046, so hands are rarely dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential to summon high‑ATK monsters like Titaniklad or Power Patron gives a strong ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Without recorded combos, typical starter yields modest board; median output estimated moderate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 85 | Eight hand traps and many tech cards give multiple routes to survive disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 80 | Draw engines (Mulcharmy Fuwalos, Maxx C, T.G. Hyper Librarian) and recursion (Medius) support resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Presence of several negation bosses (Power Patron, Crystal Wing Synchro Dragon, Baronne de Fleur) provides layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap density (0.7639 chance of at least one in 6‑card hand) and board‑breakers like The Fallen & The Virtuous enable strong going‑second play (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra‑deck includes 3100‑ATK Power Patron and 3500‑ATK Chaos Angel for offensive pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | Only 25.5% exact‑name purity and 21 distinct main cards reduce deck compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra deck fills 15 slots with 9 synchro, 4 fusion, 1 link, 1 xyz, offering good coverage but some redundancy (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck cards; adaptability after side‑step is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta data; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Many once‑per‑turn effects and hand‑trap chains increase execution complexity (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 71, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: Missing core cards (-2); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high engine accessibility (≈99.5% starter)
- Low brick rate (<0.5%)
- Rich hand‑trap and disruption suite
- Multiple high‑ATK boss monsters
- Strong draw and recursion engines
Weaknesses
- Low side‑deck adaptability
- Missing some core Elfnote monsters reduces synergy
- Deck spread across many archetypes lowers compactness
- Complexity from many once‑per‑turn effects
Critical choke points
- Absence of Elfnote Seraphim Strelitzia (key synchro engine)
- Reliance on center‑zone monster; if removed, many effects lose value
- No side deck to address specific matchups
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Crossout Designator | Adds a flexible hand‑trap that can shut down opponent's extra‑deck summons | |
| 2 | Evenly Matched | Provides a post‑side board‑break option against aggressive decks | |
| 3 | Twin Twisters | Improves backrow removal and helps against spell‑heavy decks |
Evidence & confidence
- Verified: Legality status Legal; Main deck count 40, extra deck count 15, side deck count 0
- Inferred: Core starter probability 0.9954; Full‑brick probability 0.0046; Hand‑trap group probability 0.7639 for going‑second; Presence of high‑ATK extra‑deck monsters; Archetype purity 25.5%; Draw engines (Mulcharmy Fuwalos, Maxx C, T.G. Hyper Librarian); Multiple negation bosses; Side‑deck absence reduces adaptability
- Provisional: Matchup coverage and meta fit lack tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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