Power Patron Deck #733554 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 14, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 07/14/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Jul 30, 2026
57± 5/ 100
Power Score
Structural 58
Reliability 52
Going First 0
Going Second 0

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.3
Going First 0
Going Second 0
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Midrange
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon a high‑ATK boss monster (e.g., Nerva, Jupiter, Varudras) and lock the opponent with hand traps and removal; Control the board with hand traps, draw engines and generic removal
  • Turn 1 (going first): Open with a hand trap (Infinite Impermanence or Ash Blossom) and a searcher (DoomZ Change) to fetch a starter monster, then set up Pendulum scales or summon a mid‑range engine
  • Turn 2 (going second): Leverage the larger 6‑card hand to activate multiple hand traps, draw engines (Mulcharmy Fuwalos, Droll & Lock Bird) and then summon a boss monster from the Extra Deck
  • Recovery: Use draw engines and Droll & Lock Bird to replenish hand, then re‑search core monsters with cards like Prohibited Power Patron Portal – Terminus
  • After siding: No side deck; relies on in‑deck flexibility

Why it scores here

The deck reliably opens with a hand trap and a searcher, giving about a 68% chance to have a starter in the opening hand. Its draw engines and abundant hand traps let it recover from disruption and maintain pressure, while its boss monsters provide a solid end‑game threat. However, low archetype purity, a lack of side‑deck tools, and missing key extra‑deck bosses limit consistency and flexibility, keeping the overall power moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Core group (12 copies) has P≥1 starter in 5‑card hand ≈ 0.6865 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand‑trap group P≥1 in 6‑card hand ≈ 0.7207 but many 1‑copy cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 65 Potential high‑ATK bosses exist (Nerva, Jupiter, Varudras) but no recorded combo ceiling (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied; median output inferred from generic engine strength (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps and draw engines give redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 75 Draw engines (Mulcharmy Fuwalos, Purulia) and Droll & Lock Bird provide net card advantage (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density high with Infinite Impermanence, Artmage Impasto, Spell Canceller (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand‑trap density and board‑breaker cards like Illusion Gate boost going‑second power (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss monsters with 3000+ ATK present but require specific setup (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Only 12% core purity; many off‑archetype cards dilute efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15‑card Extra Deck covers many types but key bosses missing, limiting coverage (Inferred)
D12 Side Deck Adaptability 20 Side deck empty; no post‑side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament context or meta data; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Complex multi‑option lines increase error tolerance difficulty (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 58.3, Going First ≈ 0, Going Second ≈ 0, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Low side deck adaptability (-4); Low archetype purity (-3); Missing key extra‑deck bosses (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand‑trap density for disruption
  • Strong draw engines (Mulcharmy Fuwalos, Purulia, Droll & Lock Bird)
  • Multiple high‑ATK boss monsters in Extra Deck

Weaknesses

  • Low archetype purity; many off‑archetype cards
  • No side deck limits adaptability
  • Missing key extra‑deck bosses (Jupiter, Varudras)

Critical choke points

  • Getting a boss monster on the field (requires specific material)
  • Reliance on hand‑trap consistency for early control
Priority Remove Add Reason
1 Some 1‑copy generic spells More copies of core boss monsters (e.g., Jupiter the Power Patron of Destruction) Increase consistency of end‑game threats
2 Unused side‑deck slots (none present) Side deck cards like Cosmic Cyclone, Twin Twisters for board‑breaker flexibility Improve post‑side adaptability

Evidence & confidence

  • Verified: legality status; card copy limits; role hints from card data
  • Inferred: engine accessibility from probabilities; brick estimate from core group; resource economy from draw engines; interaction quality from card text hints; side deck adaptability from empty side
  • Provisional: matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — signals are inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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