Dark Magician Deck #733792 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Magician's Rod x3, Magicians' Souls x3, Primite Dragon Ether Beryl x3. Created Jul 17, 2026 by YGO Mod.

Deck Dark Magician Master Duel

Created by: YGO Mod (20517634)

Created On: 07/17/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 22, 2026
53± 5/ 100
Power Score
Structural 58
Reliability 55
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control with Dark Magician engine and protected board; Midrange damage via high‑ATK fusion monsters
  • Turn 1 (going first): Search Dark Magician or key spells with Magician’s Rod, Dark Magical Circle or Magicians’ Souls, then protect with Eternal Soul and summon a powerful fusion (e.g., Red‑Eyes Dark Dragoon)
  • Turn 2 (going second): Use hand traps (Ash Blossom) and board‑breakers (Red‑Eyes Dark Dragoon, Primite Scream) to respond, then establish Dark Magician board
  • Recovery: Draw engines (Magicians’ Souls, Eternal Soul) and recursion via banish effects restore resources after disruption
  • After siding: Rely on flexible extra‑deck summons; no side‑deck plan

Why it scores here

The deck reliably opens by searching a Dark Magician or a key spell with Magician’s Rod, Dark Magical Circle, or Magicians’ Souls, giving a ~70% chance to get a starter. It can convert that starter into a protected board using Eternal Soul and high‑ATK fusion monsters such as Red‑Eyes Dark Dragoon or The Dark Magicians, providing solid pressure. Multiple draw and recursion loops (Magicians’ Souls, Eternal Soul, Dark Magical Circle) let it survive disruption, though a ~30% brick rate and lack of a side deck limit consistency. Overall the system scores moderate on consistency and interaction but is hampered by filler cards and high complexity, yielding a final contextual power around 53.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core starter in opening 5) ≈ 0.69; 3‑copy key cards like Magician’s Rod at 0.30 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Full‑brick proxy ≈30% (no core in hand) and many off‑archetype cards lower consistency (Inferred)
D3 Combo Conversion & Ceiling 65 Potential best line: Super Polymerization → Dark Magician the Dragon Knight → Eternal Soul protection → high‑ATK fusion (Inferred)
D4 Combo Floor & Median Output 50 Typical starter yields modest board; without combo data median output estimated ~50 (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple redundant lines (Magicians’ Souls draw, Eternal Soul protection, hand traps) give decent resilience (Inferred)
D6 Resource Economy, Recovery & Grind 70 Draw engines (Magicians’ Souls, Eternal Soul, Dark Magical Circle) and recursion via banish give good resource economy (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density includes 7 hand‑traps, 7 negations, and removal cards like Red‑Eyes Dark Dragoon (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going‑second hand trap chance 25%; board‑breakers like Red‑Eyes Dark Dragoon present but limited (Inferred)
D9 Offensive Pressure & Closing Power 70 Top fusion monsters reach 3000 ATK, providing strong closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 40 45‑card main deck with only 28% archetype purity, many filler cards reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15‑card extra deck mixes DM fusions with unrelated fusions; coverage moderate (Inferred)
D12 Side Deck Adaptability 30 No side deck, no post‑side plan (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex multi‑step engine and many tech cards raise error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: High brick rate (-2); No side deck (-1); Low archetype purity (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong protection via Eternal Soul
  • Multiple draw and recursion engines
  • High‑ATK fusion options for pressure

Weaknesses

  • High brick probability (~30%)
  • Low archetype purity and many filler cards
  • No side deck for matchup adaptation

Critical choke points

  • Reliance on drawing a Dark Magician starter
  • Limited hand‑trap coverage
Priority Remove Add Reason
1 Some off‑archetype filler spells Additional hand traps (e.g., Infinite Impermanence) or a small side deck Reduce brick rate and improve matchup flexibility

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts resolved for all cards
  • Inferred: P(at least one core starter in opening 5) ≈ 0.69; Full‑brick proxy ≈30%; Potential best line using Super Polymerization and Dark Magician the Dragon Knight; Median output estimated ~50 without combo data; Redundant draw and protection lines give resilience; Draw engines and recursion improve resource economy; Interaction density includes multiple hand traps and removal cards; Going‑second hand trap chance 25%; Top fusion monsters reach 3000 ATK; Low archetype purity reduces deck efficiency; Extra deck mixes core and unrelated fusions; No side deck present; Complex engine raises error tolerance
  • Provisional: Meta power is provisional due to lack of tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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