Created by: YGO Mod (20517634)

Created On: 05/26/2023

Need 24 UR

UR Rarity
Maxx "C"1 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Beyond the Pendulum1 card
UR Rarity
Five-Headed Link Dragon1 card
UR Rarity
Heavymetalfoes Electrumite1 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
Supreme King Z-ARC2 card
UR Rarity
Astrograph Sorcerer1 card
UR Rarity
Odd-Eyes Pendulum Dragon1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Clear Wing Synchro Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
Ghost Ogre & Snow Rabbit1 card
UR Rarity
Arc Rebellion Xyz Dragon1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Timestar Magician2 card
UR Rarity
Dark Ruler No More1 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Sky Iris1 card
UR Rarity
Super Polymerization1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Soul of the Supreme King1 card

Main: 42 Extra: 15

UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
1 cardAstrograph Sorcerer
UR Rarity
1 cardAstrograph Sorcerer
Astrograph Sorcerer
DARK 71
Astrograph Sorcerer
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


SR Rarity
1 cardBlack Fang Magician
SR Rarity
1 cardBlack Fang Magician
Black Fang Magician
DARK 48
Black Fang Magician
  • ATK:

  • 1700

  • DEF:

  • 800


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card. [ Monster Effect ] (This card is always treated as an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.


SR Rarity
1 cardChronograph Sorcerer
SR Rarity
1 cardChronograph Sorcerer
Chronograph Sorcerer
DARK 68
Chronograph Sorcerer
  • ATK:

  • 2000

  • DEF:

  • 1700


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


SR Rarity
1 cardDouble Iris Magician
SR Rarity
1 cardDouble Iris Magician
Double Iris Magician
DARK 48
Double Iris Magician
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster. [ Monster Effect ] (This card is always treated as a "Pendulum Dragon" card.) If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.


R Rarity
2 cardOafdragon Magician
R Rarity
2 cardOafdragon Magician
Oafdragon Magician
WIND 62
Oafdragon Magician
  • ATK:

  • 2100

  • DEF:

  • 1400


[ Pendulum Effect ] If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.


UR Rarity
1 cardOdd-Eyes Pendulum Dragon
UR Rarity
1 cardOdd-Eyes Pendulum Dragon
Odd-Eyes Pendulum Dragon
DARK 74
Odd-Eyes Pendulum Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


SR Rarity
3 cardPerformapal Skullcrobat Joker
SR Rarity
3 cardPerformapal Skullcrobat Joker
Performapal Skullcrobat Joker
DARK 48
Performapal Skullcrobat Joker
  • ATK:

  • 1800

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


SR Rarity
1 cardPurple Poison Magician
SR Rarity
1 cardPurple Poison Magician
Purple Poison Magician
DARK 41
Purple Poison Magician
  • ATK:

  • 1200

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. [ Monster Effect ] (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.


N Rarity
1 cardStargazer Magician
N Rarity
1 cardStargazer Magician
Stargazer Magician
DARK 51
Stargazer Magician
  • ATK:

  • 1200

  • DEF:

  • 2400


[ Pendulum Effect ] If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.


R Rarity
2 cardSupreme King Dragon Darkwurm
R Rarity
2 cardSupreme King Dragon Darkwurm
Supreme King Dragon Darkwurm
DARK 45
Supreme King Dragon Darkwurm
  • ATK:

  • 1800

  • DEF:

  • 1200


[ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.


N Rarity
1 cardSupreme King Gate Infinity
N Rarity
1 cardSupreme King Gate Infinity
Supreme King Gate Infinity
DARK 713
Supreme King Gate Infinity
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


N Rarity
1 cardTimegazer Magician
N Rarity
1 cardTimegazer Magician
Timegazer Magician
DARK 38
Timegazer Magician
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.


SR Rarity
1 cardWisdom-Eye Magician
SR Rarity
1 cardWisdom-Eye Magician
Wisdom-Eye Magician
LIGHT 45
Wisdom-Eye Magician
  • ATK:

  • 1500

  • DEF:

  • 1500


[ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.


R Rarity
3 cardHarmonizing Magician
R Rarity
3 cardHarmonizing Magician
Harmonizing Magician
DARK 48
Harmonizing Magician
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. [ Monster Effect ] Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.


SR Rarity
2 cardWhite Wing Magician
SR Rarity
2 cardWhite Wing Magician
White Wing Magician
WIND 41
White Wing Magician
  • ATK:

  • 1600

  • DEF:

  • 1400


[ Pendulum Effect ] Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card. [ Monster Effect ] (This card is always treated as a "Synchro Dragon" card.) If this Pendulum Summoned card is used for a Synchro Summon, banish it.


UR Rarity
1 cardAsh Blossom & Joyous Spring
UR Rarity
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardGhost Ogre & Snow Rabbit
UR Rarity
1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


UR Rarity
1 cardDark Ruler No More
UR Rarity
1 cardDark Ruler No More
Dark Ruler No More
Spell Normal
Dark Ruler No More

    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




    Tag(s):

    SR Rarity
    1 cardDragon Shrine
    SR Rarity
    1 cardDragon Shrine
    Dragon Shrine
    Spell Normal
    Dragon Shrine

      Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


      SR Rarity
      3 cardDuelist Alliance
      SR Rarity
      3 cardDuelist Alliance
      Duelist Alliance
      Spell Normal
      Duelist Alliance

        If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.


