Hieratic Deck #731908 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 07/14/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Medium
49± 5/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 60

Hieratic — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon boss dragons (Dragonmaid Sheou, Light and Darkness Dragonlord, Dracotail Arthalion) and overwhelm with negation + removal; Board control via backrow and hand traps
  • Turn 1 (going first): Use Dracotail/Dragonmaid searchers to fusion summon a negate boss and set removal traps
  • Turn 2 (going second): Use Lightning Storm/Harpie's Feather Duster/Crossout to clear board then fusion summon
  • Recovery: Recur fusion monsters from GY via Dracotail/Dragonmaid effects and rebound
  • After siding: None (empty side deck)

Why it scores here

The deck is a 55-card OCG Dragon Fusion toolbox mixing Dracotail, Dragonmaid, and Light & Darkness Dragon engines, so it rarely opens a focused plan and suffers from diluted consistency (Inferred). Its ceiling can produce a negate-heavy board with bosses like Dragonmaid Sheou and Light and Darkness Dragonlord, but the median opening likely yields only a single fusion and scattered interaction. No side deck hurts best-of-3 reliability, and the large main size increases brick risk; popularity or meta-share did not earn points, and the score reflects system synergy not card averages.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Hypergeometric P(≥1 core starter in 5) ≈ 0.51 from 7 core copies in 55-card main; searcher group P≈0.76 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 25 singleton copies among 55 main cards raise brick risk; dead draws like Solemn Judgment possible (Inferred)
D3 Combo Conversion & Ceiling 65 Best line from text can fusion Summon Sheou + Dragonlord with negation, but no recorded boards; ceiling moderate (Inferred)
D4 Combo Floor & Median Output 50 No combo logs; median output estimated as one fusion + backrow due to sparse triples (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three sub-engines (Dracotail/Dragonmaid/L&D) give alternative routes but each needs own pieces; starter diversity moderate (Inferred)
D6 Resource Economy, Recovery & Grind 60 Dracotail and Dragonmaid cards recycle from GY and return to hand, granting grind (Inferred from card text)
D7 End-Board & Interaction Quality 60 Negation text on 9 cards and removal on 21, but actual end-board layering unverified (Inferred)
D8 Going-Second & Board-Breaking Power 65 Lightning Storm, Harpie's Feather Duster, Crossout, Illusion Gate provide strong going-second break; hand-trap P≈0.63 (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK 3000-3500 (Sheou 3500, Dragonlord 3400) enables pressure but slow close (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main deck 55 cards with 25 singles reduces efficiency vs 40-45 optimal (Inferred)
D11 Extra Deck Efficiency & Coverage 65 Extra deck 14 fusion + 1 link covers many bosses but only 1 link underused (Verified)
D12 Side Deck Adaptability 0 Side deck count 0 eliminates post-side adaptation; score 0 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine pile with many decision points lowers repeatability (Inferred)

How the score was computed

Strategy profile: { "toolbox": 0.7, "combo": 0.3 }. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: overlong_main_deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple fusion engines provide boss variety
  • Strong going-second board breakers
  • Good hand trap density

Weaknesses

  • 55-card main reduces consistency
  • Zero side deck
  • Singleton-heavy distribution causes bricks

Critical choke points

  • Requires specific sub-engine pieces to start
  • No side deck in best-of-3
Priority Remove Add Reason
1 Reduce main to 40-45 by cutting singles Improve consistency and reduce bricks (Inferred)
2 Side deck cards Enable post-side adaptation (Verified)

Evidence & confidence

  • Verified: Legality status Legal; Extra deck 14 fusion 1 link; Side count 0; Restricted cards within limits
  • Inferred: Consistency probabilities; Brick risk from singleton count; Combo ceiling from text
  • Provisional: Matchup fit no meta sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Hieratic

Hieratic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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