Bystial/Byssted Deck #730951 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Chaos Nephthys x3, Nibiru, the Primal Being x3. Created Jul 12, 2026 by YGO Mod.

Deck Bystial/Byssted TCG

Created by: YGO Mod (20517634)

Created On: 07/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jul 12, 2026
38± 6/ 100
Power Score
Structural 43
Reliability 35
Going First 40
Going Second 70

Bystial/Byssted Chaos Pile — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 70
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon generic boss monsters (Chaos Angel, Borrelend Dragon) and disrupt with hand traps/board breakers; Alternate win via The Winged Dragon of Ra - Sphere Mode (unlikely)
  • Turn 1 (going first): Set hand traps, attempt small Bystial/Chaos play with minimal board
  • Turn 2 (going second): Use board breakers (Lightning Storm, Evenly Matched) and hand traps to clear and punish
  • Recovery: Recursion via Branded Regained, Monster Reborn, Extra Deck bosses
  • After siding: No side deck (0 cards) so no post-side adaptation

Why it scores here

This deck is a 55-card pile mixing Bystial, Chaos, Sky Striker, and generic boss monsters with heavy hand traps and board breakers, but lacks a coherent engine and includes near-dead cards like The Winged Dragon of Ra - Sphere Mode. Consistency is mediocre (opening core ~0.72 hypergeometric, Inferred) and brick rate is elevated by 18 singleton cards and 3 dead Divine-Beasts. The ceiling can produce large Extra Deck bosses (Chaos Angel, Borrelend Dragon) but the median opening is likely just disruption with little board presence. Going-second power is the deck's strength due to abundant removal spells and hand traps, yet main-deck efficiency and side adaptability are poor. The score reflects system cohesion and not the popularity of included archetypes, and individual card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Archetype-core opening probability ~0.72 from 12 copies in 55-card deck (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Three copies of Ra-Sphere Mode are near-dead garnet; 18 singles increase brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 Can assemble Chaos Angel or Borrelend with specific materials but no recorded boards (Inferred)
D4 Combo Floor & Median Output 35 Median hand likely hand traps plus minimal play; no combo data (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Few redundant lines; some GY recursion via Branded Regained/Monster Reborn (Inferred)
D6 Resource Economy, Recovery & Grind 45 Allure, Chaos Space, Branded Regained provide card flow but limited copies (Inferred)
D7 End-Board & Interaction Quality 40 Negation bosses (Clear Wing, Arc Rebellion) need setup; low layering (Inferred)
D8 Going-Second & Board-Breaking Power 75 Hand-trap opening probability 0.90 going second and many board-breaker spells (Inferred)
D9 Offensive Pressure & Closing Power 50 Big Extra Deck bosses (3000+ ATK) can close but require summoning (Inferred)
D10 Main Deck Efficiency & Flexibility 30 55-card main with 0% exact archetype purity hurts compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots used across Link/Synchro/Xyz but some are situational (Inferred)
D12 Side Deck Adaptability 10 Side deck count is 0, so no post-side adaptation possible (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype share absent (Provisional)
D14 Pilotability & Error Tolerance 35 Mismatched engines increase pilot error; many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: hard-garnet burden (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High density of hand traps and board breakers for going second
  • Varied Extra Deck coverage (Link/Synchro/Xyz)

Weaknesses

  • 55-card main deck reduces consistency
  • Includes 3 copies of near-dead Ra-Sphere Mode
  • No side deck for best-of-3 adaptation

Critical choke points

  • Reliance on limited Bystial/Chaos cards (1 copy each)
  • No redundant engine lines
Priority Remove Add Reason
1 The Winged Dragon of Ra - Sphere Mode Mulcharmy Fuwalos Reduce bricks and add modern hand trap

Evidence & confidence

  • Verified: Legality status and copy limits from banlist; Card text excerpts and types from evidence; Side deck count 0
  • Inferred: Hypergeometric opening probabilities from 55-card deck; Brick risk from singleton density and Ra-Sphere Mode; Ceiling/median output from card text only (no combos)
  • Provisional: Matchup format fit without dated metagame
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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