Lunalight Deck #733347 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Lunalight Black Sheep x3, Lunalight Gold Leo x3, Mulcharmy Fuwalos x3. Created Jul 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Main Deck (40)
- Lunalight Black Sheep x3
- Lunalight Emerald Bird x1
- Lunalight Gold Leo x3
- Lunalight Kaleido Chick x2
- Lunalight Silver Hound x2
- Lunalight Yellow Marten x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Tri-Brigade Fraktall x3
- Lunalight Tiger x1
- Lunalight Wolf x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Fire Formation - Tenki x2
- Foolish Burial x1
- Luna Light Perfume x2
- Lunalight Fusion x1
- Lunalight Masquerade x2
- Polymerization x2
- Triple Tactics Talent x1
- Dominus Impulse x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.8 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Beatdown with Lunalight Fusion monsters; Hand‑trap disruption and draw engines
- Turn 1 (going first): Search Lunalight Gold Leo, discard to add Polymerization, Fusion Summon a Lunalight boss (e.g., Lunalight Leo Dancer) for double attack
- Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Dominus Impulse) to disrupt, then draw engines (Mulcharmy Fuwalos, Emerald Bird) to restore monsters for a Fusion
- Recovery: Mulcharmy Fuwalos, Mulcharmy Purulia, Lunalight Emerald Bird provide draws and monster recursion to rebuild the engine after disruption
- After siding: None – side deck is empty, limiting post‑side adaptation
Why it scores here
The deck reliably opens with at least one Lunalight core monster (≈99% chance) and can launch a Fusion beatdown that reaches up to 3800 ATK and double attacks. Hand‑traps and draw engines give it decent resilience after disruption, while the Fusion line supplies strong closing power. However the list mixes many off‑archetype cards, lacks a side deck, and includes a forbidden extra‑deck monster, which together lower its overall reliability and pilotability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(≥1 core starter in opening 5) ≈ 0.998 gives a very high chance to start the engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 49% archetype purity and 28 off‑archetype cards create moderate brick risk; hand‑trap odds 0.4925 for going‑second (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Fusion‑Lunalight line can produce up to 3800‑ATK double‑attack monsters, inferred from card text (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical boards need 2‑3 Lunalight monsters, giving a median output around a 2600‑ATK fusion (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple draw engines (Mulcharmy Fuwalos, Emerald Bird) and hand traps provide redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Fusions require 3+ monsters, but draw cards offset the cost; net economy moderate (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Negation suite includes Ash Blossom, Maxx C, Dominus Impulse, Called by Grave (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going‑second hand size yields ~49% chance of a hand trap, but limited board‑breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Fusion monsters reach up to 3800 ATK and double‑attack, offering strong closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40‑card main deck with 49% archetype purity and many tech cards reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra deck holds 9 fusions, 3 links, 3 xyz but misses key Lunalight bosses; coverage moderate (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck present, limiting adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex combo chain and many decision points lower pilotability (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62.8, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal card penalty (-10); Side‑deck absence (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) with -10 illegal card penalty and -5 side‑deck absence penalty
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to start engine (≈99%)
- Powerful Fusion beatdown with double‑attack monsters
- Solid disruption suite (Ash Blossom, Maxx C, Dominus Impulse, Called by Grave)
- Draw engines provide recovery after disruption
Weaknesses
- Low archetype purity (49%) leading to brick risk
- No side deck – poor adaptability
- Missing key Lunalight Fusion bosses (Leo Dancer, Liger Dancer, etc.)
- Deck is illegal due to a Forbidden extra‑deck monster
Critical choke points
- Reliance on multiple specific Lunalight monsters to Fusion Summon bosses
- Forbidden Zoodiac Broadbull prevents legal play
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Zoodiac Broadbull | A legal xyz monster or extra‑deck slot filler | Forbidden card makes the deck illegal |
| 2 | Off‑archetype filler cards | More Lunalight or compatible support (e.g., Lunalight Leo Dancer, Lunalight Liger Dancer) | Increase archetype purity and reduce brick rate |
| 3 | None (side deck empty) | A side deck with generic hand‑traps (e.g., Infinite Impermanence) and board‑breakers | Improve post‑side adaptability |
Evidence & confidence
- Verified: card text excerpts for each listed card; legality status and copy limits
- Inferred: engine accessibility from hypergeometric probabilities; brick risk from archetype purity and hand‑trap odds; combo ceiling and floor from card abilities; resource economy from fusion material requirements vs draw engines; interaction quality from negation suite presence; going‑second board‑breaker potential from hand‑trap count; offensive closing power from Fusion monster ATK values; main deck efficiency from copy histogram and purity; extra deck coverage from breakdown and missing core fusions; pilotability from number of steps and decision points
- Provisional: matchup format fit due to lack of tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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