        UR Rarity
        1 cardForbidden Droplet
        UR Rarity
        1 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          SR Rarity
          3 cardPendulum Call
          SR Rarity
          3 cardPendulum Call
          Pendulum Call
          Spell Normal
          Pendulum Call

            Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


            SR Rarity
            1 cardPendulum Paradox
            SR Rarity
            1 cardPendulum Paradox
            Pendulum Paradox
            Spell Normal
            Pendulum Paradox

              Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.


              UR Rarity
              1 cardSky Iris
              UR Rarity
              1 cardSky Iris
              Sky Iris
              Spell Field
              Sky Iris

                Your opponent cannot target "Magician", "Performapal", or "Odd-Eyes" cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.


                R Rarity
                1 cardStar Pendulumgraph
                R Rarity
                1 cardStar Pendulumgraph
                Star Pendulumgraph
                Spell Continuous
                Star Pendulumgraph

                  Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn.


                  UR Rarity
                  1 cardSuper Polymerization
                  UR Rarity
                  1 cardSuper Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                    Tag(s):

                    UR Rarity
                    1 cardInfinite Impermanence
                    UR Rarity
                    1 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      1 cardSoul of the Supreme King
                      UR Rarity
                      1 cardSoul of the Supreme King
                      Soul of the Supreme King
                      Trap Normal
                      Soul of the Supreme King

                        Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.


                        R Rarity
                        1 cardTime Pendulumgraph
                        R Rarity
                        1 cardTime Pendulumgraph
                        Time Pendulumgraph
                        Trap Continuous
                        Time Pendulumgraph

                          Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard.


                          SR Rarity
                          1 cardStarving Venom Fusion Dragon
                          SR Rarity
                          1 cardStarving Venom Fusion Dragon
                          Starving Venom Fusion Dragon
                          DARK 8
                          Starving Venom Fusion Dragon
                          • ATK:

                          • 2800

                          • DEF:

                          • 2000


                          2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                          UR Rarity
                          1 cardBeyond the Pendulum
                          UR Rarity
                          1 cardBeyond the Pendulum
                          Beyond the Pendulum
                          DARK
                          Beyond the Pendulum
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                          UR Rarity
                          1 cardFive-Headed Link Dragon
                          UR Rarity
                          1 cardFive-Headed Link Dragon
                          Five-Headed Link Dragon
                          DARK
                          Five-Headed Link Dragon
                          • ATK:

                          • 5000

                          • LINK-5

                          Link Arrow:

                          Left

                          Right

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          5 monsters Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.


                          UR Rarity
                          1 cardHeavymetalfoes Electrumite
                          UR Rarity
                          1 cardHeavymetalfoes Electrumite
                          Heavymetalfoes Electrumite
                          FIRE
                          Heavymetalfoes Electrumite
                          • ATK:

                          • 1800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


                          UR Rarity
                          1 cardPredaplant Verte Anaconda
                          UR Rarity
                          1 cardPredaplant Verte Anaconda
                          Predaplant Verte Anaconda
                          DARK
                          Predaplant Verte Anaconda
                          • ATK:

                          • 500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                          UR Rarity
                          2 cardSupreme King Z-ARC
                          UR Rarity
                          2 cardSupreme King Z-ARC
                          Supreme King Z-ARC
                          DARK 121
                          Supreme King Z-ARC
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                          UR Rarity
                          1 cardBaronne de Fleur
                          UR Rarity
                          1 cardBaronne de Fleur
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                          UR Rarity
                          1 cardClear Wing Synchro Dragon
                          UR Rarity
                          1 cardClear Wing Synchro Dragon
                          Clear Wing Synchro Dragon
                          WIND 7
                          Clear Wing Synchro Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                          R Rarity
                          1 cardSupreme King Dragon Clear Wing
                          R Rarity
                          1 cardSupreme King Dragon Clear Wing
                          Supreme King Dragon Clear Wing
                          DARK 8
                          Supreme King Dragon Clear Wing
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner DARK Pendulum Monsters If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.


                          UR Rarity
                          1 cardArc Rebellion Xyz Dragon
                          UR Rarity
                          1 cardArc Rebellion Xyz Dragon
                          Arc Rebellion Xyz Dragon
                          DARK
                          Arc Rebellion Xyz Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                          Tag(s):

                          SR Rarity
                          1 cardRaider's Knight
                          SR Rarity
                          1 cardRaider's Knight
                          Raider's Knight
                          DARK
                          Raider's Knight
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                          UR Rarity
                          2 cardTimestar Magician
                          UR Rarity
                          2 cardTimestar Magician
                          Timestar Magician
                          DARK
                          Timestar Magician
                          • ATK:

                          • 2400

                          • DEF:

                          • 1200


                          2 Level 4 "Magician" Pendulum Monsters Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.




                          More Master Duel Info

                          Pendulum Magician Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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