Created by: YGO Mod (20517634)

Created On: 07/14/2026

Main: 45 Extra: 13

1 cardAstrazma Urania 1 cardAstrazma Urania
Astrazma Urania
LIGHT 7
Astrazma Urania
  • ATK:

  • 2400

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by returning 1 or 2 monsters you control to the hand. You can only Special Summon "Astrazma Urania" once per turn this way. You can only use each of the following effects of "Astrazma Urania" once per turn. If this card is Special Summoned: You can reveal any number of monsters in your hand with different Levels, then target that many face-up cards your opponent controls; negate their effects. If this card on the field is destroyed by card effect and sent to the GY: You can add this card to your hand.


3 cardCrackle Blitzclique 3 cardCrackle Blitzclique
Crackle Blitzclique
EARTH 3
Crackle Blitzclique
  • ATK:

  • 1500

  • DEF:

  • 900


During your opponent's turn, when your opponent activates a monster effect on the field (Quick Effect): You can reveal this card in your hand; destroy that monster, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can send 1 "Blitzclique" Spell/Trap from your Deck to the GY. You can only use each effect of "Crackle Blitzclique" once per turn.


3 cardDogmatika Fleurdelis, the Thunderbolt 3 cardDogmatika Fleurdelis, the Thunderbolt
Dogmatika Fleurdelis, the Thunderbolt
LIGHT 8
Dogmatika Fleurdelis, the Thunderbolt
  • ATK:

  • 2500

  • DEF:

  • 2500


During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can Set 1 "Dogmatika" Trap from your Deck. It can be activated this turn, while your opponent controls a Fusion, Synchro, Xyz, or Link Monster with 2500 or more ATK. You can only use each effect of "Dogmatika Fleurdelis, the Thunderbolt" once per turn.


1 cardEmi Blitzclique 1 cardEmi Blitzclique
Emi Blitzclique
EARTH 1
Emi Blitzclique
  • ATK:

  • 900

  • DEF:

  • 300


If this card is added to your hand, except by drawing it: You can reveal this card, then target 1 card on the field; destroy it, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can add 1 "Blitzclique" Trap from your Deck to your hand. You can only use each effect of "Emi Blitzclique" once per turn.


3 cardGrain Blitzclique 3 cardGrain Blitzclique
Grain Blitzclique
EARTH 2
Grain Blitzclique
  • ATK:

  • 1200

  • DEF:

  • 600


You can reveal this card in your hand, then target 1 Spell/Trap on the field; destroy it, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can add 1 "Blitzclique" Spell or 1 "Hideout in the Sky, Coulomb" from your Deck to your hand. You can only use each effect of "Grain Blitzclique" once per turn.


3 cardLava Golem 3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardSurge Blitzclique 3 cardSurge Blitzclique
Surge Blitzclique
EARTH 4
Surge Blitzclique
  • ATK:

  • 1800

  • DEF:

  • 1200


You can reveal this card in your hand, then target 1 monster on the field; destroy it, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can add 1 "Blitzclique" monster from your Deck to your hand, except "Surge Blitzclique". You can only use each effect of "Surge Blitzclique" once per turn.


1 cardThe Winged Dragon of Ra - Sphere Mode 1 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


1 cardThunder King Rai-Oh 1 cardThunder King Rai-Oh
Thunder King Rai-Oh
LIGHT 4
Thunder King Rai-Oh
  • ATK:

  • 1900

  • DEF:

  • 800


Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


2 cardThunder King, the Lightningstrike Kaiju 2 cardThunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


1 cardThunderclap Monk 1 cardThunderclap Monk
Thunderclap Monk
LIGHT 4
Thunderclap Monk
  • ATK:

  • 1900

  • DEF:

  • 200


When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of "Thunderclap Monk" once per turn.


3 cardWhisker Blitzclique 3 cardWhisker Blitzclique
Whisker Blitzclique
EARTH 8
Whisker Blitzclique
  • ATK:

  • 3000

  • DEF:

  • 2400


During the turn a card(s) was destroyed by your "Blitzclique" card effect (Quick Effect): You can reveal this card in your hand; Special Summon up to 3 Thunder monsters from your hand, then you can destroy up to that many cards on the field, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. When a monster effect is activated, except in the hand (Quick Effect): You can return 1 other Thunder monster you control to the hand; negate the activation, and if you do, destroy that monster. You can only use each effect of "Whisker Blitzclique" once per turn.


2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


3 cardBlitzclique - Breakaway 3 cardBlitzclique - Breakaway
Blitzclique - Breakaway
Spell Quick
Blitzclique - Breakaway

    Activate 1 of these effects; ● Place 1 "Blitzclique" Continuous Trap from your Deck, face-up on your field. ● Return 1 Thunder monster you control to the hand, then target 1 card on the field; destroy it. If a card(s) is destroyed by your "Blitzclique" card's effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Blitzclique - Breakaway" once per turn.


    1 cardBlitzclique - Steppleader 1 cardBlitzclique - Steppleader
    Blitzclique - Steppleader
    Spell Continuous
    Blitzclique - Steppleader

      If a card(s) is destroyed by your "Blitzclique" card's effect (except during the Damage Step): You can target 1 Thunder monster in your GY; add it to your hand. During your Main Phase: You can Special Summon 1 Thunder monster from your hand, then destroy this card. If a card(s) is destroyed by your "Blitzclique" card's effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Blitzclique - Steppleader" once per turn.


