Branded Deck #733809 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 07/17/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
67± 5/ 100
Power Score
Structural 67
Reliability 65
Going First 68
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 67/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 66.95
Going First 68
Going Second 70
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion board built with Branded Fusion / Super Polymerization using Fallen of Albaz material; Control the opponent with hand traps and disruption while assembling the board
  • Turn 1 (going first): Open with Branded Opening or Branded Fusion to place a Level 8 Fusion monster, then protect with hand traps
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll, Maxx C) to negate opponent plays, then launch a Fusion turn on turn 2 or 3
  • Recovery: If the engine is disrupted, recycle material via Nadir Servant, Fallen of the White Dragon, or searchers like Branded in High Spirits
  • After siding: No side deck; rely on flexible Extra Deck summons to adapt after the opponent's side changes

Why it scores here

The deck reliably opens its Branded engine – a 98.7 % chance to have a core starter in the opening hand – and can quickly bring out a high‑ATK Fusion monster. It converts that engine into pressure with multiple boss Fusion monsters and layered interaction such as Branded Retribution and Forbidden Droplet. Hand traps and draw sources give it resilience after disruption, though the lack of a side deck and self‑restrictions on extra‑deck summons raise brick risk and error tolerance. Scores reflect the system’s consistency, median output, and interaction rather than archetype popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 Core group P(at least one) ≈ 0.987 ⇒ engine almost always live (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Presence of self‑restriction cards (Nadir Servant, Fallen of White Dragon) creates modest brick risk (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to Fusion Summon 3000‑ATK monsters in one turn yields high ceiling (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards; median output inferred from typical Fusion line (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple alternate starters (Branded Fusion, Super Polymerization, Fallen cards) give redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 70 Mulcharmy Fuwalos and hand‑trap draw engines support resource recovery (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density from Branded Retribution, Forbidden Droplet, Rindbrumm etc. (Inferred)
D8 Going-Second & Board-Breaking Power 65 6 hand‑traps (Ash, Droll, Maxx C) give solid going‑second board‑break potential (Inferred)
D9 Offensive Pressure & Closing Power 75 Fusion bosses up to 3000 ATK and multiple removal effects provide closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 60 23 distinct main cards for 40 slots → moderate compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15‑slot Extra Deck filled with 14 Fusion monsters, coverage decent (Inferred)
D12 Side Deck Adaptability 30 Side deck empty → low adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament data; Branded meta‑share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Complex sequence of searches, restrictions, and hand‑trap timing lowers error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66.95, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: No side deck (-2); Self‑brick potential from extra‑deck restrictions (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to have a core Branded starter
  • Access to multiple 3000‑ATK Fusion bosses
  • Rich suite of hand traps and draw engines for disruption and recovery

Weaknesses

  • No side deck limits post‑side adaptability
  • Self‑brick risk from cards that restrict Extra Deck summons
  • Play complexity creates higher error tolerance requirement

Critical choke points

  • Dependence on Branded Fusion / Branded Opening to launch the engine
  • Limited non‑Fusion plays if the engine is negated early
Priority Remove Add Reason
1 Nadir Servant Twin Twisters Reduces self‑brick and adds extra board‑break against backrow

Evidence & confidence

  • Verified: Legality status is Legal; Side deck count is 0
  • Inferred: Core starter probability 0.987 from hypergeometric data; Brick risk from self‑restriction cards; Engine redundancy from multiple Fusion starters; Resource recovery via Mulcharmy Fuwalos and hand‑trap draw; Interaction density from Branded Retribution and Forbidden Droplet; Going‑second pressure from 6 hand traps; Closing power from high‑ATK Fusion monsters; Main‑deck efficiency based on distinct count; Extra‑deck coverage from 14 Fusion monsters
  • Provisional: Matchup coverage and meta fit lack tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Branded

Branded Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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