Dominus Deck #730871 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Jul 12, 2026 by YGO Mod.

Deck Dominus TCG

Created by: YGO Mod (20517634)

Created On: 07/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
38± 8/ 100
Power Score
Structural 41
Reliability 35
Going First 44
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 44
Going Second 46
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon Level 10 Sacred Beast bosses (Hamon, Raviel) with interaction and board control via fusion materials and field-spell recursion.; Grind advantage through Mulcharmy draw engines and resource loops; Branded fusion toolbox for removal and flexibility.
  • Turn 1 (going first): Open with Martyr or Sacred Beast spell to fetch Field Spell or searcher; establish Level 10 bosses and protection via negation/removal techs (Forbidden Crown, Solemn, hand traps).
  • Turn 2 (going second): Use Mulcharmy Quick Effects to enable draws when opponents summon; leverage board breakers (Super Polymerization, Lightning Storm, Harpie's Feather Duster) and disruption (Ash, Droll & Lock Bird) to force gaps before attempting recovery.
  • Recovery: Recursion through Raviel/Hamon hand-reveal effects and Sacred Beasts Released banish activation; Fallen Paradise field spell loops for repeated Special Summons.
  • After siding: No side deck supplied; unable to assess post-side adaptation or specialized matchup solutions.

Why it scores here

This Dominus-Mulcharmy hybrid struggles with consistency and structural coherence. The deck runs only 4.3% exact-name Dominus cards while leaning on Phantasm (Sacred Beast) engines and Mulcharmy draw starters—a fragmented core that reduces opening reliability. P(≥1 core starter) ≈ 0.78 going-first, but the deck suffers from brick risk due to conflicting Normal Summons (three Level 10 bosses that cannot be normally summoned, paired with multiple starters requiring discard). Combo ceiling is moderate (~52): Level 10 bosses offer 4000 ATK protection and searchable interaction, but median output is much lower (~40) because the deck depends on opponent activation windows and field-spell recursion loops that collapse under disruption. Going-second pressure is weak (~48); board breaking tools exist but lack redundancy. The deck is legal but poorly integrated, with no side deck and heavy reliance on specific draw sequences and activation conditions. Popularity metrics and archetype share do not earn points—the score reflects the system's fragmentation and variance.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(≥1 Martyrs/Raviel/Hamon in opening 5) ≈ 0.76 (3+3+3 copies); archetype core group (14 copies total) opens ≈ 0.78; starter density is moderate but fragmented across incompatible engines (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Three Level 10 bosses cannot be normally summoned, creating hard garnets; two Mulcharmy Level 4 discard-outlets share Normal Summon slot; conflicting hand requirements (reveal vs discard) reduce functional opening hands (Inferred)
D3 Combo Conversion & Ceiling 52 Best line: Martyr into Field Spell, then two Level 10 bosses with 4000 ATK each, protected via Forbidden Crown or Solemn; interaction density ~2–3 negations/removals per board (Inferred)
D4 Combo Floor & Median Output 40 Median output: one Level 10 boss + one to two interaction pieces; many hands resolve to field-spell setup without summons if disrupted early; starter diversity low (Inferred)
D5 Interruption Resilience & Route Redundancy 38 Recursion via Sacred Beasts Released banish, Raviel/Hamon hand effects; however only ~40% of boards present two independent routes; disruption on Field Spell collapses loops (Inferred)
D6 Resource Economy, Recovery & Grind 44 Mulcharmy draw tied to opponent activation; no inherent card advantage from core monsters; resource bleed on discard costs (Martyr, Hamon, Raviel all discard 1); net resource economy ~neutral to slightly negative (Inferred)
D7 End-Board & Interaction Quality 45 End-board typically carries 2–3 negation/removal effects (Hamon 4000 DEF + searcher, Raviel removal searcher, hand traps); Forbidden Crown and Solemn add one-time negations; interaction density ~2.5/board (Inferred)
D8 Going-Second & Board-Breaking Power 48 Going-second: Mulcharmy draws + discard outlets enable combos only after opponent summons; Super Polymerization and Harpie's Feather Duster are board breakers but limited density; Lightning Storm requires empty field; overall g2 power moderate (Inferred)
D9 Offensive Pressure & Closing Power 35 Level 10 bosses: Hamon 4000 ATK cannot attack (requires Tributes); Raviel 4000 ATK but no inherent pierce or direct damage; closing power relies on grinding through grind advantage, not aggression (Inferred)
D10 Main Deck Efficiency & Flexibility 32 55-card main deck is +15 over minimum; 13 three-ofs (23.6% redundancy) but many are draw/utility rather than core; extra cards beyond 40-minimum introduce brick risk without clear payoff (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 extra slots: 7 Links, 5 Fusions, 2 XYZs, 1 Synchro; fusion toolbox (Super Poly + Albion line) and Link utility present; coverage ~50/100 (Observed from card text)
D12 Side Deck Adaptability 0 No side deck (0/15); unable to assess post-side plan or matchup adaptation; side deck adaptability is structurally absent (Verified)
D13 Matchup Coverage & Format Fit 32 Archetype meta-share unknown (tournament_context unavailable); core-card inclusion 58.3% (7/12 standard Dominus cards present); deck deviates significantly with Mulcharmy and Phantasm emphasis; format fit uncertain without metagame data (Provisional)
D14 Pilotability & Error Tolerance 38 Combo lines require precise sequencing (Martyr → Field → Level 10 → protection) and depend on discard availability; manual draw-engine activation adds decision points; error tolerance moderate for a grind deck (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 41, Going First ≈ 44, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Missing side deck (-3); Engine fragmentation (-2); High garnet burden (-2); No combo evidence (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame, no side deck)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex 52, median 40, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Level 10 bosses (Hamon, Raviel) offer high ATK/DEF and searchable interaction via hand-reveal effects.
  • Mulcharmy draw engines provide card advantage when opponents summon, enabling counter-plays.
  • Fusion toolbox (Super Polymerization, Albion line, Thunder Dragon Colossus) offers removal flexibility and tech coverage.
  • Hand trap density (Ash, Droll & Lock Bird) supports going-second plans and disruption.
  • Extra Deck diversity (7 Links, 5 Fusions, 2 XYZs, 1 Synchro) provides multiple utility routes.

