Power Patron Deck #733702 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Jul 16, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 07/16/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
58± 8/ 100
Power Score
Structural 61
Reliability 54
Going First 68
Going Second 64

Power Patron — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 68
Going Second 64
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro combo into multi-negate boards (Junora, Ruddy Rose, Crystal Wing) via Elfnote/Mulcharmy engines; Going-second removal and board break with hand traps and field interaction
  • Turn 1 (going first): Open an Elfnote starter (Lucina, Regina, Tinia, Fortuna) or Mulcharmy to establish a Synchro line; tutor into board via searchers; end on 1–2 negates and field control
  • Turn 2 (going second): Discard hand traps (Ash, Ghost Belle, Veiler, Ogre) to answer opponent setups; use removal options (Illusion Gate, Lightning Storm, Harpie's Feather Duster) to clear boards; pivot into Synchro if clearing succeeds
  • Recovery: Recursion via Bystial Magnamhut and GY looping with Elfnote recursion; Fydraulis Harmonia as interruption tech; draw engines (Pot of Sloth, Mulcharmy effects, Junoldo pendulum) to refill
  • After siding: No sideboard supplied; structural deck remains unchanged post-game

Why it scores here

This Power Patron deck opens a functional engine ~85% of the time via Elfnote + Mulcharmy starters, converting into multi-negate Synchro boards through a well-stocked Extra Deck. Median output is modest—typically 1–2 layered interactions rather than excessive negation—and the deck lacks sideboard construction for best-of-3. Hand-trap density and going-second tools provide real interaction, but single-point-of-failure lines and moderate recursion hold it back from higher scores. Popularity and archetype meta-share did not contribute to the score; the deck is evaluated on system cohesion, consistency floor, and realistic combo output.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core group P(≥1 in hand 5) ≈ 0.86; 17 Elfnote/Mulcharmy copies; 10/12 core cards present (missing Jupiter, Junora). (Inferred)
D2 Opening-Hand Quality & Brick Management 58 55-card main risks brick via Pot of Sloth (situational), Fydraulis Harmonia (conditional hand-trap), and over-saturation of Level 6 Spellcasters; copy histogram heavily 3-ofs (10 copies) mitigates but does not eliminate redundancy. (Inferred)
D3 Combo Conversion & Ceiling 68 No combo evidence supplied; text-inferred ceiling: Junora (negate all opponent face-ups) + Ruddy Rose (board wipe if synced with Rose Dragon) + Stardust (destruction negate) = 2–3 layered lines; realistic start-to-board ~3–4 summons. (Inferred)
D4 Combo Floor & Median Output 54 Median inferred from starter diversity: Elfnote Regina auto-summons a second Elfnote; Mulcharmy Fuwalos/Purulia trigger on empty field; Lucina tutors; Regina + Lucina + Tinia = 3 independent paths but each typically ends on 1 Synchro + 1–2 hand-trap resources, not explosive. (Inferred)
D5 Interruption Resilience & Route Redundancy 56 Two-card recursive loops exist (Bystial → search from GY; Elfnote recursion via Rhapsodia); Fydraulis reveals up to 6 Synchro in response to opponent effect; lacks hard second-line redundancy if first Synchro negated on opponent's turn. (Inferred)
D6 Resource Economy, Recovery & Grind 62 Pot of Sloth draws based on opponent field (situational net gain); Mulcharmy effects trigger on opponent summons; Junoldo pendulum draws 2 on PP Special Summon; modest grind—deck regenerates 1–2 cards mid-game but does not refill aggressively. (Inferred)
D7 End-Board & Interaction Quality 68 End-board typically 1–2 Synchro negates (Junora negates, Crystal Wing negates + destroys, Stardust destruction negate); Fydraulis interaction density via hand reveal; interaction is layered but not overwhelming. (Inferred)
D8 Going-Second & Board-Breaking Power 64 12 hand-traps (Ash, Ghost Belle, Veiler, Ogre, Droll, Bystial quick-summon); Lightning Storm, Harpie's Feather Duster, Illusion Gate for board break; realistic T2 clear into T3 Synchro summon path present. (Inferred)
D9 Offensive Pressure & Closing Power 52 Synchro ATK spread: Junora 3100, Ruddy Rose 3200, Chaos Angel 3500, Crystal Wing 3000; no piercing, no direct-damage tutor; closing power relies on clean board and grind, not explosive lethal. (Verified)
D10 Main Deck Efficiency & Flexibility 60 55 main, 28 distinct; 10 copies at 3-of (saturation); 7 at 2-of (flexibility); 11 at 1-of (tech); compactness within bounds, but heavy Spellcaster/Tuner ratio constrains normal summon options. (Verified)
D11 Extra Deck Efficiency & Coverage 72 15 Extra, all Synchro; 14/15 slots dedicated; Junora, Ruddy Rose, Crystal Wing, Stardust, Chaos Angel form core negation suite; Enigmaster Packbit, Black Rose Dragon, Golden Cloud Beast provide utility; coverage solid for archetype. (Verified)
D12 Side Deck Adaptability 0 Zero sideboard; evaluation capped at theoretical structural score without post-game adaptation data. (Verified)
D13 Matchup Coverage & Format Fit 55 No tournament link supplied; archetype meta-share unknown; 83% core-card inclusion suggests alignment with archetype standard but format fit is Provisional without dated meta sample. (Provisional)
D14 Pilotability & Error Tolerance 52 Combo chains are moderate complexity (3–5 summons typical); decision tree at T1 is narrow (open starter → tutor → synchro); piloting error risk is moderate; does not demand frame-perfect play but does demand sequencing discipline. (Inferred)

