Constellar Deck #73318 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Constellar Caduceus x3, Satellarknight Deneb x3, Tellarknight Lyran x3.

Created by: YGO Mod (20517634)

Created On: 05/27/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated May 28, 2024
12± 5/ 100
Power Score
Structural 24
Reliability 22
Going First 22
Going Second 28

Deck — Deck Power Evaluation

Final Contextual Deck Power: 12/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 24
Going First 22
Going Second 28
Meta Power provisional
Tournament Reliability 22
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz Monster Overextension / Beatdown; Attrition via Hand Traps & Removal
  • Turn 1 (going first): Normal Summon Level 4 Warrior, extend into basic Constellar Xyz, attempt to stabilize with hand traps.
  • Turn 2 (going second): Use Ash Blossom/Impermanence to negate opponent, then attempt to establish a board with generic Level 4s and extra deck links.
  • Recovery: Rely on Graveyard interactions (Living Fossil, Infernoble Arms) and extra deck recursion where possible.
  • After siding: Not applicable (Side Deck empty).

Why it scores here

This Constellar list suffers from severe structural fragmentation, running only 12% of its archetype's standard core while relying heavily on generic Level 4 Warriors and disconnected techs. Its illegal status (including two Forbidden cards and copy-limit violations) caps its viability, and the absence of parseable combo data confirms a lack of reliable engine cohesion. Consequently, it struggles to open functional lines, convert advantage into pressure, or survive disruption, resulting in a low provisional power rating. Popularity and format presence did not inflate this score; the evaluation reflects the system's actual consistency and resilience.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 25 P(≥1 archetype starter) ≈ 0.74, but missing 88% of core searchers makes true accessibility Inferred (Inferred)
D2 Opening-Hand Quality & Brick Management 25 High brick risk due to scattered Level 4 Warriors and lack of consistent bootstrap spells; estimated full-brick rate >30% (Inferred)
D3 Combo Conversion & Ceiling 20 No parseable boards recorded; ceiling relies on basic Xyz summons without key extenders like Castor or Cygnian (Inferred)
D4 Combo Floor & Median Output 20 Median output limited to 1–2 Level 4s and a single Xyz due to missing core recursion and searchers (Inferred)
D5 Interruption Resilience & Route Redundancy 15 Minimal route redundancy; disruption to initial Normal Summon typically halts the entire line (Inferred)
D6 Resource Economy, Recovery & Grind 25 Weak resource economy; relies on generic draw/spells rather than archetype-specific recovery loops (Inferred)
D7 End-Board & Interaction Quality 40 Moderate interaction density via Ash, Impermanence, and Called by the Grave, but end-board lacks durable negation (Inferred)
D8 Going-Second & Board-Breaking Power 35 Going-second relies on hand traps and Living Fossil for board control, but lacks dedicated hard removal for established boards (Inferred)
D9 Offensive Pressure & Closing Power 30 Offensive pressure capped by missing high-ATK Constellar bosses; max field ATK unlikely exceeds 3000 (Inferred)
D10 Main Deck Efficiency & Flexibility 25 Main deck efficiency compromised by 22 distinct cards, heavy 1-copy techs, and conflicting engine goals (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra deck includes useful links (Masquerena, Underworld Goddess) but misses essential Constellar Xyz staples (Inferred)
D12 Side Deck Adaptability 0 Side deck count is zero, rendering post-side adaptability impossible to evaluate (Verified)
D13 Matchup Coverage & Format Fit 15 No dated metagame sample or tournament link available; archetype deviation suggests poor format alignment (Provisional)
D14 Pilotability & Error Tolerance 30 Low decision complexity but high variance due to missing core pieces leads to unreliable execution (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 24, Going First ≈ 22, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 22. Modifiers: Illegal Status & Copy Limit Violations (-8); Severe Core Deficiency (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.32 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Decent hand trap count (Ash, Impermanence)
  • Includes versatile extra deck links (Masquerena, Underworld Goddess)
  • Flexible spell/trap removal options

Weaknesses

  • Illegal status (Forbidden cards, copy limits)
  • Missing 88% of archetype core
  • No parseable combo data
  • Zero side deck
  • High brick risk due to scattered Level 4s

Critical choke points

  • Lack of Constellar Castor and Cygnian prevents reliable Xyz starts
  • Absence of Stellarknight Delteros removes board protection
  • Heavy reliance on generic Level 4 Warriors creates inconsistency
Priority Remove Add Reason
1 Apollousa, Bow of the Goddess Constellar Castor Card is Forbidden; replacing with core starter restores engine functionality.
2 Isolde, Two Tales of the Noble Knights Tellarknight Cygnian Card is Forbidden; Cygnian is essential for Level 4 bootstrap and consistency.
3 Triple Tactics Talent (1 copy excess) Stellarknight Delteros Exceeds copy limit; Delteros provides crucial board protection and extends combos.

Evidence & confidence

  • Verified: Legality status; Side deck count; Copy limit violations
  • Inferred: Consistency estimates; Combo floor/ceiling; Interaction quality; Brick rate projection
  • Provisional: Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Constellar

Constellar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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