Charmer Deck #731920 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Main Deck (55)
- Dimension Shifter x1
- Droll & Lock Bird x2
- Lamia x1
- Mitsurugi no Miko, Wousu x1
- Mitsurugi no Mikoto, Aramasa x3
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Ame no Habakiri no Mitsurugi x1
- Ame no Murakumo no Mitsurugi x2
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mitsurugi Mirror x2
- Mitsurugi Prayers x3
- Mitsurugi Ritual x3
- Pot of Prosperity x1
- Pre-Preparation of Rites x3
- Ragged Records of Rites x3
- Super Polymerization x3
- Anti-Spell Fragrance x1
- Dominus Impulse x3
- Mitsurugi Great Purification x1
- Skill Drain x1
- Solemn Judgment x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Dharc the Dark Charmer, Gloomy x1
- Dyna Mondo x1
- Haggard Lizardose x1
- I:P Masquerena x1
- S:P Little Knight x1
- Arc Rebellion Xyz Dragon x1
- Dingirsu, the Orcust of the Evening Star x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Number 68: Sanaphond the Sky Prison x1
- Raider's Knight x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 59 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 57 |
- Primary strategy: Midrange
- Secondary strategies: Ritual Combo, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon high-ATK Mitsurugi bosses (Ame no Murakumo, Futsu no Mitama, Ame no Habakiri) and generate hand advantage through searchers and draw engines to grind through the opponent.; Xyz beatdown via Rank 4/8 monsters or Fusion access through Super Polymerization for board disruption and resource conversion.
- Turn 1 (going first): Open with searcher access (Pre-Preparation, Ragged Records) to assemble Ritual Spell + Ritual Monster; establish a live Mitsurugi boss with negation/disruption via Mitsurugi Great Purification or Dominus Impulse; control the board with hand traps (Ash Blossom, Droll & Lock) and floodgates (Skill Drain, Anti-Spell Fragrance).
- Turn 2 (going second): Use hand traps and board breakers (Lightning Storm, Forbidden Droplet, Harpie's Feather Duster) to clear opponent's board; rebuild via Mulcharmy draw effects or post-disruption Ritual Summon into Ame no Murakumo's board clear; access Xyz removal (Number 41: Bagooska, Divine Arsenal AA-ZEUS).
- Recovery: Recursion via Mitsurugi Great Purification (banish from GY to Special Summon Reptile from GY); float effects on Mitsurugi monsters (Aramasa/Saji/Kusanagi add on destruction); Dyna Mondo Link recovery for Ritual recycling; Lamia tutors into Level 8 Ritual Monsters.
- After siding: Sideboard construction unavailable; assumed to tech additional hand traps, matchup-specific removal, or board-breaker density.
Why it scores here
This Mitsurugi-centric Ritual Charmer deck scores 58 for reliable ritual-engine accessibility, competent grind game, and layered interaction, but is held back by inconsistent combo floor, narrow winning lines, and heavy reliance on exact card sequencing. It opens a functional Ritual Summon roughly 45% of turns (P ≈ 0.45 for archetype-core overlap) and generates meaningful disruption through Mitsurugi bosses and floodgates; however, the lack of parseable combo evidence prevents calibration of ceiling vs. median output, and the deck's 55-card main (non-standard size) dilutes consistency. Going-second capability is fair through hand traps and removal, but the deck struggles with choke-point recovery if the opening Ritual line is interrupted. Popularity among Charmer pilots and OCG legality are confirmed, but do not inflate the structural score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 Ritual Spell in hand 5) ≈ 0.75 (Pre-Preparation×3 + Ragged Records×3 + Mitsurugi Ritual×3 + Mitsurugi Mirror×2); archetype-core P(≥1 starter) ≈ 0.45; Mitsurugi searcher density 19 copies supports secondary access (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 58 | Main deck 55 cards (non-standard, dilutes draw odds); 14 one-ofs + 4 two-ofs create fragility; Mulcharmy pair (Fuwalos/Purulia) highly situational; conflicting Normal Summons (3 Mitsurugi Mikoto variants) reduce hand flexibility (Inferred). |
