DoomZ Deck #730792 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. DoomZ V Five - Amalthe x3, DoomZ VII Seven - Elara x3, DoomZ XII Zero - Drastea x3. Created Jul 9, 2026 by YGO Mod.

Deck DoomZ TCG

Created by: YGO Mod (20517634)

Created On: 07/09/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 9, 2026
64± 5/ 100
Power Score
Structural 66
Reliability 55
Going First 68
Going Second 72

DoomZ Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 68
Going Second 72
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz summon WIND Machine bosses with equip protection and negation; Board control via removal spells and hand traps
  • Turn 1 (going first): Establish DoomZ Xyz board with equip spells and negation traps
  • Turn 2 (going second): Use Lightning Storm/Harpie's Duster/Super Poly/Kaiju to clear and summon boss
  • Recovery: Recursion via DoomZ spells/traps and GY searchers
  • After siding: No side deck provided; unable to adapt best-of-3

Why it scores here

This DoomZ list is evaluated as a combo-xyz system with heavy splash of hand traps and board breakers, not as an average of its individual cards. Its 55-card main deck packs 37 archetype-core copies, giving near-certain opening access to a starter (P≥0.9975 inferred), but the oversized list and many one-ofs moderate hand quality. The extra deck provides rank 4-10 XYZ bosses with negation and protection, yet no recorded combos mean ceiling/median are text-inferred and likely moderate. High archetype usage stats or staple inclusion did not earn points; the score reflects consistency, interaction, and resilience of the connected engine on the system level.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 Archetype core 37 copies yields P(open ≥1 starter in 5)=0.9975 from hypergeometric (Inferred)
D2 Opening-Hand Quality & Brick Management 65 55-card deck with 15 singles but 37 core copies; brick proxy 0.0025 (Inferred)
D3 Combo Conversion & Ceiling 70 Extra deck XYZ bosses (Drastrius, Varudras) with negation and 2700-3500 ATK from card text (Inferred)
D4 Combo Floor & Median Output 60 Median output unknown; core can usually make rank 4-8 XYZ but no combo logs (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple searchers and recursion spells provide some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 65 DoomZ Change/Raiders recycle from GY; Equip spells float material (Inferred)
D7 End-Board & Interaction Quality 65 Solemn Judgment/Scolding, Varudras negate, Drastrius protection from text (Inferred)
D8 Going-Second & Board-Breaking Power 75 Lightning Storm, Harpie's Duster, Super Poly, Kaiju, Going-second hand trap P=0.5176 (Inferred)
D9 Offensive Pressure & Closing Power 70 XYZ bosses 2400-3500 ATK plus equip boosts enable lethal (Inferred)
D10 Main Deck Efficiency & Flexibility 60 55-card main with off-engine singles (Santa Claws, Thermion) reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 75 15 Extra cards: 12 XYZ covering ranks 4,5,8,10 plus 3 fusion utility (Verified)
D12 Side Deck Adaptability 20 Side deck count 0; no post-side plan available (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Pendulum/Equip/Xyz sequences add decision points; complexity moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: oversized main deck (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core (37 copies) ensures starter access
  • Strong going-second board breakers (Lightning Storm, Harpie's Duster, Super Poly, Kaiju)
  • Extra deck covers wide XYZ ranks with negation/protection

Weaknesses

  • 55-card main deck reduces consistency and increases bricks
  • No side deck provided, hurting best-of-3 adaptability
  • No recorded combos; ceiling/median inferred from text only

Critical choke points

  • Reliance on Equip spells to trigger XYZ special summons from DoomZ monsters
  • Limited copies of key staples (Called by Grave, Dimension Shifter)
Priority Remove Add Reason
1 Santa Claws Additional hand trap or DoomZ extender Off-engine dead card in DoomZ combo (Inferred)

Evidence & confidence

  • Verified: Legality status Legal; Restricted cards within limits; Card text excerpts; Extra deck composition; Side count 0
  • Observed: Usage statistics core inclusion percentages
  • Inferred: P(starter) 0.9975 from hypergeometric; Combo ceiling/median from card text; Brick risk from 55-card size; Going-second hand trap probability
  • Provisional: Matchup format fit (no meta sample); Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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