Elemental HERO: Rush! Deck #730773 — Yu-Gi-Oh! Rush Duel Sevens
38 Main, incl. Elemental HERO Avian x3, Elemental HERO Burstinatrix x3, Elemental HERO Sparkman x3 - Skill: Hero Rush Rising.
Created by: YGO Mod (20517634)
Created On: 07/09/2026
Hero Rush Rising
Main Deck (38)
- Elemental HERO Avian x3
- Elemental HERO Burst Wingman x2
- Elemental HERO Burstinatrix x3
- Elemental HERO Flame Wingman x1
- Elemental HERO Heliosphere x1
- Elemental HERO Shining Flare Wingman x2
- Elemental HERO Sparkman x3
- Elemental HERO Voltic Wingman x2
- Rising HERO Argent x3
- Curse of the Rising Light x3
- Elemental Circulation x3
- Fusion x2
- Hero Descent x2
- Pot of Greed x1
- Star Restart x3
- Shiny Shady x3
- Widespread Ruin x1
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Elemental HERO: Rush! — Deck Power Evaluation
Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 43 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Unknown (unresolved card data; presumed Fusion/beatdown via HERO)
- Turn 1 (going first): Open archetype-core HERO cards (P=1 Inferred) and develop field
- Turn 2 (going second): Unknown; likely direct aggression with core monsters
- Recovery: Unknown; no recursion text available
- After siding: No side deck (0 cards) – no post-side adaptation
Why it scores here
This deck is evaluated as a connected system but with severely limited evidence: 17 card passcodes are unresolved and no combo boards exist, so consistency is proxied only by hypergeometric core-group presence (P(open core)=1, Inferred) while combo ceiling, floor, interaction and resilience cannot be verified and are scored low. The 38-card main deck is compact and runs 16 of 17 archetype-core cards per usage stats, giving moderate opening reliability, but the zero Extra Deck and zero Side Deck cap expansion and post-side plans. Popularity or archetype meta-share did not earn points; the score is not an average of individual card powers (which are unknown) but a structural estimate from available counts and format legality. Confidence is Low due to missing card text and combos.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype-core group 35 copies in 38-card main yields P(≥1 in hand5)=1.0 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Compact 38-card list with 35 core copies suggests low full-brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parseable combo boards; ceiling unknown, assigned low default (Provisional) |
| D4 | Combo Floor & Median Output | 30 | No median power index data; floor assumed weak pending text (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 30 | No starter diversity or recursion text; resilience unverified (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Resource signature absent; grind potential unknown (Inferred) |
| D7 | End-Board & Interaction Quality | 30 | role counts show 0 negation/removal text flags across deck (Verified) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second split unavailable; board-breaking unsupported by data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Offensive power unknown without ATK/stats; HERO bosses presumed but unconfirmed (Speculation) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 38-card main with 8x3,5x2,4x1 copy histogram is efficient for Rush (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck empty (0 slots) – not inefficient but no coverage (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck size 0; no best-of-3 adaptation possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; matchup fit neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Combo complexity unknown; assumed moderate for HERO Rush (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 44, Going First ≈ 43, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: unresolved_card_data (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High core card consistency (P(core in opening)=1 Inferred)
- Compact 38-card main deck with standard copy distribution
Weaknesses
- No resolved card text or combo data
- Zero Extra Deck and zero Side Deck limit post-side adaptability
- Likely low interaction based on role counts zero
Critical choke points
- Missing extra deck may omit Fusion bosses
- Unresolved cards prevent line analysis
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Resolve card data / add Extra Deck Fusion monsters | Enable proper evaluation and likely improve combo ceiling |
Evidence & confidence
- Verified: Legality status Legal with warning; Main deck size 38 within rush rules; Extra Deck count 0, Side count 0; role counts all zero
- Observed: Usage stats show 16/17 core cards present (94.1%)
- Inferred: P(core opening hand)=1 from hypergeometric on 35 copies; Low interaction from zero negation/removal tags; Compactness benefit to consistency
- Provisional: Meta Power null due to no dated metagame; Matchup fit unknown (D13 neutral)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 17 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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