X-Saber Deck #734151 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 07/20/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
36± 12/ 100
Power Score
Structural 53
Reliability 40
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±12 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Control / attrition via hand traps, board disruption, and incremental X‑Saber summons; Search‑driven beatdown using Radiant Typhoon and Zoodiac engines
  • Turn 1 (going first): Open with hand traps (Ash Blossom, Infinite Impermanence, Maxx "C") and draw/search effects to stall, then establish X‑Saber field pieces.
  • Turn 2 (going second): Use the six‑card hand to drop hand traps, break opponent board with Forbidden Droplet/Removal, and summon high‑ATK X‑Saber or Zoodiac monsters for pressure.
  • Recovery: Recursion via Radiant Typhoon chants, Gottoms' Second Call, and draw power (Radiant Typhoon Vision, Forbidden Droplet) to rebuild after disruption.
  • After siding: No side deck – relies on in‑deck resources and flexible hand‑trap play.

Why it scores here

The deck leans on a dense suite of hand traps and search effects to control the pace and stay resilient to disruption, allowing it to open a functional plan in most games. Its engine is moderately consistent, with a 92 % chance to have at least one core piece in the opening hand, but many overlapping tech cards raise brick risk. Interaction quality is solid thanks to numerous negation and removal options, yet the lack of a side deck and the illegal copy limits heavily hamper adaptability and tournament reliability, forcing the overall score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core group (23 cards) appears in opening hand with P≈0.92, giving strong starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 55 High count of 3‑copy techs and many overlapping special‑summon conditions raise brick probability (~8 %) (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combo boards; theoretical maximum relies on stacking X‑Saber pellina + Bruno + Faultroll (Inferred)
D4 Combo Floor & Median Output 40 Typical play without optimal combos yields modest boards; median power estimated around 40 (Inferred)
D5 Interruption Resilience & Route Redundancy 65 9 hand‑trap cards plus 12 negation tags provide redundancy against disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw engines (Radiant Typhoon Vision, Forbidden Droplet) offset banish costs of Emergency Teleport etc. (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density high (12 negations, 18 removals, 9 hand traps) indicating layered board control (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going‑second hand size improves trap presence, but no dedicated board‑breaker limits breaking power (Inferred)
D9 Offensive Pressure & Closing Power 55 Highest ATK monsters (Faultroll 2400, X‑Saber Gottoms 2600) give moderate closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Only 12 % exact‑name archetype purity; many off‑archetype cards dilute efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra deck filled (15 slots) but missing several staple X‑Saber/Zoodiac Xyzes reduces coverage (Inferred)
D12 Side Deck Adaptability 20 Side deck count is zero, eliminating post‑side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament or meta‑share data; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 Complex decision tree with many limited/forbidden cards lowers pilot tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 53, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal deck penalty (-15). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) - 15 (Illegal deck penalty)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand‑trap suite and negation options
  • High draw/search engine to recover resources

Weaknesses

  • Illegal list with over‑copy violations and a Forbidden card
  • No side deck limits post‑side adaptability
  • Low archetype purity and many off‑archetype cards increase brick risk

Critical choke points

  • Reliance on limited copies of Emergency Teleport and Zoodiac Ratpier
  • Missing core X‑Saber extra‑deck pieces (M‑X‑Saber Invoker, X‑Saber Gottoms)
Priority Remove Add Reason
1 Emergency Teleport (3 copies, over limit) Legal alternative such as "Twin Twisters" or another Level‑3 Psychic special‑summon Bring deck into legal range and avoid illegal penalty
2 Zoodiac Ratpier (3 copies, over limit) Legal Zoodiac staple like "Zoodiac Whip" (2 copies) Fix copy limit and maintain Zoodiac engine
3 Zoodiac Broadbull (Forbidden) Replace with a legal X‑Saber or Zoodiac Xyz monster Eliminate Forbidden card to make deck legal
4 None (side deck empty) Add 3 copies of "Droll & Lock Bird" and 2 copies of "Evenly Matched" for better match‑up tools Introduce side adaptability for common meta threats

Evidence & confidence

  • Verified: legality.violations list; dimension d12 side deck count
  • Inferred: probabilities core group P≈0.92; copy histogram brick estimate; hand trap and negation counts; draw engine assessment; extra deck coverage gaps
  • Provisional: matchup format fit lacking tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

X-Saber

X-Saber Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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