Blitzclique Deck #733596 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Jul 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Main Deck (55)
- Crackle Blitzclique x3
- Emi Blitzclique x1
- Grain Blitzclique x3
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Planet Pathfinder x1
- Surge Blitzclique x3
- Thunderclap Monk x3
- Whisker Blitzclique x3
- Ghost Ogre & Snow Rabbit x1
- Blitzclique - Breakaway x3
- Blitzclique - Steppleader x1
- Cosmic Cyclone x3
- Hideout in the Sky, Coulomb x3
- Seventh Tachyon x3
- Blitzclique Alternator x2
- Blitzclique Return Stroke x1
- Non-Fusion Area x3
- Stygian Dirge x3
- The Eye of Truth x3
- Waking the Dragon x3
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 69/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 70.5 |
| Going First | 68 |
| Going Second | 73 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Thunder monster swarm leading to high‑ATK XYZ/Fusion finish; Board control via negation and mass removal
- Turn 1 (going first): Use Surge Blitzclique or Breakaway to destroy a card and Special Summon a Thunder monster, then set up for an XYZ summon.
- Turn 2 (going second): Play Ghost Ogre hand trap, activate Cosmic Cyclone or Non‑Fusion Area to break opponent board, then swarm Thunder monsters and summon a boss monster.
- Recovery: Mulcharmy draw engines (Fuwalos, Purulia) and Breakaway recycling bring back resources after disruption.
- After siding: Rely on extra‑deck boss summons; no side deck present.
Why it scores here
The deck reliably opens with a core Blitzclique starter in almost every hand, allowing it to quickly swarm Thunder monsters and access its extra‑deck engines. Its many independent starters and built‑in negation give good resilience to disruption, while draw engines and recycle effects support resource recovery. Strong end‑board interaction comes from multiple XYZ/Fusion negators and board‑wipes, but the large off‑archetype main deck and lack of a side deck reduce efficiency and adaptability. Complexity and many quick‑effect chains lower pilotability, keeping the overall score moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 95 | P(at least one core card in opening 5) = 0.9811, giving near‑certain starter access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Full‑brick chance is only 1.9% and hand contains many searchers, so opening hands are usually functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential to field multiple Thunder monsters and summon high‑ATK XYZ/Fusion like Blue‑Eyes Ultimate Dragon gives a high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Without recorded boards the typical starter yields a modest board of 2–3 monsters, indicating a median output around 55 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Multiple independent starters (Surge, Whisker, Grain, Crackle) and several negation cards (Thunderclap Monk, Number 106) provide good interruption resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Draw engines (Mulcharmy Fuwalos, Purulia) and recycle effects (Breakaway) supply resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Extra‑deck negators (Number 106, Number 104, Number C107) and board‑wipes (Evilswarm) give strong end‑board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 75 | Hand‑trap Ghost Ogre, Cosmic Cyclone and Non‑Fusion Area let the deck break opponent boards on turn 2 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Access to 4500‑ATK Blue‑Eyes Alternative Ultimate Dragon and 3000‑ATK Whisker enables solid closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55‑card main deck with only 28.6% archetype purity spreads resources thin, lowering efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 15 extra‑deck slots are filled with 12 XYZ and 3 Fusion, but many are situational, giving moderate coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck is present, so post‑side adaptability is limited (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta data is available, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | The deck relies on many quick‑effect chains and hand‑reveal decisions, raising error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 70.5, Going First ≈ 68, Going Second ≈ 73, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Low side deck adaptability (-4); Main deck impurity (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high engine accessibility
- Strong interaction and negation suite
- Versatile extra‑deck with multiple boss monsters
- Effective draw and recycle engines
Weaknesses
- Low main‑deck efficiency due to off‑archetype filler
- No side deck limits adaptability
- High complexity raises error tolerance
- Reliance on multiple Thunder monsters in hand
Critical choke points
- Need several Thunder monsters in hand for Whisker/Grain combos
- Surge Blitzclique is a primary starter; without it early pressure drops
- Limited hand‑trap count reduces early disruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype filler (e.g., generic spells/traps) | Additional hand traps like Ash Blossom & Joyous Spring | Improve early disruption and reduce brick risk |
| 2 | Redundant generic searchers | More Thunder‑specific searchers (e.g., Thunder Dragon Colossus) | Increase consistency of Thunder monster swarm |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts resolved; Copy counts and hypergeometric probabilities
- Inferred: Engine accessibility from core group probability; Brick estimate from full‑brick chance; Combo ceiling based on potential monster swarm; Combo floor median from typical starter size; Interruption resilience from multiple starters and negators; Resource economy from draw engines and recycle effects; Endboard interaction from extra‑deck negators and board‑wipes; Going‑second board breaking from hand trap and removal suite; Offensive closing power from boss monsters; Main deck efficiency from purity percentage; Extra deck efficiency from slot usage; Pilotability from quick‑effect chain count
- Provisional: Matchup coverage due to lack of tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





