Fairy Tail Deck #730889 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Spenta, the Magistus Sealer x3. Created Jul 12, 2026 by YGO Mod.

Deck Fairy Tail TCG

Created by: YGO Mod (20517634)

Created On: 07/12/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Jul 12, 2026
44± 6/ 100
Power Score
Structural 53
Reliability 45
Going First 58
Going Second 62

Fairy Tail Spellcaster Pile — Deck Power Evaluation

Final Contextual Deck Power: 44/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon Spellcaster Extra Deck bosses (Magistus/Fairy Tail) and disrupt with hand traps; Direct attack via Fairy Tail Ball field spell
  • Turn 1 (going first): Set Secret Village/Field, establish Magistus/Fairy Tail board with negation, hold hand traps
  • Turn 2 (going second): Use Evenly Matched/Forbidden Droplet/Kaiju to clear board then combo
  • Recovery: Recur Magistus from GY, Mulcharmy draw, float effects
  • After siding: No side deck; cannot adapt in best-of-3

Why it scores here

This 55-card Spellcaster pile blends Fairy Tail, Magistus, Branded, and Endymion fragments without a unified engine, so its consistency and combo conversion are mediocre despite individual strong cards. Opening hands often contain disjointed pieces or dead singles, and the lack of a side deck removes best-of-3 adaptability. The deck's ceiling includes layered negation from Magistus fusions and hand traps, but the median output is a thin board with disruption only. Popularity of sub-archetypes did not earn points; the score reflects system cohesion, brick risk, and inferred performance from card text, not card averages.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Hypergeometric P(≥1 broad core) ≈0.99 but specific starters ~0.25 in 55-card deck (Inferred)
D2 Opening-Hand Quality & Brick Management 45 55-card list with 16 singles and dead splash increases brick risk (Inferred)
D3 Combo Conversion & Ceiling 65 Extra-deck bosses (Zoroa Verethragna, Chorozo) provide negate ceiling but thin lines (Inferred)
D4 Combo Floor & Median Output 50 No combo records; median expected weak board with hand traps only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple sub-engines offer some route redundancy but each fragile (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy and Magistus GY recursion aid grind but deck size slows (Inferred)
D7 End-Board & Interaction Quality 60 Negation/removal text on 19+ cards but layering inconsistent (Inferred)
D8 Going-Second & Board-Breaking Power 65 Evenly Matched, Droplet, Kaiju give going-second break power (Inferred)
D9 Offensive Pressure & Closing Power 50 Fairy Tail Ball direct attack and 2900 ATK bosses moderate close (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main deck 55 cards, 30 distinct, low compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra deck covers fusion/synchro/xyz/link with 15 slots used (Verified)
D12 Side Deck Adaptability 0 Side deck count 0, no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex pile with many engines raises misplay risk (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-3); no Side Deck (-2); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction suite (hand traps, board breakers)
  • Extra deck coverage of multiple summon types
  • Secret Village lock with Spellcaster board

Weaknesses

  • 55-card main deck hurts consistency
  • No side deck
  • Fragmented engines lack redundancy

Critical choke points

  • Limited Summon Sorceress single copy
  • Missing core Magistus/Fairy Tail extra pieces
Priority Remove Add Reason
1 Secret Village of the Spellcasters Endymion, the Crescent Magistus Improve Magistus link consistency and core presence
2 Santa Claws Artemis, the Magistus Moon Maiden Core Magistus link missing from deck

Evidence & confidence

  • Verified: Legality status; Extra deck size; Side count 0; Restricted card copies within limit
  • Observed: Usage statistics core presence 72%
  • Inferred: Consistency probabilities; Combo ceiling/floor from text; Interaction layering
  • Provisional: Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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