Hieratic Deck #732008 — Yu-Gi-Oh! OCG

57 Main, 22 Extra, incl. Dictator of D. x3, Blue-Eyes White Dragon x3, Ash Blossom & Joyous Spring x3. Created Jul 14, 2026 by YGO Mod.

Deck Hieratic OCG

Created by: YGO Mod (20517634)

Created On: 07/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 14, 2026
20± 5/ 100
Power Score
Structural 50
Reliability 30
Going First 60
Going Second 55

Hieratic Blue-Eyes (Untitled) — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 22 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon large Dragon fusion/synchro bosses (Blue-Eyes Ultimate Spirit Dragon, Tyrant Dragon) and overwhelm; Disrupt opponent with hand traps and traps then beat down
  • Turn 1 (going first): Use Tuners + Blue-Eyes White Dragon to synchro/fusion into negation board (Spirit Dragon, Ultimate Spirit Dragon)
  • Turn 2 (going second): Use hand traps (Ash, Veiler, Impermanence) and board breakers (Burst Stream, Majesty) to clear and summon
  • Recovery: Recursion via Maiden of White, Azure-Eyes Silver Dragon, True Light
  • After siding: No side deck (0 cards) so no post-side plan

Why it scores here

This deck is illegal for OCG due to an extra deck of 22 cards (max 15), so it receives a capped theoretical evaluation rather than a normal score. The system itself is a Blue-Eyes/Hieratic combo-toolbox mix that can open with Tuners and Blue-Eyes White Dragon to synchro/fusion into negation bosses, but the 57-card main deck inflates brick risk and hurts consistency. No recorded combos exist, so ceiling is inferred from card text (e.g., Blue-Eyes Ultimate Spirit Dragon) while median output is uncertain. Popularity of Blue-Eyes archetype does not earn points; the score reflects system coherence penalized by illegality and inefficiency, not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 Hypergeometric P(open core 5 copies in 57) ≈0.38; oversized main hurts starter access (Inferred)
D2 Opening-Hand Quality & Brick Management 35 57-card main with multiple garnet-like normals raises brick rate; copy histogram skewed (Inferred)
D3 Combo Conversion & Ceiling 75 Extra deck contains high-ceiling bosses (Ultimate Spirit Dragon, Tyrant Dragon) but no parsed combos (Inferred)
D4 Combo Floor & Median Output 45 No combo records; median output assumed modest due to bricks (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple Tuners and searchers provide some route redundancy but extra illegal (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Maiden/Azure-Eyes and True Light suggests grind, but 57-card dilutes (Inferred)
D7 End-Board & Interaction Quality 70 Numerous negation effects (Spirit Dragon, Indigo-Eyes, Ultimate Spirit) indicate strong interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand traps (Ash, Veiler, Impermanence) + board wipes (Burst Stream) support going second (Inferred)
D9 Offensive Pressure & Closing Power 75 Big attackers (3000-4500 ATK bosses) enable closing (Inferred)
D10 Main Deck Efficiency & Flexibility 20 Main deck 57 > optimal, low efficiency and coherence (Verified size / Inferred)
D11 Extra Deck Efficiency & Coverage 10 Extra deck 22 > 15 illegal; wasteful coverage (Verified)
D12 Side Deck Adaptability 0 Side deck 0 cards, no adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Complex multi-mechanic lines increase pilot error (Inferred)

How the score was computed

Strategy profile: { "combo": 0.8, "toolbox": 0.2 }. Structural ≈ 50, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal extra deck size (-30); Oversized main deck (-5). Final formula: Illegal deck — no normal Final Contextual score; capped low per rubric (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.38 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong negation boss pool (Blue-Eyes Ultimate Spirit Dragon, Spirit Dragon)
  • Good hand trap density (Ash, Veiler, Impermanence, Nibiru)

Weaknesses

  • Illegal extra deck size (22 > 15)
  • Oversized main deck (57 cards)
  • No side deck (0 cards)
  • No combo data supplied

Critical choke points

  • Extra deck limit violation makes deck illegal
  • Reliance on Blue-Eyes White Dragon normal summon for many lines
Priority Remove Add Reason
1 7 extra-deck cards to reach 15 Fix legality violation
2 12-17 main-deck cards to reach 40-45 Improve consistency and legality margin

Evidence & confidence

  • Verified: Legality status Illegal (extra 22>15); Called by the Grave Limited but run 1 (legal); Side deck 0 cards; Main deck 57 cards
  • Inferred: Hypergeometric consistency from 57-card deck; Ceiling boards from card text negation/boss ATK; Brick risk from oversize; Interaction quality from negation text counts
  • Provisional: Meta Power (no dated sample); Matchup format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Hieratic

Hieratic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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