Bystial/Byssted Deck #730982 — Yu-Gi-Oh! TCG
50 Main, 15 Extra, incl. Bystial Saronir x3, Fallen of Albaz x3, Mulcharmy Fuwalos x3. Created Jul 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/12/2026
Main Deck (50)
- Albion the Shrouded Dragon x2
- Aluber the Jester of Despia x2
- Bystial Saronir x3
- Despian Tragedy x1
- Fallen of Albaz x3
- Mulcharmy Fuwalos x3
- Springans Kitt x1
- The Bystial Lubellion x1
- Tri-Brigade Mercourier x1
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x2
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x1
- Branded in High Spirits x3
- Branded in Red x1
- Branded Lost x1
- Branded Opening x3
- Forbidden Droplet x3
- Fusion Deployment x3
- Nadir Servant x3
- Super Polymerization x3
- The Fallen & The Virtuous x2
- Triple Tactics Thrust x3
- Branded Retribution x1
- Fusion Duplication x1
Extra Deck (15)
- Albion the Branded Dragon x2
- Albion the Sanctifire Dragon x1
- Garura, Wings of Resonant Life x1
- Granguignol the Dusk Dragon x2
- Khaos Starsource Dragon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x2
- Mudragon of the Swamp x1
- Rindbrumm the Striking Dragon x1
- Sprind the Irondash Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
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Bystial/Byssted — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 70 |
| Going First | 72 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: tcg
Legality
Main 50 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon layered Dragon bosses (Mirrorjade, Rindbrumm, Lubellion) and disrupt with negation/removal then attack; Board control via Super Polymerization and Forbidden Droplet converting to pressure
- Turn 1 (going first): Open Branded spell or Albaz/Aluber, fuse into Mirrorjade/Rindbrumm/Lubellion setting negation and removal
- Turn 2 (going second): Use Super Polymerization and Forbidden Droplet to break board then fuse for counter-pressure
- Recovery: GY effects of Albion Shrouded, Branded in Red, Cartesia recycle fusion monsters and searches
- After siding: No side deck; cannot adapt in best-of-3 (critical weakness)
Why it scores here
This Branded/Bystial fusion deck scores on its dense searcher network (24 searcher-text cards, P≥1≈0.97) and redundant starters (Branded Opening, Fallen of Albaz, Aluber, etc.) that reliably launch a fusion combo. The median output is a layered board of 1–2 fusion bosses with negation (Rindbrumm, Mercourier) and removal (Super Poly, Mirrorjade), while the ceiling adds further summons via Cartesia/Lubellion. However, the list omits the archetype's standard hand traps (Ash, Called By, Droll) and runs zero side deck, hurting matchup coverage and post-side adaptability. The score reflects system consistency, combo conversion, and interaction density inferred from card text—not the Branded archetype's popularity, and not an average of individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | Multiple 3-copy starters (Branded Opening, Albaz, Nadir) plus searcher-text group P(≥1)=0.969 in 5-card hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Few hard garnets; copy histogram 10 singles/5 doubles/10 triples, modest brick risk from 1-copy traps (Inferred) |
| D3 | Combo Conversion & Ceiling | 78 | Best line from text: Branded Fusion/Opening into Mirrorjade+Rindbrumm+Lubellion with negation/removal (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No combo records; median inferred as single fusion boss + setup due to limited 1-copy key spells (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Starter diversity high (10+ distinct starters) and GY recursion via Albion Shrouded/Cartesia gives route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Resource signature unknown but extra-deck fusion recycle and Branded Lost/Retribution provide grind (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Negation text on 8 cards, removal on 11; Rindbrumm/Mercourier/Retribution layer interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Super Poly (3) and Droplet (3) enable breaking but no mass wipe; going-second split absent (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Fusion bosses 2500–3000 ATK (Mirrorjade, Sanctifire, Dogma) provide closing pressure (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 75 | 50-card main with compact 25 distinct cards, high engine purity across sub-archetypes (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 80 | Extra deck 15 fusion monsters all usable, covering Light/Dark Dragon/Wyrm etc (Verified) |
| D12 | Side Deck Adaptability | 5 | Side deck count 0, no post-side adaptation possible in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame; missing core hand traps lowers expected meta fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Branded combo lines have many decision points; moderate error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 70, Going First ≈ 72, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-2); no Side Deck (-3); missing_core_handtraps (-2); engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant fusion starters (Branded Opening, Albaz, Aluber, Nadir, Cartesia)
- High searcher density (24 cards) enables consistent tutoring
- Layered negation/removal from extra deck (Rindbrumm, Mercourier) and traps
Weaknesses
- No hand traps (0 in deck) contrary to archetype core
- Zero side deck eliminates best-of-3 adaptability
- Missing core interaction cards (Ash, Called By, Droll, Lightning Storm)
Critical choke points
- Branded Fusion limited to 1 copy reduces optimal opener frequency
- Reliance on Normal Summon/Spell activations that can be interrupted by common hand traps
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Fusion Duplication | Ash Blossom & Joyous Spring | Include missing core hand trap for interaction and meta fit |
| 2 | Despian Tragedy | Called by the Grave | Protect engine from opponent hand traps |
| 3 | Springans Kitt | Lightning Storm | Improve going-second board breaking |
Evidence & confidence
- Verified: Legality status Legal; Extra deck 15 fusion monsters; Side count 0; ATK/DEF stats of fusion bosses; Branded Fusion Limited 1 copy run
- Inferred: Starter consistency from hypergeometric probabilities; Combo ceiling/floor from card text reads; Interaction layering from negation/removal text counts; Brick risk from copy histogram
- Provisional: Matchup format fit without dated metagame; Meta Power null pending sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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