Weaknesses

  • Engine incoherence: only 4.3% exact-name Dominus; Mulcharmy and Phantasm cores conflict on Normal Summon slot.
  • Three Level 10 bosses create hard garnets; limited discard outlets (2 Mulcharmy) exacerbate brick risk.
  • Combo ceiling moderate (~52) and heavily dependent on field-spell recursion; disruption on key searchers collapses lines.
  • Median output significantly lower than ceiling (~40); many hands require specific activation windows to function.
  • No side deck (0/15); unable to adapt post-side for matchup strategies.
  • Offensive pressure weak: Level 10 bosses cannot attack naturally; reliance on grinding and grind advantage.
  • Main deck bloat (55 cards) contributes to inconsistency without clear benefit.
  • Going-first boards lack resilience; single interruption on field-spell or searcher collapses recursion loops.

Critical choke points

  • Field Spell (Fallen Paradise): disruption here breaks entire recursion engine; only two copies, one from search.
  • Normal Summon slot: Martyr and two Mulcharmy compete; hand composition determines which engine is live.
  • Discard resources: Martyr, Hamon, Raviel, Summoner all require discards; competing demands reduce playable hands.
  • Searcher density: top draws matter heavily; no guaranteed T1 board without specific openers.
Priority Remove Add Reason
1 The Winged Dragon of Ra - Sphere Mode (3 copies) Dominus Impulse (3 copies) or S:P Little Knight (1 copy, for core coverage) Ra Sphere Mode is a high-level garnet with complex tribute requirements; Dominus Impulse is a core statistic (61.5% inclusion) that bridges Dominus identity; S:P covers core removal/protection roles better.
2 Mulcharmy Fuwalos + Mulcharmy Purulia (6 copies total) Ecclesia and the Dark Dragon (1 copy) + Albion the Branded Dragon (1 copy) + Dominus cards or Phantasm searchers (4 copies) Mulcharmy engines compete with core Normal Summon slot; Ecclesia and Albion unlock Branded fusion lines (core inclusion 57.7% and 53.8% respectively) without Normal Summon conflict.
3 Pot of Sloth (3 copies) Summoner of the Sacred Beasts (up to 3 copies) or additional Branded/Ecclesia cards Pot of Sloth draw is conditional on opponent board presence; Summoner offers better discard outlet consistency and searcher redundancy for Level 8+ recursion.
4 No side deck Construct a 15-card side deck with matchup-specific tech (anti-handtrap, anti-combo, anti-grind cards) Current 0/15 side deck prevents post-side adaptation; tournament reliability cannot be assessed. Prioritize solutions for common meta archetypes.
5 Pot of Sloth (3 copies) Reduce main deck to 40 cards by cutting flex/garnet slots; reallocate freed slots to extra deck utility or side deck 55-card main deck increases brick probability without payoff; standard 40-card + side enables tighter consistency and post-side strategies.

