Hieratic Deck #731908 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Main Deck (55)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chamber Dragonmaid x3
- Dark End Evaporation Dragon x2
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x1
- Dragonmaid Lorpar x1
- Dragonmaid Tinkhec x1
- Droll & Lock Bird x2
- Kitchen Dragonmaid x1
- Light End Sublimation Dragon x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- Parlor Dragonmaid x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Crossout Designator x1
- Dragon's Light and Darkness x1
- Dragonmaid Changeover x1
- Dragonmaid Hospitality x1
- Harpie's Feather Duster x1
- Illusion Gate x2
- Ketu Dracotail x1
- Lightning Storm x3
- Rahu Dracotail x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
- Dragonmaid Tidying x1
- Solemn Judgment x1
Extra Deck (15)
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Hieratic — Deck Power Evaluation
Final Contextual Deck Power: 49/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon boss dragons (Dragonmaid Sheou, Light and Darkness Dragonlord, Dracotail Arthalion) and overwhelm with negation + removal; Board control via backrow and hand traps
- Turn 1 (going first): Use Dracotail/Dragonmaid searchers to fusion summon a negate boss and set removal traps
- Turn 2 (going second): Use Lightning Storm/Harpie's Feather Duster/Crossout to clear board then fusion summon
- Recovery: Recur fusion monsters from GY via Dracotail/Dragonmaid effects and rebound
- After siding: None (empty side deck)
Why it scores here
The deck is a 55-card OCG Dragon Fusion toolbox mixing Dracotail, Dragonmaid, and Light & Darkness Dragon engines, so it rarely opens a focused plan and suffers from diluted consistency (Inferred). Its ceiling can produce a negate-heavy board with bosses like Dragonmaid Sheou and Light and Darkness Dragonlord, but the median opening likely yields only a single fusion and scattered interaction. No side deck hurts best-of-3 reliability, and the large main size increases brick risk; popularity or meta-share did not earn points, and the score reflects system synergy not card averages.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Hypergeometric P(≥1 core starter in 5) ≈ 0.51 from 7 core copies in 55-card main; searcher group P≈0.76 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 25 singleton copies among 55 main cards raise brick risk; dead draws like Solemn Judgment possible (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Best line from text can fusion Summon Sheou + Dragonlord with negation, but no recorded boards; ceiling moderate (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo logs; median output estimated as one fusion + backrow due to sparse triples (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three sub-engines (Dracotail/Dragonmaid/L&D) give alternative routes but each needs own pieces; starter diversity moderate (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Dracotail and Dragonmaid cards recycle from GY and return to hand, granting grind (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 60 | Negation text on 9 cards and removal on 21, but actual end-board layering unverified (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Lightning Storm, Harpie's Feather Duster, Crossout, Illusion Gate provide strong going-second break; hand-trap P≈0.63 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK 3000-3500 (Sheou 3500, Dragonlord 3400) enables pressure but slow close (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck 55 cards with 25 singles reduces efficiency vs 40-45 optimal (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | Extra deck 14 fusion + 1 link covers many bosses but only 1 link underused (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0 eliminates post-side adaptation; score 0 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-engine pile with many decision points lowers repeatability (Inferred) |
How the score was computed
Strategy profile: { "toolbox": 0.7, "combo": 0.3 }. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: overlong_main_deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple fusion engines provide boss variety
- Strong going-second board breakers
- Good hand trap density
Weaknesses
- 55-card main reduces consistency
- Zero side deck
- Singleton-heavy distribution causes bricks
Critical choke points
- Requires specific sub-engine pieces to start
- No side deck in best-of-3
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reduce main to 40-45 by cutting singles | Improve consistency and reduce bricks (Inferred) | |
| 2 | Side deck cards | Enable post-side adaptation (Verified) |
Evidence & confidence
- Verified: Legality status Legal; Extra deck 14 fusion 1 link; Side count 0; Restricted cards within limits
- Inferred: Consistency probabilities; Brick risk from singleton count; Combo ceiling from text
- Provisional: Matchup fit no meta sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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