Elemental HERO: Rush! Deck #730773 — Yu-Gi-Oh! Rush Duel Sevens

38 Main, incl. Elemental HERO Avian x3, Elemental HERO Burstinatrix x3, Elemental HERO Sparkman x3 - Skill: Hero Rush Rising.

Created by: YGO Mod (20517634)

Created On: 07/09/2026

Hero Rush Rising
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 9, 2026
39± 10/ 100
Power Score
Structural 44
Reliability 42
Going First 43
Going Second 48

Elemental HERO: Rush! — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 43
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Unknown (unresolved card data; presumed Fusion/beatdown via HERO)
  • Turn 1 (going first): Open archetype-core HERO cards (P=1 Inferred) and develop field
  • Turn 2 (going second): Unknown; likely direct aggression with core monsters
  • Recovery: Unknown; no recursion text available
  • After siding: No side deck (0 cards) – no post-side adaptation

Why it scores here

This deck is evaluated as a connected system but with severely limited evidence: 17 card passcodes are unresolved and no combo boards exist, so consistency is proxied only by hypergeometric core-group presence (P(open core)=1, Inferred) while combo ceiling, floor, interaction and resilience cannot be verified and are scored low. The 38-card main deck is compact and runs 16 of 17 archetype-core cards per usage stats, giving moderate opening reliability, but the zero Extra Deck and zero Side Deck cap expansion and post-side plans. Popularity or archetype meta-share did not earn points; the score is not an average of individual card powers (which are unknown) but a structural estimate from available counts and format legality. Confidence is Low due to missing card text and combos.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype-core group 35 copies in 38-card main yields P(≥1 in hand5)=1.0 (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Compact 38-card list with 35 core copies suggests low full-brick risk (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable combo boards; ceiling unknown, assigned low default (Provisional)
D4 Combo Floor & Median Output 30 No median power index data; floor assumed weak pending text (Provisional)
D5 Interruption Resilience & Route Redundancy 30 No starter diversity or recursion text; resilience unverified (Inferred)
D6 Resource Economy, Recovery & Grind 40 Resource signature absent; grind potential unknown (Inferred)
D7 End-Board & Interaction Quality 30 role counts show 0 negation/removal text flags across deck (Verified)
D8 Going-Second & Board-Breaking Power 40 Going-second split unavailable; board-breaking unsupported by data (Inferred)
D9 Offensive Pressure & Closing Power 40 Offensive power unknown without ATK/stats; HERO bosses presumed but unconfirmed (Speculation)
D10 Main Deck Efficiency & Flexibility 65 38-card main with 8x3,5x2,4x1 copy histogram is efficient for Rush (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck empty (0 slots) – not inefficient but no coverage (Verified)
D12 Side Deck Adaptability 0 Side deck size 0; no best-of-3 adaptation possible (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 50 Combo complexity unknown; assumed moderate for HERO Rush (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 44, Going First ≈ 43, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: unresolved_card_data (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High core card consistency (P(core in opening)=1 Inferred)
  • Compact 38-card main deck with standard copy distribution

Weaknesses

  • No resolved card text or combo data
  • Zero Extra Deck and zero Side Deck limit post-side adaptability
  • Likely low interaction based on role counts zero

Critical choke points

  • Missing extra deck may omit Fusion bosses
  • Unresolved cards prevent line analysis
Priority Remove Add Reason
1 Resolve card data / add Extra Deck Fusion monsters Enable proper evaluation and likely improve combo ceiling

Evidence & confidence

  • Verified: Legality status Legal with warning; Main deck size 38 within rush rules; Extra Deck count 0, Side count 0; role counts all zero
  • Observed: Usage stats show 16/17 core cards present (94.1%)
  • Inferred: P(core opening hand)=1 from hypergeometric on 35 copies; Low interaction from zero negation/removal tags; Compactness benefit to consistency
  • Provisional: Meta Power null due to no dated metagame; Matchup fit unknown (D13 neutral)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 17 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Elemental HERO: Rush!

Elemental HERO: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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