Power Patron Deck #733554 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Main Deck (60)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x2
- DoomZ V Five - Amalthe x2
- DoomZ VII Seven - Elara x3
- DoomZ XII Zero - Drastea x2
- Droll & Lock Bird x2
- Medius the Pure x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Power Patron DoomZ x1
- Santa Claws x2
- Spell Canceller x1
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x3
- Nervedo the Shadebeast Power Patron x3
- Shade the Obscure x1
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Trap Eater x2
- Artmage Vandalism -Assault- x1
- Called by the Grave x1
- DoomZ Change x3
- DoomZ Command "A.D.R.A.S.T.E.I.A." x1
- DoomZ Command "D.O.O.M.D.U.R.G." x1
- DoomZ Raiders x1
- Illusion Gate x1
- Plundered Power Patron Plane - Vidolia x1
- Pot of Sloth x1
- Prohibited Power Patron Portal - Terminus x2
- Theorealize Past Lull x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Artmage Impasto -Recapture- x1
- Infinite Impermanence x3
Extra Deck (15)
- Artmage Non-Finito x1
- Nerva the Power Patron of Creation x1
- Beyond the Pendulum x1
- Charmer Quartet in Bloom x1
- Exceed the Pendulum x1
- Purification Power Patron x1
- S:P Little Knight x1
- Junora the Power Patron of Tuning x1
- DoomZ Break - Diactorus x1
- DoomZ XII End - Drastrius x1
- DoomZ XIII Over - Graflareio x1
- Jupiter the Power Patron of Destruction x1
- Mercurium the Living Quicksilver x1
- Number 60: Dugares the Timeless x1
- Varudras, the Final Bringer of the End Times x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.3 |
| Going First | 0 |
| Going Second | 0 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Toolbox
- Secondary strategies: Control, Midrange
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon a high‑ATK boss monster (e.g., Nerva, Jupiter, Varudras) and lock the opponent with hand traps and removal; Control the board with hand traps, draw engines and generic removal
- Turn 1 (going first): Open with a hand trap (Infinite Impermanence or Ash Blossom) and a searcher (DoomZ Change) to fetch a starter monster, then set up Pendulum scales or summon a mid‑range engine
- Turn 2 (going second): Leverage the larger 6‑card hand to activate multiple hand traps, draw engines (Mulcharmy Fuwalos, Droll & Lock Bird) and then summon a boss monster from the Extra Deck
- Recovery: Use draw engines and Droll & Lock Bird to replenish hand, then re‑search core monsters with cards like Prohibited Power Patron Portal – Terminus
- After siding: No side deck; relies on in‑deck flexibility
Why it scores here
The deck reliably opens with a hand trap and a searcher, giving about a 68% chance to have a starter in the opening hand. Its draw engines and abundant hand traps let it recover from disruption and maintain pressure, while its boss monsters provide a solid end‑game threat. However, low archetype purity, a lack of side‑deck tools, and missing key extra‑deck bosses limit consistency and flexibility, keeping the overall power moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Core group (12 copies) has P≥1 starter in 5‑card hand ≈ 0.6865 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand‑trap group P≥1 in 6‑card hand ≈ 0.7207 but many 1‑copy cards raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Potential high‑ATK bosses exist (Nerva, Jupiter, Varudras) but no recorded combo ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards supplied; median output inferred from generic engine strength (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple hand traps and draw engines give redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Draw engines (Mulcharmy Fuwalos, Purulia) and Droll & Lock Bird provide net card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density high with Infinite Impermanence, Artmage Impasto, Spell Canceller (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand‑trap density and board‑breaker cards like Illusion Gate boost going‑second power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss monsters with 3000+ ATK present but require specific setup (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Only 12% core purity; many off‑archetype cards dilute efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card Extra Deck covers many types but key bosses missing, limiting coverage (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck empty; no post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament context or meta data; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex multi‑option lines increase error tolerance difficulty (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 58.3, Going First ≈ 0, Going Second ≈ 0, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Low side deck adaptability (-4); Low archetype purity (-3); Missing key extra‑deck bosses (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High hand‑trap density for disruption
- Strong draw engines (Mulcharmy Fuwalos, Purulia, Droll & Lock Bird)
- Multiple high‑ATK boss monsters in Extra Deck
Weaknesses
- Low archetype purity; many off‑archetype cards
- No side deck limits adaptability
- Missing key extra‑deck bosses (Jupiter, Varudras)
Critical choke points
- Getting a boss monster on the field (requires specific material)
- Reliance on hand‑trap consistency for early control
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some 1‑copy generic spells | More copies of core boss monsters (e.g., Jupiter the Power Patron of Destruction) | Increase consistency of end‑game threats |
| 2 | Unused side‑deck slots (none present) | Side deck cards like Cosmic Cyclone, Twin Twisters for board‑breaker flexibility | Improve post‑side adaptability |
Evidence & confidence
- Verified: legality status; card copy limits; role hints from card data
- Inferred: engine accessibility from probabilities; brick estimate from core group; resource economy from draw engines; interaction quality from card text hints; side deck adaptability from empty side
- Provisional: matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — signals are inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied
Couldn't load the combos





