Blackwings Deck #730795 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Blackwing - Bora the Spear x3, Blackwing - Kalut the Moon Shadow x3, Blackwing - Shura the Blue Flame x3. Created Jul 9, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/09/2026
Main Deck (55)
- Blackwing - Bora the Spear x3
- Blackwing - Kalut the Moon Shadow x3
- Blackwing - Shura the Blue Flame x3
- Blackwing - Sirocco the Dawn x3
- Cyber Dragon x2
- D.D. Crow x2
- Dark Armed Dragon x1
- Fossil Dyna Pachycephalo x1
- Blackwing - Blizzard the Far North x3
- Blackwing - Gale the Whirlwind x1
- Blackwing - Vayu the Emblem of Honor x2
- Allure of Darkness x1
- Black Whirlwind x2
- Brain Control x1
- Fissure x2
- Giant Trunade x1
- Heavy Storm x1
- Mind Control x1
- My Body as a Shield x1
- Mystical Space Typhoon x1
- Bottomless Trap Hole x2
- Dark Coffin x2
- Deck Devastation Virus x1
- Dimensional Prison x2
- Dust Tornado x2
- Icarus Attack x3
- Mirror Force x1
- Pulling the Rug x2
- Royal Oppression x2
- Solemn Judgment x1
- Torrential Tribute x1
- Trap Dustshoot x1
Extra Deck (15)
- Chimeratech Fortress Dragon x1
- Ally of Justice Catastor x1
- Black Rose Dragon x1
- Blackwing - Silverwind the Ascendant x1
- Blackwing Armed Wing x2
- Blackwing Armor Master x1
- Brionac, Dragon of the Ice Barrier x1
- Colossal Fighter x1
- Dark End Dragon x1
- Goyo Guardian x1
- Magical Android x1
- Mist Wurm x1
- Stardust Dragon x1
- Thought Ruler Archfiend x1
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Blackwings — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Synchro summon beatstick Blackwings (Armor Master, Silverwind) backed by trap removal; Board control via mass removal traps and Cyber Dragon/Chimeratech plays
- Turn 1 (going first): Normal summon Blackwing tuner, search via Black Whirlwind, synchro into Armor Master and set removal traps
- Turn 2 (going second): Use board breakers (currently illegal) and special summon Cyber Dragon into Chimeratech Fortress Dragon
- Recovery: Recur from graveyard with Vayu, Dark Armed Dragon, and trap reuse
- After siding: No side deck (0 cards) – cannot adapt in best-of-3
Why it scores here
This Blackwing list is evaluated as a connected system but is Illegal in the TCG format due to five Forbidden cards, capping its practical power low. Theoretically the archetype core shows decent opening consistency (P≥1 core starter ≈0.86 inferred) and can synchro into resilient bosses like Armor Master, yet the 55-card main deck bloats brick risk and the zero-card side deck removes best-of-3 adaptability. No combo telemetry exists, so ceiling/floor are text-inferred, not averaged from card scores. Popularity of Blackwings or usage stats did not earn points; the illegal violations dominate the final capped score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | Archetype core group P(open ≥1 in 5) ≈0.8557 from 17 copies; Black Whirlwind searcher present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 55-card main with many one-of traps raises redundancy/dead hands; copy histogram shows 15 singles (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Blackwing synchro lines to Armor Master/Silverwind from card text but no parsed boards; ceiling moderate (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output likely a level 6-7 synchro plus traps; no combo data, estimated from texture (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple starter types (Blizzard, Vayu, Bora) but few independent lines vs negation; trap reliance (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Resource grind via Goyo/Colossal recursion and DARK graveyard for Dark Armed Dragon (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density from 20 traps (Icarus, Bottomless, Solemn) but only 2 hand traps (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second tools include illegal Heavy Storm/Trunade plus legal MST/Fissure; weakened if illegal removed (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Synchro beatsticks ATK 2300-2800 and piercing from Armed Wing; closing power modest (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main deck 55 cards exceeds tight 40-45 optimum; garnet/floodgate mix lowers efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra deck 15 slots used by 14 synchros + 1 fusion, covering multiple levels (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post-side plan possible in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample supplied; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Synchro summon sequencing with tuners requires planning; moderate complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegal deck violation (-22); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Illegal deck capped low)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Blackwing core provides synchro access with Armor Master immunity
- Dense removal trap lineup enables interaction
Weaknesses
- Illegal Forbidden cards make deck unplayable as listed
- 55-card main deck bloated beyond optimal size
- Zero side deck removes best-of-3 flexibility
Critical choke points
- Forbidden cards must be removed to legalize
- Reliance on Vayu/Blizzard graveyard setup vulnerable to banish
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Royal Oppression, Heavy Storm, Fossil Dyna Pachycephalo, Giant Trunade, Trap Dustshoot | Legal staples (e.g., Effect Veiler, Called by the Grave, evenly matched) | Restore TCG legality and reduce banlist exposure |
Evidence & confidence
- Verified: Legality status and forbidden cards; Card text excerpts and stats; Extra deck breakdown 14 synchro +1 fusion; Side count 0
- Inferred: Opening consistency P≈0.8557; Brick rate estimate 0.1443; Combo ceiling/floor from card text only; Strategy classification Combo
- Provisional: Matchup format fit (no dated meta)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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