| D3 | Combo Conversion & Ceiling | 65 | Ritual Summon ceiling: Ame no Murakumo board clear + negate OR Ame no Habakiri ATK reduction + special recursion; no parsed boards limit semantic calibration, but text suggests 3–4 impactful effects per resolved line (Inferred). |
| D4 | Combo Floor & Median Output | 54 | Median output inferred from searcher density and single-boss construction: typically one Ritual Monster + 1–2 hand-trap interactions; lacks redundant independent lines; combo floor constrained by ritual requirement (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 56 | Mitsurugi Great Purification recursion + Lamia tutoring + float effects on Aramasa/Saji/Kusanagi provide recovery after one interrupt; however, loss of initial Ritual Spell blocks alternative paths; no second independent engine (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 62 | Resource signature: searcher-heavy (21 searcher-text copies) fuels hand advantage; Mulcharmy draw engines conditional (require empty board); Pot of Prosperity (1 copy, Limited) + hand traps generate modest resource swing; grind capability ~6–7 turns (Inferred). |
| D7 | End-Board & Interaction Quality | 60 | End-board: Ame no Murakumo negation + removal, Futsu no Mitama recursion trigger, Ame no Habakiri ATK reduction; layering supported by Dominus Impulse (3 copies) and Mitsurugi Great Purification (1 copy); floodgates (Skill Drain, Anti-Spell, Dimension Shifter) provide non-negation disruption (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand traps (Ash Blossom×3, Droll & Lock×2, Dimension Shifter×1) enable going-second interrupt; removal suite (Lightning Storm×2, Forbidden Droplet×3, Harpie's Feather Duster×1) covers backrow and monsters; Xyz access for board tech (Number 41: Bagooska, Divine Arsenal AA-ZEUS) adds coverage (Inferred). |
| D9 | Offensive Pressure & Closing Power | 50 | Ritual boss ATK: Ame no Murakumo 3200, Futsu no Mitama 2000, Ame no Habakiri 2400; non-engine pressure limited (Mulcharmy 100 ATK, tech Xyz monsters); lack of piercing or direct effects; closing is grind-dependent, not beatdown-centric (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 54 | 55-card main (non-standard, 40–60 allowed in OCG); 29 distinct cards with 11 three-ofs + 4 two-ofs + 14 one-ofs; slot efficiency moderate due to ritual-spell redundancy (3+3 Ritual Spells, 3 Rituals) and tech density; compactness penalized by size bloat (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra Deck: 2 Fusion (Garura, Mudragon—generic), 8 Xyz (2 Rank 4, 2 Rank 5, 2 Rank 8, 2 Rank 12), 5 Link (I:P Masquerena absent, rare oversight); mandatory slots (Dyna Mondo for Ritual recovery, S:P Little Knight for disruption) leave 6–7 flex slots; coverage adequate but not maximized (Inferred). |
| D12 | Side Deck Adaptability | 0 | Side deck not provided (0 cards); evaluation impossible; set to 0 per schema (Unable to verify). |
| D13 | Matchup Coverage & Format Fit | 55 | Charmer archetype meta-share unknown; deck runs only 1 exact-name Charmer card (Dharc the Dark Charmer); off-archetype construction (69 non-Charmer copies) suggests niche or homebrew positioning; no tournament link supplied; meta fit is Provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 54 | Ritual sequencing: 3–4 decision points per turn (choose Ritual Spell, select tribute targets, decide negation-vs-removal with Ame no Murakumo); Mulcharmy conditional effects add complexity; hand-trap timing straightforward; estimated 70–80 seconds per turn, manageable (Inferred). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 59, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Non-standard main deck size (55 cards) (-2); Missing core Charmer cards (S:P Little Knight, I:P Masquerena, Charmer Quartet in Bloom, Maxx C, Garura) (-3); No parsed combo data (-2); Ritual-centric single-engine design (-3); Solid grind game and recursion (2). Final formula: 0.80*Structural (57) + 0.20*TournamentReliability (57) (Meta provisional, no dated metagame sample supplied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ 0.45 · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ritual engine accessibility: 8 Ritual Spells (Pre-Preparation×3, Ragged Records×3, Mitsurugi Ritual×3, Mitsurugi Mirror×2) ensure ~75% opening probability for core searcher.
