D/D/D Deck #734089 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. D/D Savant Kepler x3, Dark Contract with the Gate x3, Dark Ruler No More x3 - Skill: D/D Secondment. Created Jul 19, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/19/2026
D/D Secondment
Main Deck (30)
- D/D Necro Slime x1
- D/D Swirl Slime x2
- The Winged Dragon of Ra - Sphere Mode x2
- D/D Dog x1
- D/D Gryphon x2
- D/D Savant Copernicus x2
- D/D Savant Kepler x3
- D/D Scale Surveyor x1
- D/D/D Destiny King Zero Laplace x1
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D Orthros x2
- Dark Contract with the Gate x3
- Dark Contract with the Swamp King x1
- Dark Ruler No More x3
- Forbidden Droplet x3
- D/D/D Headhunt x1
- Dark Contract with the Witch x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 69/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 70.4 |
| Going First | 70 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: OTK via high‑ATK D/D/D monsters and board control; Control through mass negation and removal
- Turn 1 (going first): Open with D/D Savant Kepler or D/D Swirl Slime to start a Fusion or Pendulum engine, then summon a high‑ATK boss monster
- Turn 2 (going second): Use Forbidden Droplet or Dark Ruler No More to cripple opponent, then launch the combo on turn 2
- Recovery: Utilize Dark Contract with the Gate search, D/D Scale Surveyor pendulum placement, and self‑damage recovery effects to rebuild after disruption
- After siding: No side deck; rely on flexible extra‑deck summons and remaining hand resources
Why it scores here
The deck reliably opens its engine thanks to an almost guaranteed core starter in the opening hand, and it can convert that into a high‑damage board using multiple Fusion, Xyz and Link bosses. Its many negation and removal spells give it solid resilience against disruption, while self‑damage recovery and search effects keep resources flowing. However, the lack of a side deck, high complexity, and moderate brick risk keep the overall power from reaching the top tier.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 90 | P(≥1 core starter in opening 5) ≈ 0.9999, giving near‑certain engine start (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Core group makes up 23 of 30 cards, but 39 off‑archetype copies raise brick risk; estimated brick rate moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 80 | High‑ATK Fusion/Link bosses and multiple summon routes give a strong ceiling, inferred from card effects (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Reliance on several sequential steps lowers typical output; median power inferred as modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple negation spells and alternative summon paths provide redundancy against disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Self‑damage recovery and search effects offset costs, but overall economy is only average (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 13 cards with negation text and 15 removal cards create dense interaction layer (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | No dedicated hand traps; going‑second pressure relies on spells like Forbidden Droplet, giving moderate board‑breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Boss monsters such as Ra‑Sphere and Abyss King Gilgamesh deliver high closing damage (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 30‑card main deck with 17 distinct cards is compact but includes many off‑archetype staples, reducing efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra deck uses 9 slots covering Fusion, Synchro, Xyz, Link, showing good coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty, limiting post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 55 | No tournament data; D/D/D is known strong in Duel‑Links but cannot be quantified (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Complex multi‑step combos and pendulum scale management lower error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 70.4, Going First ≈ 70, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near‑certain engine start
- High‑damage boss monsters
- Rich interaction suite (negation & removal)
- Multiple extra‑deck summon routes
Weaknesses
- No side deck for matchup specific tech
- High combo complexity reduces pilotability
- Moderate brick risk from many off‑archetype cards
- Reliance on pendulum scale management
Critical choke points
- Having a Pendulum starter (Kepler/Copernicus) in opening hand
- Access to D/D Swirl Slime for Fusion
- Proper placement of D/D Scale Surveyor to set scales
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype filler cards (e.g., generic spells) | Effect Veiler as a hand trap | Improves early disruption and reduces brick risk |
| 2 | None | A small side deck with anti‑control tech (e.g., Cosmic Cyclone) | Adds post‑side adaptability against decks with heavy backrow |
Evidence & confidence
- Verified: Legality status = Legal; Card copy limits match banlist; Hypergeometric probabilities provided
- Inferred: Engine accessibility score based on P≈0.9999; Brick risk estimate from off‑archetype copy count; Combo ceiling and floor inferred from card effects; Resilience inferred from multiple negation cards; Resource economy inferred from self‑damage and search effects; Interaction density inferred from role_hint_tags counts; Going‑second board breaking inferred from spell suite; Closing power inferred from boss ATK values; Main deck efficiency inferred from distinct count and off‑archetype ratio; Extra deck coverage inferred from breakdown; Side deck adaptability inferred from empty side; Pilotability inferred from combo complexity; Primary/secondary strategy classification
- Provisional: Matchup coverage score due to lack of tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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