Trap Hole Deck #730796 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Blackwing - Bora the Spear x3, Blackwing - Kalut the Moon Shadow x3, Blackwing - Shura the Blue Flame x3. Created Jul 9, 2026 by YGO Mod.

Deck Trap Hole TCG

Created by: YGO Mod (20517634)

Created On: 07/09/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 9, 2026
15± 5/ 100
Power Score
Structural 60
Reliability 25
Going First 65
Going Second 60

Trap Hole — Deck Power Evaluation

Final Contextual Deck Power: 15/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro summon beatdown with trap disruption; Removal/trap lockdown
  • Turn 1 (going first): Set traps and establish Blackwing synchro board
  • Turn 2 (going second): Use removal/traps to break and summon
  • Recovery: Recursion via Blackwing effects and DARK graveyard
  • After siding: None (no side deck)

Why it scores here

This deck is evaluated as Illegal due to five Forbidden cards (Royal Oppression, Heavy Storm, Fossil Dyna Pachycephalo, Giant Trunade, Trap Dustshoot) and therefore receives a capped low structural-only score, not a normal power rating. Theoretically, the Blackwing synchro engine combined with a dense trap-removal suite could open functional boards with ~78% chance of a core piece, convert into level 6-8 synchros, and interact via negation and removal. However, the 55-card main deck, missing side deck, and absence of parsed combo data lower reliability, and popularity/usage stats did not earn points. The score reflects system illegality and theoretical coherence, not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Hypergeometric P(≥1 Blackwing core in 5) ≈ 0.78 from 14 copies in 55-card deck (Inferred)
D2 Opening-Hand Quality & Brick Management 55 55-card main with many singles yields moderate brick risk; proxy brick 0.2154 (Inferred)
D3 Combo Conversion & Ceiling 70 Blackwing synchro lines enable level 6-8 bosses like Armor Master (text read, Inferred)
D4 Combo Floor & Median Output 55 No parsed combos; median output estimated lower than ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple tuners and Vayu recursion provide some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Dark Armed Dragon and Blackwing GY effects support resource regen (Inferred)
D7 End-Board & Interaction Quality 70 Traps (Bottomless, Dimensional Prison, Solemn) plus Stardust negate yield layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Removal spells/traps and Brionac bounce aid going second (Inferred)
D9 Offensive Pressure & Closing Power 65 Synchro beatsticks 2500-2800 ATK provide closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 55-card deck with off-archetype splash reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots used for 14 synchros + 1 fusion covering levels 5-9 (Verified)
D12 Side Deck Adaptability 0 Side deck absent (0 cards) so adaptability zero (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Combo steps moderate; pilotable but error-prone (Inferred)

How the score was computed

Strategy profile: primary only. Structural ≈ 60, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal status (-45). Final formula: Illegal deck — no normal Final Contextual score; capped low per rubric (theoretical structural ~60 but capped at 15)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Blackwing synchro engine provides multiple summon lines
  • Dense trap removal suite for interaction

Weaknesses

  • Illegal: contains Forbidden cards
  • 55-card main deck reduces consistency
  • No side deck for best-of-3 adaptation
  • Missing many core extra deck staples from usage stats

Critical choke points

  • Reliance on Blackwing Tuner + non-Tuner synchro materials
  • Forbidden cards invalidate the list
Priority Remove Add Reason
1 Royal Oppression, Heavy Storm, Fossil Dyna Pachycephalo, Giant Trunade, Trap Dustshoot Legal replacements (e.g., Compulsory Evacuation Device, Enemy Controller, or extra Blackwing copies) Restore legality by removing Forbidden cards and improve consistency

Evidence & confidence

  • Verified: Legality status Illegal (banlist tokens); Card text for all listed cards; Usage stats show core archetype cards; Extra deck size and breakdown
  • Inferred: P(open core) ~0.78 from hypergeometric; Dimension scores from text+probability; Brick estimate from deck size
  • Provisional: Meta Power; Matchup fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Trap Hole

Trap Hole Breakdown

 
 

 

 

 

 

 

 
 

 

 
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