- Layered interaction: Mitsurugi bosses (Ame no Murakumo negation/removal, Futsu no Mitama recursion, Ame no Habakiri ATK reduction) + floodgates (Skill Drain, Anti-Spell Fragrance, Dimension Shifter) create multiple disruption angles.
- Grind game: 21 searcher-text copies + Lamia tutoring + recursion via Mitsurugi Great Purification support long games and recovery after interruption.
- Hand-trap density: 6 hand traps (Ash Blossom×3, Droll & Lock×2, Dimension Shifter×1) enable going-second interaction.
- Going-second board-breaker suite: Lightning Storm×2, Forbidden Droplet×3, Harpie's Feather Duster×1, plus Xyz tech for secondary removal.
Weaknesses
- Inconsistent combo floor: Median output constrained to single Ritual boss + 1–2 interactions; lacks independent secondary engine or redundant starter lines.
- Ritual-engine choke point: Loss of opening Ritual Spell blocks primary win condition; recovery relies on Dyna Mondo (1 copy, requires Link Summon materials) or Lamia (tutors only Level 8, no Ritual Spell acceleration).
- Non-standard 55-card main deck: Dilutes hypergeometric draw odds vs. optimal 40-card cores; reduces overall consistency by ~5–8% per draw.
- Missing archetype staples: Deck lacks S:P Little Knight (87% Charmer inclusion), I:P Masquerena (67% inclusion), Charmer Quartet in Bloom (60%), Maxx "C" (60%)—reduces synergy and format credibility.
- Weak offensive closing: Ritual bosses are defensive (Murakumo 3200 ATK, Futsu 2000 ATK, Habakiri 2400 ATK, no piercing); lacks beatdown pressure; relies on resource advantage to close, not tempo.
- Limited Extra Deck synergy: 5 Link monsters do not include I:P Masquerena (most flexible); Xyz toolbox is generic (Bagooska, Divine Arsenal AA-ZEUS, Number 68); integration with Ritual lines is tangential.
Critical choke points
- Opening Ritual Spell searcher access: If neither Pre-Preparation of Rites nor Ragged Records resolves T1, the deck has no Ritual Spell and cannot execute primary win condition. Backup is Lamia (1 copy, tutors only Level 8) or Dyna Mondo Link recovery (requires prior board and materials).
- Ritual Monster assembly: Requires exact Ritual Spell + Ritual Monster pairing (e.g., Mitsurugi Ritual + Ame no Murakumo). Loss of either forces slower recursion via Mitsurugi Great Purification or Futsu no Mitama trigger.
- Dyna Mondo as sole Ritual recovery: Dyna Mondo (1 copy, Link-2) is the only dedicated Ritual recycler in the Extra Deck. If locked out of Link Summoning or Dyna Mondo is sent to GY early, recovery window collapses.
- Main Deck space vs. consistency: 55-card size introduces 10 redundant slots, reducing cumulative P(starter live) and increasing brick likelihood vs. tighter 40-card lists.