How the score was computed

Strategy profile: 0.70 Combo + 0.30 Midrange. Structural ≈ 61, Going First ≈ 68, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: No sideboard (-3); Missing core cards (-2); Deck compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no sideboard data)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ 0.68 · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Elfnote + Mulcharmy engine with ~86% T1 starter probability
  • 15-card Synchro Extra Deck provides multi-layered negation (Junora, Crystal Wing, Stardust, Ruddy Rose)
  • 12 hand-traps (Ash, Ghost Belle, Veiler, Ogre, Droll) enable competitive going-second play
  • Fydraulis Harmonia as unique interruption tech via hand reveal and level-scaling Synchro
  • Recursive loops via Bystial and Elfnote recursion support mid-game recovery
  • Efficient main-deck packing with balanced tuner/non-tuner ratio for Synchro access

Weaknesses

  • No sideboard; best-of-3 format presents zero adaptive capacity
  • Missing core cards (Jupiter, Junora) vs. archetype standard reduce combo ceiling by ~8–10%
  • Median combo output is 1–2 negates, not explosive; high-interaction decks can out-grind this list
  • Pot of Sloth situational draw; Fydraulis conditional reveal; both can clog hand without opponent field
  • Over-saturation of Level 6 Spellcasters creates hand redundancy and brick risk on high-copy hands
  • Closing power weak; no piercing, no OTK lines; reliant on board control and multi-turn grind

Critical choke points

  • T1 opener is single-threaded through Elfnote core; if Lucina/Regina/Tinia negated on setup, line collapses into modest 1-Synchro board
  • Fydraulis reveals hand and is a one-of; if removed before activation, backup interruption severely limited
  • Mulcharmy Fuwalos/Purulia require empty field to activate; incorrect sequencing leaves them dead
  • Extra Deck is Synchro-only with no non-Synchro flex slots; non-Synchro-centric opponents exploit this limitation
  • Pot of Sloth only triggers when opponent controls cards; weak on empty opponent field
Priority Remove Add Reason
1 0 cards from sideboard Construct a 15-card sideboard (e.g., 3 Macro Cosmos, 2 D-Barrier, 2 Lancea, 2 Rivalry, 2 Proclamation, 2 Swordsoul Grandmaster, 1 Kashtira Fenrir, 1 additional tech) Zero sideboard eliminates post-game adaptation; deck loses ~4–6 points in best-of-3 format. Side deck must target mirror-match (Droll lock, Fenrir recursion break) and common meta threats.
2 Junoldo the Shadespirit Power Patron (1 copy) Jupiter the Power Patron of Destruction (1 copy) Jupiter is archetype-standard at 54% inclusion; adds tutor consistency and Level 10 Synchro support. Junoldo pendulum effect is niche; Jupiter's searcher utility aligns better with engine.
3 Pot of Sloth (1 copy) Mulcharmy Milling engine card or conditional draw (e.g., Greed Scroll if legal, or additional hand-trap for consistency) Pot of Sloth is inconsistent (requires opponent field); swapping for reliable draw or tutor improves T1 consistency and reduces brick rate.

Evidence & confidence

  • Verified: Legality: Legal, 55 main / 15 extra / 0 side; Card text from resolution field for all 43 distinct cards; Banlist status: 8 Limited/Semi-Limited, all within legal copies; Extra Deck composition: 15 Synchro, 0 other types; Archetype core present: 10 of 12 core cards per usage_statistics (83.3%)
  • Observed: Usage statistics: Mulcharmy Fuwalos 100% inclusion, Ash Blossom 91%, Droll 89%, Portal Terminus 86%; Copy histogram: 10 cards at 3-of, 7 at 2-of, 11 at 1-of
  • Inferred: Engine accessibility: P(≥1 core starter in hand 5) ≈ 0.86 via hypergeometric from archetype_core_group; Brick rate: ~14% estimated from non-starter, over-saturated Level 6 Spellcasters; Combo ceiling: Junora (negate all) + Ruddy Rose (board wipe) + Stardust (destruction negate) inferred from card text; Combo median: 1–2 negates per T1 line, inferred from starter diversity (Regina auto-extends, Lucina tunes); Going-second resilience: 12 hand-traps present; realistic coverage of ~60–70% of meta decks; Pilotability: 3–5 summon chains typical; moderate decision density; Closing power: Synchro ATK 3000–3500 range; grind-dependent, not explosive
  • Provisional: Meta Power: null (no dated metagame sample supplied); Format fit: Archetype meta-share unknown; core-card alignment suggests viability but cannot confirm without tournament context; Best-of-3 reliability: severely penalized by zero sideboard; post-side performance is theoretical
  • Data gaps: No combos supplied in evidence; all combo floor/median/ceiling analysis is text-inferred No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) exists in YGOVN; meta power is Provisional No sideboard supplied; best-of-3 evaluation limited to theoretical structural score No dated metagame sample; Meta Power remains null and Final Contextual Power uses only Structural + TournamentReliability No guide snippets; strategic intent inferred from card text and composition

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