Labrynth Deck #733395 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Compulsory Evacuation Device x3, Welcome Labrynth x3, Arianna the Labrynth Servant x2 - Skill: Sanctuary of the King's Treasures. Created Jul 14, 2026 by YGO Mod.

Deck Labrynth Duel Links

Created by: YGO Mod (20517634)

Created On: 07/14/2026

Sanctuary of the King's Treasures
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 22, 2026
68± 5/ 100
Power Score
Structural 69
Reliability 62
Going First 70
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 68.9
Going First 70
Going Second 65
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Labrynth trap chain to generate high‑ATK monsters and control the board; Resource recursion and board‑breakers to finish games
  • Turn 1 (going first): Activate Welcome Labrynth to Special Summon a Labrynth monster, set additional Labrynth traps, and use Labrynth Labyrinth for extra removal and a follow‑up Special Summon.
  • Turn 2 (going second): With a six‑card hand, set multiple Normal Traps, use Dogmatika Punishment or Terrors of the Overroot to break the opponent’s board, then chain Labrynth effects for a combo turn.
  • Recovery: Use Labrynth Cooclock, Labrynth Chandraglier and Labrynth Stovie Torbie to recycle used traps and Special Summon monsters from the GY or Deck after disruption.
  • After siding: No side deck; adapt by swapping in extra removal or extra‑deck options before play.

Why it scores here

The deck opens consistently thanks to a 99.44% chance of having at least one Labrynth core card in the opening hand, allowing the trap‑based engine to start on turn 1. Its multiple independent trap lines and resource‑recycling cards give it decent resilience and the ability to convert the starter into a solid board, though the heavy reliance on precise trap sequencing lowers error tolerance. Interaction is solid with many removal and a few negation effects, but the low archetype purity and lack of a side deck limit flexibility and matchup coverage.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 90 Core group (18 copies) opens at least one starter in opening hand with P≈0.9944 (Inferred)
D2 Opening-Hand Quality & Brick Management 70 30‑card deck with 38.5% pure Labrynth; off‑archetype cards cause moderate clutter (Inferred)
D3 Combo Conversion & Ceiling 80 Potential ceiling includes 2900‑ATK Lovely Labrynth, multiple extra‑deck summons and trap chains (Inferred)
D4 Combo Floor & Median Output 55 Typical starter yields a modest board; median power estimated around 55 (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Multiple independent trap lines (Welcome, Big Welcome, Labyrinth) provide redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Cards like Labrynth Cooclock and Labrynth Labyrinth recycle resources, giving moderate economy (Inferred)
D7 End-Board & Interaction Quality 68 12 removal tags and 3 negation tags give solid interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going‑second hand size 6 gives ~70% chance of core; board‑breakers like Dogmatika Punishment add pressure (Inferred)
D9 Offensive Pressure & Closing Power 60 End‑board can feature 2900‑ATK Lovely Labrynth or 3300‑ATK Kaiju, providing decent closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 55 30‑card main deck with low archetype purity reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 9‑slot extra deck includes many non‑core summons, limiting coverage (Inferred)
D12 Side Deck Adaptability 30 No side deck present, limiting post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex trap‑heavy chain requires precise timing; error tolerance low (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68.9, Going First ≈ 70, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Low archetype purity (-2); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high starter consistency (≈99.4% chance)
  • Multiple independent trap lines provide redundancy
  • Solid removal and some negation for interaction

Weaknesses

  • Low archetype purity; many off‑archetype cards
  • No side deck reduces post‑side adaptability
  • Complex trap sequencing lowers pilotability

Critical choke points

  • Reliance on Welcome Labrynth activation to start the engine
  • Need to set and resolve multiple Normal Traps early
Priority Remove Add Reason
1 Some generic off‑archetype monsters (e.g., Kaiju, Burning Abyss) More Labrynth-specific traps or searchers (e.g., additional Labrynth Cooclock) Increase archetype purity and reduce hand clutter
2 None Side deck with flexible floodgates (e.g., Infinite Impermanence) and extra removal Improve adaptability after side‑step

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts for each card; Banlist status of Revival Gift (Limited, 1 copy); Copy histogram and copy limits
  • Inferred: Core group opening probability 0.9944; Brick estimate 0.0056; Engine consistency and redundancy assessments; Interaction density from role counts; Resource economy from recycle cards
  • Provisional: Matchup coverage due to lack of tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Labrynth

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