      3 cardHideout in the Sky, Coulomb 3 cardHideout in the Sky, Coulomb
      Hideout in the Sky, Coulomb
      Spell Field
      Hideout in the Sky, Coulomb

        Monsters you control that were Normal or Special Summoned from the hand gain 500 ATK/DEF. You can only use each of the following effects of "Hideout in the Sky, Coulomb" once per turn. During your Main Phase: You can Special Summon 1 "Mech Beast Token" (Machine/EARTH/Level 6/ATK 2000/DEF 2000) to your opponent's field, and if you do, add 1 "Blitzclique" monster from your Deck to your hand. If a card(s) is destroyed by your "Blitzclique" card's effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand.


        2 cardPair Bear Scare!! 2 cardPair Bear Scare!!
        Pair Bear Scare!!
        Spell Quick
        Pair Bear Scare!!

          Your opponent can reveal 1 "Pair Bear Scare!!" in their hand or Deck, and if they do, each player gains 2000 LP. Otherwise, you destroy 1 monster your opponent controls. If this card is sent from the field to the GY: Add this card to your opponent's hand. You can only use this effect of "Pair Bear Scare!!" once per Duel. You can only activate 1 "Pair Bear Scare!!" per turn.


          1 cardPinpoint Landing 1 cardPinpoint Landing
          Pinpoint Landing
          Spell Continuous
          Pinpoint Landing

            If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.


            2 cardBlitzclique Alternator 2 cardBlitzclique Alternator
            Blitzclique Alternator
            Trap Continuous
            Blitzclique Alternator

              Monsters your opponent controls lose 300 ATK/DEF for each Thunder monster you control. You can only use each of the following effects of "Blitzclique Alternator" once per turn. You can shuffle 1 other "Blitzclique" card from your hand or face-up field into the Deck; add 1 Thunder monster with a different name from your Deck to your hand. You can banish this card from your GY; add 1 "Blitzclique" Spell or "Hideout in the Sky, Coulomb" from your Deck to your hand.


              1 cardBlitzclique Return Stroke 1 cardBlitzclique Return Stroke
              Blitzclique Return Stroke
              Trap Continuous
              Blitzclique Return Stroke

                "Blitzclique" monsters you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blitzclique Return Stroke" once per turn. When your opponent activates a Spell Card or effect: You can return 1 "Blitzclique" monster you control to the hand; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 "Blitzclique" monster in your field or GY; return it to the hand.


                2 cardDogmatika Punishment 2 cardDogmatika Punishment
                Dogmatika Punishment
                Trap Normal
                Dogmatika Punishment

                  Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                  1 cardAbsolute Axon Kicker 1 cardAbsolute Axon Kicker
                  Absolute Axon Kicker
                  LIGHT 11
                  Absolute Axon Kicker
                  • ATK:

                  • 3400

                  • DEF:

                  • 2200


                  1 Psychic Synchro Monster + 1 Synchro Monster Must first be Fusion Summoned. Cannot be destroyed by card effects. If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck (this is treated as a Fusion Summon). You can only use this effect of "Absolute Axon Kicker" once per turn.


                  1 cardElder Entity N'tss 1 cardElder Entity N'tss
                  Elder Entity N'tss
                  LIGHT 4
                  Elder Entity N'tss
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                  1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                  Five-Headed Dragon
                  DARK 12
                  Five-Headed Dragon
                  • ATK:

                  • 5000

                  • DEF:

                  • 5000


                  5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                  1 cardFossil Machine Skull Wagon 1 cardFossil Machine Skull Wagon
                  Fossil Machine Skull Wagon
                  EARTH 6
                  Fossil Machine Skull Wagon
                  • ATK:

                  • 1700

                  • DEF:

                  • 1500


                  1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                  1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                  Fossil Warrior Skull Knight
                  EARTH 6
                  Fossil Warrior Skull Knight
                  • ATK:

                  • 2400

                  • DEF:

                  • 1100


                  1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                  1 cardLunalight Perfume Dancer 1 cardLunalight Perfume Dancer
                  Lunalight Perfume Dancer
                  DARK 6
                  Lunalight Perfume Dancer
                  • ATK:

                  • 2000

                  • DEF:

                  • 1500


                  2 "Lunalight" monsters If this card is Fusion Summoned: You can add 1 "Luna Light Perfume" from your Deck to your hand. You can target 1 other "Lunalight" card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Lunalight" monster from your hand. You can banish this card from your GY; this turn, all monsters your opponent controls lose ATK equal to their original DEF. You can only use each effect of "Lunalight Perfume Dancer" once per turn.


                  1 cardMyutant Ultimus 1 cardMyutant Ultimus
                  Myutant Ultimus
                  DARK 10
                  Myutant Ultimus
                  • ATK:

                  • 3500

                  • DEF:

                  • 3000


                  3 Level 8 or higher "Myutant" monsters When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn.


                  2 cardTitaniklad the Ash Dragon 2 cardTitaniklad the Ash Dragon
                  Titaniklad the Ash Dragon
                  DARK 8
                  Titaniklad the Ash Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2500


                  "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                  1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                  Enigmaster Packbit
                  WATER 8
                  Enigmaster Packbit
                  • ATK:

                  • 2900

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                  1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                  Wind Pegasus @Ignister
                  WIND 7
                  Wind Pegasus @Ignister
                  • ATK:

                  • 2300

                  • DEF:

                  • 1500


                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                  2 cardVallon, the Super Psy Skyblaster 2 cardVallon, the Super Psy Skyblaster
                  Vallon, the Super Psy Skyblaster
                  DARK
                  Vallon, the Super Psy Skyblaster
                  • ATK:

                  • 2500

                  • DEF:

                  • 2200


                  2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.




                  More OCG Info

                  Dogmatika Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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