Labrynth Deck #733395 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Compulsory Evacuation Device x3, Welcome Labrynth x3, Arianna the Labrynth Servant x2 - Skill: Sanctuary of the King's Treasures. Created Jul 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Sanctuary of the King's Treasures
Main Deck (30)
- Ariane the Labrynth Servant x1
- Arianna the Labrynth Servant x2
- Farfa, Malebranche of the Burning Abyss x1
- Jizukiru, the Star Destroying Kaiju x1
- Labrynth Chandraglier x2
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x2
- Lovely Labrynth of the Silver Castle x1
- The Winged Dragon of Ra - Sphere Mode x1
- Soul Resonator x1
- Labrynth Labyrinth x1
- Archfiend's Ghastly Glitch x2
- Big Welcome Labrynth x2
- Compulsory Evacuation Device x3
- Dogmatika Punishment x1
- Fiendish Golem x1
- Lost Wind x1
- Revival Gift x1
- Terrors of the Overroot x2
- Welcome Labrynth x3
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68.9 |
| Going First | 70 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Labrynth trap chain to generate high‑ATK monsters and control the board; Resource recursion and board‑breakers to finish games
- Turn 1 (going first): Activate Welcome Labrynth to Special Summon a Labrynth monster, set additional Labrynth traps, and use Labrynth Labyrinth for extra removal and a follow‑up Special Summon.
- Turn 2 (going second): With a six‑card hand, set multiple Normal Traps, use Dogmatika Punishment or Terrors of the Overroot to break the opponent’s board, then chain Labrynth effects for a combo turn.
- Recovery: Use Labrynth Cooclock, Labrynth Chandraglier and Labrynth Stovie Torbie to recycle used traps and Special Summon monsters from the GY or Deck after disruption.
- After siding: No side deck; adapt by swapping in extra removal or extra‑deck options before play.
Why it scores here
The deck opens consistently thanks to a 99.44% chance of having at least one Labrynth core card in the opening hand, allowing the trap‑based engine to start on turn 1. Its multiple independent trap lines and resource‑recycling cards give it decent resilience and the ability to convert the starter into a solid board, though the heavy reliance on precise trap sequencing lowers error tolerance. Interaction is solid with many removal and a few negation effects, but the low archetype purity and lack of a side deck limit flexibility and matchup coverage.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 90 | Core group (18 copies) opens at least one starter in opening hand with P≈0.9944 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | 30‑card deck with 38.5% pure Labrynth; off‑archetype cards cause moderate clutter (Inferred) |
| D3 | Combo Conversion & Ceiling | 80 | Potential ceiling includes 2900‑ATK Lovely Labrynth, multiple extra‑deck summons and trap chains (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical starter yields a modest board; median power estimated around 55 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Multiple independent trap lines (Welcome, Big Welcome, Labyrinth) provide redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Cards like Labrynth Cooclock and Labrynth Labyrinth recycle resources, giving moderate economy (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 12 removal tags and 3 negation tags give solid interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going‑second hand size 6 gives ~70% chance of core; board‑breakers like Dogmatika Punishment add pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | End‑board can feature 2900‑ATK Lovely Labrynth or 3300‑ATK Kaiju, providing decent closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 30‑card main deck with low archetype purity reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 9‑slot extra deck includes many non‑core summons, limiting coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck present, limiting post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex trap‑heavy chain requires precise timing; error tolerance low (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 68.9, Going First ≈ 70, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Low archetype purity (-2); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high starter consistency (≈99.4% chance)
- Multiple independent trap lines provide redundancy
- Solid removal and some negation for interaction
Weaknesses
- Low archetype purity; many off‑archetype cards
- No side deck reduces post‑side adaptability
- Complex trap sequencing lowers pilotability
Critical choke points
- Reliance on Welcome Labrynth activation to start the engine
- Need to set and resolve multiple Normal Traps early
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some generic off‑archetype monsters (e.g., Kaiju, Burning Abyss) | More Labrynth-specific traps or searchers (e.g., additional Labrynth Cooclock) | Increase archetype purity and reduce hand clutter |
| 2 | None | Side deck with flexible floodgates (e.g., Infinite Impermanence) and extra removal | Improve adaptability after side‑step |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts for each card; Banlist status of Revival Gift (Limited, 1 copy); Copy histogram and copy limits
- Inferred: Core group opening probability 0.9944; Brick estimate 0.0056; Engine consistency and redundancy assessments; Interaction density from role counts; Resource economy from recycle cards
- Provisional: Matchup coverage due to lack of tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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