Chaos Phantom Deck #730952 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Chaos Hunter x3, Chaos Nephthys x3, Nibiru, the Primal Being x3. Created Jul 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/12/2026
Main Deck (55)
- Armageddon Knight x1
- Black Luster Soldier - Envoy of the Beginning x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chaos Hunter x3
- Chaos Nephthys x3
- Dark Grepher x1
- Dimension Shifter x1
- Droll & Lock Bird x2
- Nibiru, the Primal Being x3
- Rokket Recharger x1
- Salamangreat Spinny x1
- Summoner Monk x3
- The Bystial Lubellion x1
- The Winged Dragon of Ra - Sphere Mode x3
- Ash Blossom & Joyous Spring x3
- Destrudo the Lost Dragon's Frisson x1
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x3
- Allure of Darkness x3
- Branded Regained x1
- Chaos Space x1
- Emergency Teleport x2
- Foolish Burial x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Monster Reborn x1
- Reinforcement of the Army x1
- Sky Striker Maneuver - Afterburners! x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mobilize - Engage! x2
- Evenly Matched x3
Extra Deck (15)
- Black Luster Soldier - Soldier of Chaos x1
- Borrelend Dragon x1
- Promethean Princess, Bestower of Flames x1
- Salamangreat Raging Phoenix x1
- Selene, Queen of the Master Magicians x1
- Sky Striker Ace - Kagari x1
- Worldsea Dragon Zealantis x1
- Chaos Angel x1
- Clear Wing Synchro Dragon x1
- PSY-Framelord Omega x1
- Shooting Riser Dragon x1
- Arc Rebellion Xyz Dragon x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Raider's Knight x1
- Odd-Eyes Rebellion Dragon Overlord x1
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Chaos Phantom — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon powerful LIGHT/DARK extra-deck bosses (Chaos Angel, Borrelend, Zeus) and disrupt with hand traps/board breakers; Out-value via recursion and generic removal
- Turn 1 (going first): Establish hand traps and a single boss (e.g., Chaos Angel) with negation
- Turn 2 (going second): Use board breakers (Lightning Storm, Evenly) and Zeus/Zealantis to clear and punish
- Recovery: Branded Regained, Monster Reborn, Bystial banish recursion
- After siding: No side deck (0 cards) – cannot adapt in best-of-3
Why it scores here
This deck is a 55-card Chaos-themed toolbox pile that scores on system cohesion, not card averages; popularity of included archetypes earned no points. It opens with moderate consistency (P(core)≈0.89 Inferred) but suffers from three copies of near-garnet Ra-Sphere Mode and many singles, raising brick risk. Median output is low (often just hand traps plus a single boss) while ceiling includes Chaos Angel/Borrelend boards if lines connect. Interaction is broad via 17 hand traps and 26 removal-text cards, yet going-second power is its strength with board breakers. The absence of any side deck severely limits tournament reliability and post-side adaptation.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Archetype-core group 19 copies yields P(open≥1 in 5)≈0.8916 from 55-card deck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 55-card list with 3 copies Ra-Sphere Mode garnet and 18 singleton cards elevates brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combos; text suggests Chaos Angel/Borrelend ceiling via Summoner Monk + tuners (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo logs; median expected low (hand traps + occasional boss) due to sparse engines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand traps provide disruption but few redundant engine lines (singleton starters) (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Allure, Branded Regained, Monster Reborn offer recursion but 55-card thinning hurts (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Role tags show 5 negation-text and 26 removal-text cards; interaction broad but board often thin (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand6 P(hand trap≥1)≈0.90 and board breakers (Lightning Storm, Evenly) strong (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Bosses (Chaos Angel 3500, Borrelend 3500) exist but rarely resolved; Ra dead (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Main deck 55 cards, 18 singles, 3 garnet copies → low compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra deck 15 varied (7 Link/4 Synchro/4 XYZ) covers many summons but one-of reliant (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0 → no post-side adaptability in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; format fit unproven (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex multi-engine pile with conditional summons raises pilot error risk (Inferred) |
How the score was computed
Strategy profile: 0.7 Toolbox + 0.3 Control. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density with 17 hand traps and broad removal
- Strong going-second board breakers (Lightning Storm, Evenly Matched, Zeus)
- Varied extra deck coverage (Link/Synchro/XYZ)
Weaknesses
- 55-card main deck with 3 dead Ra-Sphere Mode copies
- No side deck (0 cards) kills best-of-3 adaptation
- No cohesive engine; many singleton starters cause inconsistency
Critical choke points
- Opening without core piece (P≈0.11 brick)
- Reliance on single copies of key engines (e.g., Dark Grepher, Lubellion)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | The Winged Dragon of Ra - Sphere Mode x3 | Consistent Chaos starters (e.g., extra Chaos Space or Grepher copies) | Ra is near-garnet dead weight in 55-card pile |
| 2 | 15-card side deck | Required for tournament best-of-3 adaptation |
Evidence & confidence
- Verified: Legality status Legal; Side count 0; Extra deck breakdown 15 cards
- Observed: No observed combos (total combos 0)
- Inferred: Consistency probabilities from hypergeometric; Brick risk from copy histogram; Ceiling boards from card text
- Provisional: Matchup format fit (no meta sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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