Bystial/Byssted Deck #730893 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Jul 12, 2026 by YGO Mod.

Deck Bystial/Byssted TCG

Created by: YGO Mod (20517634)

Created On: 07/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 15, 2026
62± 6/ 100
Power Score
Structural 63
Reliability 59
Going First 67
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 67
Going Second 61
Meta Power provisional
Tournament Reliability 59
  • Primary strategy: Combo
  • Secondary strategies: Control, Blind-Second
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro combo board with negation/removal effects; Grind game via hand-trap interaction and resource advantage
  • Turn 1 (going first): Normal Summon a Kewl Tune starter, build a Synchro board with 2-3 negations or removal effects, protect Tuners, maintain follow-up
  • Turn 2 (going second): Use hand traps to disrupt opponent's combo, leverage Mulcharmy for card draw advantage, board-break with removal and attack directly
  • Recovery: Recursion via Kewl Tune Tuner Synchros and Extra Deck Tuners that can Special Summon from GY; Bystial dragons banish from GY as backup resource
  • After siding: No side deck supplied; assumed post-side plan mirrors core engine with tech adjustments

Why it scores here

This deck centers on Kewl Tune Synchro combos with Bystial/Mulcharmy support, opening with a ~65% chance of a live Synchro engine in hand and building boards featuring 2-3 negations or removal effects. The median combo output is solid but not exceptional due to heavy hand-trap density and some dead-card overlap; the ceiling is higher when starters align. Resilience is moderate—only 3 independent starter lines visible, and disruption early forecloses recovery. The lack of a side deck, missing one core card (Golden Cloud Beast - Malong), and thin combo telemetry lower confidence. Going-second leverage via Mulcharmy draw and hand traps is real but not transformative. The score reflects a functional, interactive mid-tier deck that rewards tight play but lacks margin for variance.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 Kewl Tune core card in opening 5) ≈ 0.65 (26 Tuner copies / 55 main); archetype-core P(≥1) ≈ 0.65 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 13 Tuners, 11 hand traps, and 6 Bystials create overlap risk; ~60 est. functional hands assuming Kewl Tune/Mulcharmy as primary entries (Inferred)
D3 Combo Conversion & Ceiling 72 Kewl Tune Synchro into Kewl Tune RS/Track Maker, then extend into a 2-3 negate board; best line ~72 via text review and board architecture (Inferred)
D4 Combo Floor & Median Output 58 Median relies on drawing one Kewl Tune + one Synchro spell; ~2-card combo typical with median power ~58 (Inferred)
D5 Interruption Resilience & Route Redundancy 61 Three independent lines (Kewl Tune Reco, Mix, Cue as starters); recursion via Kewl Tune Remix and Mannadium Breakheart, but limited depth (Inferred)
D6 Resource Economy, Recovery & Grind 64 Mulcharmy Fuwalos/Purulia draw on opponent summon; Bystial dragons banish-recycle; net advantage marginal but non-zero (Inferred)
D7 End-Board & Interaction Quality 66 Interaction density ~2.5 per board (negate + removal from Kewl Tune RS, Zalen, or Dis Pater); 13 negation-text cards and 33 removal-text cards distributed across hand traps and Synchros (Inferred)
D8 Going-Second & Board-Breaking Power 63 Going-second hand (6 cards) with 3 hand traps; Lightning Storm and Harpie's Feather Duster available; board-breaking capacity moderate but not specialized (Inferred)
D9 Offensive Pressure & Closing Power 55 Max ATK boards feature Kewl Tune B2B (3200) or Dis Pater (3500) but no piercing; closing requires clean attacks or milling out opponent (Inferred)
D10 Main Deck Efficiency & Flexibility 62 55-card main with 27 distinct cards; ~27 Tuners (49% of main) create some redundancy; 13 spells efficient but tight (Inferred)
D11 Extra Deck Efficiency & Coverage 70 14 Synchro Tuners + 1 Fusion efficiently slot Extra-Deck effects; all 15 slots filled with coherent roles; coverage good (Verified)
D12 Side Deck Adaptability 0 No side deck supplied; adaptability score set to 0 pending side deck data (Verified null)
D13 Matchup Coverage & Format Fit 58 Bystial archetype meta-share unknown; usage stats show 6/7 core cards present (85.7%); missing Golden Cloud Beast - Malong suggests deviation or list variance; no tournament link (Inferred)
D14 Pilotability & Error Tolerance 59 Kewl Tune combos are 6-8 step sequences; multiple decision points (which Tuner to summon, which Synchro to build); error-prone but learnable (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 67, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: Missing core card (-2); No side deck (-2); No combo telemetry (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ 0.45 · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex 72, median 58, board-per-starter 2.3
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Kewl Tune engine is highly compact and consistent with multiple starter redundancy (Cue, Mix, Reco, Rotary)
  • Extra-Deck Tuner Synchros (RS, Track Maker, Crackle, Loudness War, B2B, Remix) enable loops and recovery
  • Hand-trap density (11 copies across Ash, Ghost Ogre, Effect Veiler, Ghost Belle) supports going-second and interaction
  • Bystial integration (banish-recycle, Dis Pater negation) adds grind resilience and mid-turn removal
  • Mulcharmy Fuwalos/Purulia draw engines reward opponent's summons, building card advantage in longer games

