Despia Deck #730787 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Jul 9, 2026 by YGO Mod.

Deck Despia TCG

Created by: YGO Mod (20517634)

Created On: 07/09/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 31, 2026
67± 7/ 100
Power Score
Structural 68
Reliability 60
Going First 65
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 67/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 68.2
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon a high‑ATK Fusion monster that mentions "Fallen of Albaz" (e.g., The Dragon that Devours the Dogma) and use its effects to dominate the board.; Generate sustained card advantage with Mulcharmy draw engines and lock opponent's resources with hand traps.
  • Turn 1 (going first): Open with Branded Opening or Branded Fusion to pull a Despia monster or Fusion monster onto the field, then protect with Solemn Judgment or Branded Retribution.
  • Turn 2 (going second): Play Droll & Lock Bird / Lightning Storm to disrupt opponent, then use Super Polymerization or Branded Fusion to break their board and summon a large Fusion monster.
  • Recovery: Use Mulcharmy Fuwalos / Purulia draws and Gold Sarcophagus to retrieve key Fusion monsters or spells; Branded Sword can recycle banished "Fallen of Albaz" monsters.
  • After siding: No side deck; rely on the list’s built‑in flexibility to adjust on‑the‑fly.

Why it scores here

The deck reliably opens a Fusion engine by drawing at least one core card in 97 % of opening hands, and it can convert that starter into a 3000‑ATK monster or a board‑clear with Branded Fusion or Super Polymerization. Interaction is strong thanks to multiple hand traps, Solemn Judgment, and removal spells, while draw engines keep resources flowing. Redundancy comes from several alternative starters (Aluber, Guiding Quem, Fallen of Albaz, etc.), but the large 55‑card main deck hurts consistency and side‑deck adaptability is nonexistent. Overall the system is solidly combo‑oriented with good control tools, giving a mid‑high structural score but limiting tournament reliability and side flexibility.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 95 Archetype core group (27 copies) opens in 97.2 % of opening 5‑card hands (Inferred).
D2 Opening-Hand Quality & Brick Management 60 55‑card main deck with many 3‑copy techs creates moderate brick risk (~2.8 % no core) (Inferred).
D3 Combo Conversion & Ceiling 80 Potential to summon 3000‑ATK Fusion monsters (e.g., The Dragon that Devours the Dogma) gives a high ceiling (Inferred).
D4 Combo Floor & Median Output 55 Even without perfect combo, board can contain Lava Golem or draw engines for a decent midrange board (Inferred).
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters and hand‑trap suite (Droll, Solemn Judgment, Branded Retribution) provide redundancy (Inferred).
D6 Resource Economy, Recovery & Grind 75 Mulcharmy draw engines, Gold Sarcophagus, and many searchers create net‑card advantage over time (Inferred).
D7 End-Board & Interaction Quality 70 Hand traps, removal, and floodgates (Lightning Storm, Dark Ruler No More, Solemn Judgment) give layered interaction (Inferred).
D8 Going-Second & Board-Breaking Power 60 Hand‑trap disruption plus Branded Fusion/Polymerization let the deck break an opponent's board when going second (Inferred).
D9 Offensive Pressure & Closing Power 65 High‑ATK Fusion monsters and board‑clear spells provide closing pressure (Inferred).
D10 Main Deck Efficiency & Flexibility 45 Main deck size 55 exceeds the 40‑card minimum, increasing variance and reducing efficiency (Inferred).
D11 Extra Deck Efficiency & Coverage 65 15‑card Extra Deck filled with relevant Fusion monsters, but many slots are optional (Inferred).
D12 Side Deck Adaptability 30 No side deck is present, limiting post‑side adaptability (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament context supplied; matchup fit is therefore provisional (Provisional).
D14 Pilotability & Error Tolerance 45 Complex engine with many decision points; pilot error tolerance is moderate to low (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 68.2, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to have a starter in opening hand.
  • Multiple high‑ATK Fusion monsters for strong finishers.
  • Robust hand‑trap and floodgate suite for control.
  • Draw engines keep resource flow steady.

Weaknesses

  • Large 55‑card main deck creates variance and brick potential.
  • No side deck reduces adaptability to specific matchups.
  • Complex decision tree may cause pilot error.

Critical choke points

  • Finding two appropriate Fusion materials for Branded Fusion on turn 1.
  • Running out of draw engines if hand‑traps are negated.
Priority Remove Add Reason
1 Extra copies of generic spells (e.g., Lightning Storm) that do not support the core Fusion plan. 1‑2 copies of "Called by the Grave" to improve graveyard interaction. Improves consistency by adding a staple tech and reduces unnecessary variance.
2 One copy of Branded Sword (extra copies beyond 1). 1 copy of "Twin Twisters" for additional backrow removal. Balances main‑deck size and adds flexible board‑clear.

Evidence & confidence

  • Verified: legality status; side deck count (0); card text excerpts
  • Inferred: core starter probability; brick estimate; engine redundancy; resource economy; interaction layering
  • Provisional: matchup coverage
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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