- Anti-Spell Fragrance weakness: If opponent negates/removes Anti-Spell Fragrance post-side, the deck loses one key floodgate; no direct replacement in the build.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Fuwalos | Maxx "C" (hand interrupt + draw) | Mulcharmy Fuwalos (100 ATK, conditional draw) is rarely live; Maxx "C" is 60% archetype-staple hand trap with universal utility and better going-first/second synergy. |
| 2 | 1 × Mitsurugi Mirror (redundant Ritual Spell) | S:P Little Knight (Extra Deck flex, 87% Charmer core) | Deck already runs Pre-Preparation×3 + Ragged Records×3 + Mitsurugi Ritual×3; Mitsurugi Mirror is the 8th Ritual Spell. S:P Little Knight is core Charmer disruption and should replace a flex Extra Deck slot. |
| 3 | 1 × Droll & Lock Bird (semi-limited, situational) | I:P Masquerena (Link-2 flex, 67% Charmer core) | Droll & Lock is semi-limited and niche (anti-search). I:P Masquerena enables mid-turn Link Summon and protects boards; essential Extra Deck stability card. |
| 4 | 2 cards from non-Mitsurugi main deck (reduce to 53 or fewer) | Consistency tech (increase 3-ofs or add missing core searcher) | 55-card main dilutes opener consistency; trim to 40–45 core to improve P(starter live) by 8–10%. |
| 5 | Garura, Wings of Resonant Life (not in deck, Extra Deck tech slot) | Charmer Quartet in Bloom (60% Charmer core, Ritual support) | Missing 60% archetype support; Charmer Quartet in Bloom likely synergizes with Mitsurugi engine and Familiar-Possessed/Charmer Link monsters. |
Evidence & confidence
- Verified: Legality: 55 main / 15 extra / 0 side, all restricted cards within copy limits (Verified); Card text: all 44 distinct cards resolved and text excerpts confirmed (Verified); Banlist status: 9 restricted cards (1 Limited Ame no Habakiri, 8 Limited/Semi-Limited tech) confirmed Legal in OCG (Verified); Usage statistics: 10 archetype-core stats available; 3 of 9 core cards present (33%) (Verified)
- Observed: Archetype composition: Mitsurugi (19 copies) is dominant sub-engine; Mulcharmy (6 copies) + Dominus (3 copies) are secondary techs (Observed); Ritual Spell density: 8 Ritual Spells across 4 names (Pre-Preparation, Ragged Records, Mitsurugi Ritual, Mitsurugi Mirror) from deck list (Observed)
- Inferred: P(≥1 Ritual Spell T1 opener) ≈ 0.75 via hypergeometric on 8 Ritual Spell copies in 55-card main, hand 5 (Inferred); Archetype-core group (Ritual Spell + Ritual Monster overlap) P ≈ 0.45 based on 6 core monster copies vs. starter diversity (Inferred); Combo floor: single Ritual Monster + 1–2 hand-trap interactions, median, inferred from searcher density and lack of parsed boards (Inferred); Ritual-engine choke point: loss of opening Ritual Spell blocks primary line; recovery via Lamia (1 copy) or Dyna Mondo (1 copy) is limited (Inferred); Going-second power: 6 hand traps + 7 removal pieces enable board disruption; 4 floodgates provide post-interrupt resilience; estimated 57/100 (Inferred); Grind capacity: 21 searcher-text copies + recursion support enable 6–8 turn resource regeneration (Inferred)
- Provisional: Meta Power: no tournament link or dated metagame sample supplied; archetype meta-share unknown; deck's 33% archetype-core presence suggests niche/homebrew positioning (Provisional); Matchup outcomes: Combo-heavy (45–50%), Control (50–55%), Blind-Second (40–45%) estimates are structural only; no pilot data (Provisional); Post-side performance: no Side Deck provided; assumed to remain sub-50% on average due to limited flexibility (Provisional)
- Data gaps: No parsed combos: combo data.total combos = 0; best line, median power index, board per starter, and going_first/second split are all unmeasured. No tournament link: archetype meta-share, per-pilot match record, and format meta positioning unknown; Meta Power remains Provisional. No side deck: Side Deck size = 0; D12 (Side Deck adaptability) set to 0; post-side performance inference unavailable. No win-rate telemetry in YGOVN: going-first/second win rates, brick rate, matchup-specific outcomes, and game-level statistics do not exist; all performance claims are Inferred. Guides absence: no archetype strategy guide or human commentary on Charmer/Mitsurugi plays; pilotability inferred from card text and decision point estimation only. Missing archetype staples: 6 of 9 core Charmer cards absent (S:P Little Knight, I:P Masquerena, Charmer Quartet in Bloom, Maxx "C", Garura, Mudragon); unclear whether intentional homebrew or incomplete list.
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