Umbral Horror Deck #732736 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Gorgonic Gargoyle x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 14, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 07/14/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Jul 14, 2026
16± 4/ 100
Power Score
Structural 27
Reliability 20
Going First 25
Going Second 22

Umbral Horror — Deck Power Evaluation

Final Contextual Deck Power: 16/100 (±4 · Confidence: Low)

Overall score Value
Structural Deck Power 27
Going First 25
Going Second 22
Meta Power provisional
Tournament Reliability 20
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon Rank 4/5 XYZ bosses (Number C104 etc.); Hand trap disruption
  • Turn 1 (going first): Set hand traps, establish XYZ board with negation
  • Turn 2 (going second): Use board breakers / hand traps to disrupt and summon XYZ
  • Recovery: Limited recursion via traps/spells
  • After siding: No side deck (illegal list)

Why it scores here

This deck is illegal in OCG due to a Forbidden copy of Maxx "C", so its evaluation is theoretical and capped low. Even ignoring legality, the list is a loosely connected pile of Rank-4 XYZ enablers, hand traps, and unrelated splash cards with only 12% of the archetype's core cards present, yielding poor engine cohesion and no recorded combos. Consistency is modest via three-of searchers but brick risk is high from many singleton off-theme cards, and the extra deck lacks redundancy. The score reflects system weakness and illegality, not any averaged card power, and popularity stats do not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 Hypergeometric P(≥1 searcher in 5) ≈0.78 but archetype core only 12% present; engine fragmented (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Copy histogram shows 9 singles; many off-theme cards increase brick risk (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable combos; text suggests XYZ summoning but ceiling unclear (Inferred)
D4 Combo Floor & Median Output 25 No median combo data; expected low median output due to missing core (Inferred)
D5 Interruption Resilience & Route Redundancy 20 Starter diversity low; only few redundant searchers; fragile to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 25 Resource economy weak; little recursion beyond traps (Inferred)
D7 End-Board & Interaction Quality 30 Extra deck provides negation (Number 104 etc.) but layering poor (Inferred)
D8 Going-Second & Board-Breaking Power 25 Going-second hand trap density P≈0.71 but few board breakers (Inferred)
D9 Offensive Pressure & Closing Power 30 Big XYZ ATK up to 3100 but inconsistent closing (Inferred)
D10 Main Deck Efficiency & Flexibility 30 Main deck 96% off-archetype purity; inefficient (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra deck all 15 XYZ, some coverage but many singles (Observed)
D12 Side Deck Adaptability 0 Side deck absent (0 cards) (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament context; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Combo steps unclear; pilot must juggle many engines (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 27, Going First ≈ 25, Going Second ≈ 22, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegal deck (Forbidden card) (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Some hand trap density
  • Extra deck provides negation options

Weaknesses

  • Illegal due to Forbidden Maxx C
  • Extremely low archetype core coherence
  • No side deck
  • No recorded combos

Critical choke points

  • Maxx C illegal
  • Lack of core engine cards
Priority Remove Add Reason
1 Maxx "C" Legal hand trap e.g. Effect Veiler Remove forbidden card to make deck legal

Evidence & confidence

  • Verified: Legality status Illegal; Extra deck 15 XYZ monsters; Side count 0
  • Observed: No combos parsed; Usage stats show core present 12%
  • Inferred: Consistency estimates from hypergeometric; Brick risk from singles
  • Provisional: Matchup fit; Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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