Evidence & confidence

  • Verified: Legality: Legal (55 main, 15 extra, 0 side; no violations; restricted cards within copy limits).; Card text: all 40 distinct cards resolved and text-confirmed; archetype tags and role hints from official sources.; Composition: exact counts, type/attribute/race spreads, extra-deck breakdown from card database.; Usage statistics: 12-row archetype stat table; core card inclusion %; missing core cards (S:P Little Knight 65.4%, Dominus Impulse 61.5%, Ecclesia 57.7%, Albion 53.8%, Charmer Quartet 53.8%).; Banlist status: all restricted cards verified (Called by Grave Limited ×1, Harpie's Feather Duster Limited ×1, Solemn Judgment Limited ×1, Triple Tactics Talent Limited ×1, Droll & Lock Bird Semi-Limited ×2).
  • Observed: Archetype purity: 4.3% exact-name Dominus; Phantasm 24.3%; Mulcharmy 8.1%; staples/techs 63.3%.; Core card presence: 7/12 standard cards present (58.3% alignment with archetype usage profile).
  • Inferred: Engine accessibility (D1): P(≥1 starter) ≈ 0.78 from hypergeometric; core group 14 copies, P ≈ 0.78; starter diversity low due to 9 Level 10 bosses creating conflicts.; Brick rate (D2): ~0.22 estimated from three Level 10 hard garnets, two Mulcharmy discard outlets, conflicting Normal Summon lanes.; Combo ceiling (D3): ~52 from two Level 10 bosses (4000 ATK each) + 2–3 interaction pieces (hand-reveal searchable, Forbidden Crown, Solemn).; Combo floor (D4): ~40 from median scenarios requiring field-spell recursion; collapse risk on searcher disruption.; Interruption resilience (D5): ~38; only ~40% of boards show two independent lines; recursion loop fragility.; Resource economy (D6): ~44; Mulcharmy draw conditional; discard-heavy core (Martyr, Hamon, Raviel, Summoner); net ~neutral to slightly negative.; Interaction quality (D7): ~45; 2–3 negations/removals per board (Hamon searcher, Raviel removal, hand traps, Forbidden Crown); mid-tier density.; Going-second power (D8): ~48; board breakers present (Super Poly, Harpie, Lightning Storm) but limited redundancy; relies on opponent activation.; Closing power (D9): ~35; Level 10 bosses cannot attack naturally; no inherent pierce or direct damage; grind-focused, not aggressive.; Main deck efficiency (D10): ~32; 55 cards creates variance without payoff; 13 three-ofs (23.6% redundancy) but mostly draw/utility.; Extra deck efficiency (D11): ~50; 7 Links, 5 Fusions, 2 XYZs, 1 Synchro; fusion toolbox and Link utility; coverage adequate.; Pilotability (D14): ~38; Martyr → Field → Level 10 sequencing requires care; decision density moderate for grind deck; error tolerance acceptable but not high.
  • Provisional: Meta Power: null; no dated metagame sample supplied; archetype meta-share unavailable.; Matchup coverage (D13): ~32; core-card alignment 58.3% suggests deviation from meta-standard builds; tournament context absent; format fit cannot be estimated without metagame.
  • Data gaps: No parseable combo boards: combo floor/median/ceiling inferred entirely from card text; actual board coverage and consistency unknown. No tournament link: archetype meta-share and per-pilot match record absent; format fit unverified. No win-rate telemetry: going-first vs going-second match outcomes, matchup breakdowns, brick/starter/OTK rates unavailable. No side deck: post-side adaptation and best-of-3 reliability cannot be assessed. No guides: strategic intent and deployment patterns not supplied. Meta Power provisional: no dated metagame sample; deck's contextual position in format unknown.

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