Fairy Tail Deck #733477 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Aleister the Reminiscent x3, Fairy Tail - Luna x3, Mulcharmy Fuwalos x3. Created Jul 14, 2026 by YGO Mod.

Deck Fairy Tail TCG

Created by: YGO Mod (20517634)

Created On: 07/14/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
64± 5/ 100
Power Score
Structural 65
Reliability 60
Going First 60
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 60 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Control the board with hand traps and later win with high‑ATK Fairy Tail or Invoked Fusion monsters; Resource generation and recursion to out‑resource the opponent
  • Turn 1 (going first): Set up hand traps (Infinite Impermanence, Droll & Lock Bird), search key engine pieces (Ash Blossom, Triple Tactics Thrust), and activate draw engines (Mulcharmy Fuwalos, Pot of Sloth) to enable Super Polymerization or Instant Fusion on turn 2
  • Turn 2 (going second): Use hand traps to disrupt opponent, then summon Fusion/Link monsters with Super Polymerization, Instant Fusion, or Invoked engine while protecting the board with Forbidden Crown and Forbidden Crown‑style effects
  • Recovery: Draw engines (Mulcharmy Fuwalos, Mulcharmy Purulia, Santa Claws) and recursion cards (Once Upon a Fairy Tail, Forbidden Crown) rebuild resources after disruption
  • After siding: No side deck; rely on flexible hand options and extra‑deck versatility to adapt after side swaps

Why it scores here

The deck reliably opens with a strong hand‑trap suite and multiple draw engines, giving a >96% chance to have a starter piece in the opening hand. It can convert that starter into board presence using Super Polymerization or Instant Fusion, and the many negation cards protect the board against disruption. Resource recovery is solid thanks to Mulcharmy draw effects and Droll & Lock Bird, while the extra deck offers versatile Fusion/Link options. However, the main deck is large and low‑purity, there is no side deck, and the combo lines are complex, which limits consistency and raises the brick risk.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 92 P(at least one core starter in opening 5) ≈ 0.96; high starter density (Inferred)
D2 Opening-Hand Quality & Brick Management 85 Full‑brick estimate 0.0369; many hand‑traps and draw engines reduce dead hands (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combo boards; potential ceiling from Super Polymerization + Fusion monsters (Inferred)
D4 Combo Floor & Median Output 55 No median data; typical play relies on hand‑traps and draw engines rather than long combos (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent hand‑traps (Infinite Impermanence, Droll & Lock Bird) and recursion cards give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 75 Draw engines (Mulcharmy Fuwalos, Purulia, Santa Claws, Pot of Sloth) provide net card advantage (Inferred)
D7 End-Board & Interaction Quality 70 15 negation‑text cards and 12 removal‑text cards give strong interaction layering (Inferred)
D8 Going-Second & Board-Breaking Power 68 Hand‑trap group P(at least one in 6‑card hand) ≈ 0.48; board‑breakers like Lightning Storm and Harpie's Feather Duster (Inferred)
D9 Offensive Pressure & Closing Power 65 High‑ATK Fairy Tail monsters (1850) and Fusion monsters up to 3800 ATK give closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 45 60‑card main deck with only 12% exact‑name purity; many off‑archetype tech cards (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 extra‑deck slots filled with 13 distinct cards covering Fusion, Link, XYZ; decent coverage (Inferred)
D12 Side Deck Adaptability 30 Side deck count 0; no post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 50 Complex combo steps (Super Polymerization, multiple Fusion/Link summons) increase error tolerance demands (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 65, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high opening‑hand starter probability
  • Strong hand‑trap suite and interaction density
  • Multiple draw and recursion engines

Weaknesses

  • Low exact‑archetype purity; many off‑archetype tech cards
  • No side deck for matchup adaptation
  • Complex combo lines increase error tolerance demands

Critical choke points

  • Reliance on Super Polymerization and specific Fusion monsters for win conditions
  • Need to draw key engine pieces early
Priority Remove Add Reason
1 Weaver of Fairy Tails Adds a core Fairy Tail Fusion engine that many Fairy Tail decks rely on
2 Summon Sorceress Provides extra‑deck flexibility and a useful link‑summon disruption option

Evidence & confidence

  • Verified: Legality status and copy limits; Card text excerpts for each listed card
  • Inferred: Engine accessibility from hypergeometric probabilities; Brick rate from core group probability; Interaction density from role_tag_counts; Resource economy from draw engine card texts; Control and board‑break potential from hand‑trap and removal counts
  • Provisional: Matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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