Dark Magician Deck #732687 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 07/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
15± 5/ 100
Power Score
Structural 25
Reliability 10
Going First 25
Going Second 20

Dark Magician — Deck Power Evaluation

Final Contextual Deck Power: 15/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 25
Going First 25
Going Second 20
Meta Power provisional
Tournament Reliability 10
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 49 / Extra 16 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion/Spellcaster beatdown (theoretical); Board interaction via Witchcrafter/Endymion
  • Turn 1 (going first): Deploy Witchcrafter/Endymion spell combo for fusion/link board (theoretical)
  • Turn 2 (going second): Hand traps + board breakers (illegal cards present)
  • Recovery: Recursion via GY spells (theoretical)
  • After siding: No side deck (0 cards)

Why it scores here

This deck is Illegal in the OCG format because it runs Forbidden cards Maxx "C" and Knightmare Gryphon and exceeds the Extra Deck limit (16 > 15), so it receives no normal Final Contextual score and is capped low as a theoretical structural exercise. The list is a scattered Spellcaster pile (Witchcrafter/Endymion/Branded splash) with only 0% exact Dark Magician purity, showing poor engine cohesion as a system rather than a focused archetype. No combo records exist, so floor/median/ceiling are text-inferred only, and popularity or usage stats did not earn any points. The evaluation does not average individual card scores; it penalizes the conflicting engines, brick risk from singleton copies, and illegality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 Hypergeometric P(core group open) ≈0.55 but deck Illegal; starter density low due to singletons (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Copy histogram shows 28 singles of 36 distinct mains, high brick risk (Inferred)
D3 Combo Conversion & Ceiling 20 No parsed boards; ceiling theoretical via fusion bosses like Rilliona (Inferred)
D4 Combo Floor & Median Output 20 No combo median data; floor likely weak due to missing core cards (Inferred)
D5 Interruption Resilience & Route Redundancy 20 Starter diversity sparse; only 4/8 meta core cards present, low redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 30 Resource signature unknown; some GY recursion spells but unmeasured (Inferred)
D7 End-Board & Interaction Quality 30 Interaction text hints (negation/removal) on ~10 cards but untested board (Inferred)
D8 Going-Second & Board-Breaking Power 20 Going-second hand-trap group P≈0.68 but includes Forbidden Maxx C (Inferred)
D9 Offensive Pressure & Closing Power 30 Boss ATK up to 3800 (Rilliona) but unreliable (Inferred)
D10 Main Deck Efficiency & Flexibility 20 49-card main with 0% exact archetype purity, inefficient (Inferred)
D11 Extra Deck Efficiency & Coverage 20 Extra Deck 16 cards illegal; fusion/link mix but over limit (Verified)
D12 Side Deck Adaptability 0 Side deck 0 cards, no adaptability (Verified)
D13 Matchup Coverage & Format Fit 0 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Complex multi-engine lines, error-prone, no combo data (Inferred)

How the score was computed

Strategy profile: primary only (theoretical). Structural ≈ 25, Going First ≈ 25, Going Second ≈ 20, Meta = provisional, Tournament Reliability ≈ 10. Modifiers: Illegal deck (Forbidden cards + extra size) (-12). Final formula: Illegal deck: theoretical structural only; Final capped low per rubric (0.80*Structural + 0.20*TournamentReliability overridden)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.55 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad spellcaster card pool with search/removal text
  • Some hand trap coverage (Ash, Veiler, etc.)

Weaknesses

  • Illegal: Forbidden cards and extra deck overflow
  • No side deck
  • 0% exact Dark Magician cohesion, conflicting engines
  • No combo data, high brick from singletons

Critical choke points

  • Maxx C and Knightmare Gryphon forbidden
  • Extra deck size violation
Priority Remove Add Reason
1 Maxx "C" (Forbidden) and Knightmare Gryphon (Forbidden) Legal hand traps / extra deck cards Restore legality
2 Reduce extra deck to 15 Remove 1 extra deck monster Comply with size rules
3 Off-archetype splashes Focused Dark Magician or Witchcrafter core Improve cohesion

Evidence & confidence

  • Verified: Legality status Illegal; Card text excerpts; Banlist statuses (Forbidden/Limited); Extra deck count 16>15; Side count 0
  • Inferred: Hypergeometric probabilities; Brick risk from copy histogram; Theoretical combo ceiling from card text; Interaction density from role tags
  • Provisional: Meta Power (no dated sample); Matchup fit
  • Data gaps: no combos supplied no tournament link no win-rate telemetry Meta Power provisional

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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