Constellar Deck #73318 — Yu-Gi-Oh! TCG
40 Main, 15 Extra, incl. Constellar Caduceus x3, Satellarknight Deneb x3, Tellarknight Lyran x3.
Created by: YGO Mod (20517634)
Created On: 05/27/2023
Main Deck (40)
- Constellar Caduceus x3
- Constellar Pollux x1
- Constellar Sheratan x2
- Fire Flint Lady x1
- Infernoble Knight - Renaud x1
- Photon Thrasher x2
- Satellarknight Altair x2
- Satellarknight Deneb x3
- Satellarknight Unukalhai x2
- Satellarknight Vega x2
- Tellarknight Altairan x2
- Tellarknight Lyran x3
- Ash Blossom & Joyous Spring x3
- "Infernoble Arms - Durendal" x1
- Called by the Grave x1
- Constellar Tellarknights x2
- Constellar Twinkle x1
- Living Fossil x1
- Reinforcement of the Army x1
- Satellarknight Skybridge x1
- Triple Tactics Talent x2
- Infinite Impermanence x3
Extra Deck (15)
- Apollousa, Bow of the Goddess x1
- I:P Masquerena x1
- Isolde, Two Tales of the Noble Knights x1
- Knightmare Unicorn x1
- Underworld Goddess of the Closed World x1
- Constellar Pleiades x1
- Constellar Ptolemy M7 x1
- Darktellarknight Batlamyus x1
- Heroic Champion - Jarngreipr x1
- Stellarknight Constellar Diamond x1
- Stellarknight Delteros x1
- Stellarknight Triverr x1
- Tellarknight Constellar Caduceus x2
- Tellarknight Ptolemaeus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 12/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 24 |
| Going First | 22 |
| Going Second | 28 |
| Meta Power | provisional |
| Tournament Reliability | 22 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Xyz Monster Overextension / Beatdown; Attrition via Hand Traps & Removal
- Turn 1 (going first): Normal Summon Level 4 Warrior, extend into basic Constellar Xyz, attempt to stabilize with hand traps.
- Turn 2 (going second): Use Ash Blossom/Impermanence to negate opponent, then attempt to establish a board with generic Level 4s and extra deck links.
- Recovery: Rely on Graveyard interactions (Living Fossil, Infernoble Arms) and extra deck recursion where possible.
- After siding: Not applicable (Side Deck empty).
Why it scores here
This Constellar list suffers from severe structural fragmentation, running only 12% of its archetype's standard core while relying heavily on generic Level 4 Warriors and disconnected techs. Its illegal status (including two Forbidden cards and copy-limit violations) caps its viability, and the absence of parseable combo data confirms a lack of reliable engine cohesion. Consequently, it struggles to open functional lines, convert advantage into pressure, or survive disruption, resulting in a low provisional power rating. Popularity and format presence did not inflate this score; the evaluation reflects the system's actual consistency and resilience.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 25 | P(≥1 archetype starter) ≈ 0.74, but missing 88% of core searchers makes true accessibility Inferred (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 25 | High brick risk due to scattered Level 4 Warriors and lack of consistent bootstrap spells; estimated full-brick rate >30% (Inferred) |
| D3 | Combo Conversion & Ceiling | 20 | No parseable boards recorded; ceiling relies on basic Xyz summons without key extenders like Castor or Cygnian (Inferred) |
| D4 | Combo Floor & Median Output | 20 | Median output limited to 1–2 Level 4s and a single Xyz due to missing core recursion and searchers (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 15 | Minimal route redundancy; disruption to initial Normal Summon typically halts the entire line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 25 | Weak resource economy; relies on generic draw/spells rather than archetype-specific recovery loops (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | Moderate interaction density via Ash, Impermanence, and Called by the Grave, but end-board lacks durable negation (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 35 | Going-second relies on hand traps and Living Fossil for board control, but lacks dedicated hard removal for established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 30 | Offensive pressure capped by missing high-ATK Constellar bosses; max field ATK unlikely exceeds 3000 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 25 | Main deck efficiency compromised by 22 distinct cards, heavy 1-copy techs, and conflicting engine goals (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra deck includes useful links (Masquerena, Underworld Goddess) but misses essential Constellar Xyz staples (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count is zero, rendering post-side adaptability impossible to evaluate (Verified) |
| D13 | Matchup Coverage & Format Fit | 15 | No dated metagame sample or tournament link available; archetype deviation suggests poor format alignment (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Low decision complexity but high variance due to missing core pieces leads to unreliable execution (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 24, Going First ≈ 22, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 22. Modifiers: Illegal Status & Copy Limit Violations (-8); Severe Core Deficiency (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.32 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Decent hand trap count (Ash, Impermanence)
- Includes versatile extra deck links (Masquerena, Underworld Goddess)
- Flexible spell/trap removal options
Weaknesses
- Illegal status (Forbidden cards, copy limits)
- Missing 88% of archetype core
- No parseable combo data
- Zero side deck
- High brick risk due to scattered Level 4s
Critical choke points
- Lack of Constellar Castor and Cygnian prevents reliable Xyz starts
- Absence of Stellarknight Delteros removes board protection
- Heavy reliance on generic Level 4 Warriors creates inconsistency
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Apollousa, Bow of the Goddess | Constellar Castor | Card is Forbidden; replacing with core starter restores engine functionality. |
| 2 | Isolde, Two Tales of the Noble Knights | Tellarknight Cygnian | Card is Forbidden; Cygnian is essential for Level 4 bootstrap and consistency. |
| 3 | Triple Tactics Talent (1 copy excess) | Stellarknight Delteros | Exceeds copy limit; Delteros provides crucial board protection and extends combos. |
Evidence & confidence
- Verified: Legality status; Side deck count; Copy limit violations
- Inferred: Consistency estimates; Combo floor/ceiling; Interaction quality; Brick rate projection
- Provisional: Matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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