Weaknesses

  • No side deck supplied; adaptability and post-side reliability unknown
  • Missing one core card (Golden Cloud Beast - Malong, 53.6% inclusion); signals either experimental build or variance
  • Tuner saturation (27/55 main) creates redundancy risk and hand-clogging in early turns
  • Median combo output (~58) is solid but not exceptional; ceiling contingent on starter alignment and searcher draw
  • Limited independent interrupt routes after first Synchro negation; recovery heavily dependent on Extra-Deck recursion
  • Offensive closing is weak; highest ATK boards (Dis Pater 3500, B2B 3200) require clean attacks or milling

Critical choke points

  • Opening hand without a Kewl Tune starter (est. ~35% of hands) requires Bystial backups or hand-trap pivots; narrower lines
  • Disruption on first Synchro Summon prevents board setup; recursion via Remix/Track Maker requires GY setup first
  • Graveyard and banish zones are contested resources (Bystial banish-recycle vs Kewl Tune GY recursion); excessive disruption to both narrows recovery
  • No floodgate or soft-lock effects in the main deck; relies on negations only; control decks can out-resource
Priority Remove Add Reason
1 Ghost Belle & Haunted Mansion (2 copies) Golden Cloud Beast - Malong (1 copy, core card at 53.6% inclusion); 1 flexible tech slot Malong missing from core; provides Level manipulation for Synchro flexibility. Ghost Belle overlap with Ash/Veiler; one is sufficient for hand-trap density
2 Duelist Genesis (1 copy) Synchro Overtake alternative or Kewl Tune search redundancy Duelist Genesis low-impact as searcher; Kewl Tune Synchro already covers this. Overtake (Limited) is fine, but consider tuning consistency of searchers vs recursion
3 Mannadium Breakheart (1 copy) A 15-card side deck (best-of-3 format) Breakheart is niche recovery; side deck required for reliable going-second adjustments and meta adaptation
4 Lightning Storm (2 copies) Consider 1 Lightning Storm + 1 flexible board-breaker or removal spell Lightning Storm is conditional (no face-up cards); going-second can conflict with Kewl Tune setup. Harpie's Feather Duster is already present; evaluate redundancy

Evidence & confidence

  • Verified: Deck is Legal (55 main, 15 extra, 0 side; all copy limits respected); 6 Limited/Unlimited cards present and within limits; 14 Synchro Tuners + 1 Fusion; Extra-Deck fully populated; 11 hand-trap cards confirmed by card text; Usage stats show 85.7% core present (6/7 core cards)
  • Observed: Card text roles (Kewl Tune Synchro, searcher; Mulcharmy draw; Bystial banish-recycle) extracted from description excerpts
  • Inferred: P(≥1 Kewl Tune core) ≈ 0.65 (hypergeometric from 10 core copies, 55 main, 5-card hand); Combo ceiling ~72 (Kewl Tune RS/Track Maker into 2-3 negate/removal board); Combo median ~58 (typical 2-card starter into one Synchro board); Interruption resilience ~61 (3 independent lines, GY/banish recursion, but limited redundancy); Going-second power ~61 (6-card hand, 11 hand traps, removal suite, but no specialized board-break); Brick rate ~12% (27 Tuners + 11 hand traps overlap; Bystial backup limited to 4 copies); Structural Deck Power ~63 (Combo weights applied; consistency solid, median output fair, resilience moderate)
  • Provisional: Meta Power is null (no tournament link, no dated metagame sample, archetype meta-share unknown); Post-side performance is unknown (no side deck supplied); Matchup win rates are speculative; context only
  • Data gaps: No combo data parsed boards; all combo analysis is text-inferred No tournament context (no per-pilot match record, no archetype meta-share from dated sample) No side deck supplied; post-side adaptability unknown; D12 set to 0 No win-rate telemetry in YGOVN; brick rate, going-first/second split, matchup outcomes all Inferred or Unknown Missing core card (Golden Cloud Beast - Malong); signals possible build variance or niche configuration

More TCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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