Elfnote Deck #734489 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Tinia x3, Mulcharmy Fuwalos x3. Created Jul 21, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 07/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
71± 5/ 100
Power Score
Structural 71
Reliability 70
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 71/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 71
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 70
  • Primary strategy: Control
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon a high‑ATK Synchro or Fusion monster (e.g., Power Patron, Chaos Angel, Titaniklad) protected by center‑zone lock; Control the board with hand traps and disruption while building a protected center monster
  • Turn 1 (going first): Open with a hand trap (Ash Blossom, Ghost Belle, Droll) and a searcher (Elfnote Lucina/Tinia) to fetch an Elfnote monster, place it in the center zone, activate Rhapsodia of Madness for protection, then develop the engine
  • Turn 2 (going second): Use the six‑card hand to drop multiple hand traps, disrupt opponent's plays, then summon a big Synchro/Fusion monster from the Extra Deck
  • Recovery: Recursion via Medius the Pure, Theorealize, and draw engines (Mulcharmy Fuwalos, Maxx C, T.G. Hyper Librarian) to regain resources after disruption
  • After siding: No side deck; rely on flexible Extra Deck choices and the core engine to adapt

Why it scores here

The deck reliably opens its engine thanks to a near‑certain core starter in the opening hand and very low brick probability. Hand traps and tech cards give multiple routes to survive disruption, while draw engines and recursion keep resources flowing. High‑ATK Synchro/Fusion monsters provide strong closing power, and layered negation effects protect the board. Popularity or meta‑share does not contribute to the score; the evaluation is based on system‑wide consistency, interaction, and flexibility.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 95 P(at least one core starter in opening hand) ≈ 0.9954; almost guaranteed engine start (Inferred)
D2 Opening-Hand Quality & Brick Management 90 Full‑brick probability ≈ 0.0046, so hands are rarely dead (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to summon high‑ATK monsters like Titaniklad or Power Patron gives a strong ceiling (Inferred)
D4 Combo Floor & Median Output 55 Without recorded combos, typical starter yields modest board; median output estimated moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 85 Eight hand traps and many tech cards give multiple routes to survive disruption (Inferred)
D6 Resource Economy, Recovery & Grind 80 Draw engines (Mulcharmy Fuwalos, Maxx C, T.G. Hyper Librarian) and recursion (Medius) support resource recovery (Inferred)
D7 End-Board & Interaction Quality 75 Presence of several negation bosses (Power Patron, Crystal Wing Synchro Dragon, Baronne de Fleur) provides layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap density (0.7639 chance of at least one in 6‑card hand) and board‑breakers like The Fallen & The Virtuous enable strong going‑second play (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra‑deck includes 3100‑ATK Power Patron and 3500‑ATK Chaos Angel for offensive pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 60 Only 25.5% exact‑name purity and 21 distinct main cards reduce deck compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra deck fills 15 slots with 9 synchro, 4 fusion, 1 link, 1 xyz, offering good coverage but some redundancy (Inferred)
D12 Side Deck Adaptability 30 No side deck cards; adaptability after side‑step is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta data; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Many once‑per‑turn effects and hand‑trap chains increase execution complexity (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 71, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: Missing core cards (-2); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high engine accessibility (≈99.5% starter)
  • Low brick rate (<0.5%)
  • Rich hand‑trap and disruption suite
  • Multiple high‑ATK boss monsters
  • Strong draw and recursion engines

Weaknesses

  • Low side‑deck adaptability
  • Missing some core Elfnote monsters reduces synergy
  • Deck spread across many archetypes lowers compactness
  • Complexity from many once‑per‑turn effects

Critical choke points

  • Absence of Elfnote Seraphim Strelitzia (key synchro engine)
  • Reliance on center‑zone monster; if removed, many effects lose value
  • No side deck to address specific matchups
Priority Remove Add Reason
1 Crossout Designator Adds a flexible hand‑trap that can shut down opponent's extra‑deck summons
2 Evenly Matched Provides a post‑side board‑break option against aggressive decks
3 Twin Twisters Improves backrow removal and helps against spell‑heavy decks

Evidence & confidence

  • Verified: Legality status Legal; Main deck count 40, extra deck count 15, side deck count 0
  • Inferred: Core starter probability 0.9954; Full‑brick probability 0.0046; Hand‑trap group probability 0.7639 for going‑second; Presence of high‑ATK extra‑deck monsters; Archetype purity 25.5%; Draw engines (Mulcharmy Fuwalos, Maxx C, T.G. Hyper Librarian); Multiple negation bosses; Side‑deck absence reduces adaptability
  • Provisional: Matchup coverage and meta fit lack tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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