X-Saber Deck #734151 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 07/20/2026
Main Deck (60)
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- Radiant Typhoon Eldam x1
- Radiant Typhoon Swen x3
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- XX-Saber Faultroll x3
- XX-Saber Garsem x2
- XX-Saber Ragigura x1
- Zoodiac Ratpier x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x1
- X-Saber Bruno x3
- X-Saber Pellina x3
- Called by the Grave x1
- Crossout Designator x1
- Emergency Teleport x3
- Fire Formation - Tenki x2
- Forbidden Droplet x3
- Gottoms' Second Call x1
- Mystical Space Typhoon x2
- Radiant Typhoon Chant x3
- Radiant Typhoon Vision x3
- Saber Combination x1
- Triple Tactics Talent x1
- Zoodiac Barrage x3
- Infinite Impermanence x1
- Radiant Typhoon Mandate x1
Extra Deck (15)
- Radiant Typhoon Varuroon, the Marine Eidolon x1
- S:P Little Knight x1
- Baronne de Fleur x1
- Naturia Beast x1
- X-Saber Gottoms x1
- XX-Saber Gottoms x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- M-X-Saber Invoker x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Zoodiac Boarbow x1
- Zoodiac Broadbull x1
- Zoodiac Chakanine x1
- Zoodiac Drident x1
- Zoodiac Tigermortar x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±12 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Control / attrition via hand traps, board disruption, and incremental X‑Saber summons; Search‑driven beatdown using Radiant Typhoon and Zoodiac engines
- Turn 1 (going first): Open with hand traps (Ash Blossom, Infinite Impermanence, Maxx "C") and draw/search effects to stall, then establish X‑Saber field pieces.
- Turn 2 (going second): Use the six‑card hand to drop hand traps, break opponent board with Forbidden Droplet/Removal, and summon high‑ATK X‑Saber or Zoodiac monsters for pressure.
- Recovery: Recursion via Radiant Typhoon chants, Gottoms' Second Call, and draw power (Radiant Typhoon Vision, Forbidden Droplet) to rebuild after disruption.
- After siding: No side deck – relies on in‑deck resources and flexible hand‑trap play.
Why it scores here
The deck leans on a dense suite of hand traps and search effects to control the pace and stay resilient to disruption, allowing it to open a functional plan in most games. Its engine is moderately consistent, with a 92 % chance to have at least one core piece in the opening hand, but many overlapping tech cards raise brick risk. Interaction quality is solid thanks to numerous negation and removal options, yet the lack of a side deck and the illegal copy limits heavily hamper adaptability and tournament reliability, forcing the overall score down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core group (23 cards) appears in opening hand with P≈0.92, giving strong starter reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | High count of 3‑copy techs and many overlapping special‑summon conditions raise brick probability (~8 %) (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combo boards; theoretical maximum relies on stacking X‑Saber pellina + Bruno + Faultroll (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Typical play without optimal combos yields modest boards; median power estimated around 40 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | 9 hand‑trap cards plus 12 negation tags provide redundancy against disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw engines (Radiant Typhoon Vision, Forbidden Droplet) offset banish costs of Emergency Teleport etc. (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density high (12 negations, 18 removals, 9 hand traps) indicating layered board control (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going‑second hand size improves trap presence, but no dedicated board‑breaker limits breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Highest ATK monsters (Faultroll 2400, X‑Saber Gottoms 2600) give moderate closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Only 12 % exact‑name archetype purity; many off‑archetype cards dilute efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra deck filled (15 slots) but missing several staple X‑Saber/Zoodiac Xyzes reduces coverage (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck count is zero, eliminating post‑side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament or meta‑share data; matchup fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex decision tree with many limited/forbidden cards lowers pilot tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 53, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal deck penalty (-15). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) - 15 (Illegal deck penalty)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong hand‑trap suite and negation options
- High draw/search engine to recover resources
Weaknesses
- Illegal list with over‑copy violations and a Forbidden card
- No side deck limits post‑side adaptability
- Low archetype purity and many off‑archetype cards increase brick risk
Critical choke points
- Reliance on limited copies of Emergency Teleport and Zoodiac Ratpier
- Missing core X‑Saber extra‑deck pieces (M‑X‑Saber Invoker, X‑Saber Gottoms)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Emergency Teleport (3 copies, over limit) | Legal alternative such as "Twin Twisters" or another Level‑3 Psychic special‑summon | Bring deck into legal range and avoid illegal penalty |
| 2 | Zoodiac Ratpier (3 copies, over limit) | Legal Zoodiac staple like "Zoodiac Whip" (2 copies) | Fix copy limit and maintain Zoodiac engine |
| 3 | Zoodiac Broadbull (Forbidden) | Replace with a legal X‑Saber or Zoodiac Xyz monster | Eliminate Forbidden card to make deck legal |
| 4 | None (side deck empty) | Add 3 copies of "Droll & Lock Bird" and 2 copies of "Evenly Matched" for better match‑up tools | Introduce side adaptability for common meta threats |
Evidence & confidence
- Verified: legality.violations list; dimension d12 side deck count
- Inferred: probabilities core group P≈0.92; copy histogram brick estimate; hand trap and negation counts; draw engine assessment; extra deck coverage gaps
- Provisional: matchup format fit lacking tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





