Gradius: Rush! Deck #730772 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, 3 Extra, incl. Gradius' Option x3, Multiple x3, Super-Dimensional Lord British Space Fighter x3 - Skill: Avaricious Destiny Draw. Created Jul 9, 2026 by YGO Mod.

Deck Gradius: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 07/09/2026

Avaricious Destiny Draw
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 9, 2026
44± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 45
Going Second 40

Gradius: Rush! — Deck Power Evaluation

Final Contextual Deck Power: 44/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: rush-duel-sevens

Legality

Main 33 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Contact Fusion beatdown (inferred)
  • Turn 1 (going first): Spam Gradius monsters and contact fuse (inferred)
  • Turn 2 (going second): Unknown (no data)
  • Recovery: Unknown
  • After siding: No side deck

Why it scores here

The deck is a Rush Duel Gradius build with a 33-card main deck consisting almost entirely of archetype core (31/33 copies, 92.3% of typical core present), giving near-certain opening access to engine pieces (P≥1 core = 1.0, Inferred). However, no card texts or combo records were resolvable from the export, so ceiling, floor, interaction, and resilience are unknown and scored conservatively. The list is compact and high-purity, aiding consistency, but lacks any side deck and shows no detected negation/removal, limiting adaptability and interaction. Popularity or usage stats did not earn points; the score reflects system coherence under severe data gaps, not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Hypergeometric P(≥1 core in 5) = 1.0 from 31 core copies in 33-card deck (Inferred)
D2 Opening-Hand Quality & Brick Management 60 All 33 cards are archetype core with no staples; redundant monster spam likely reduces bricks but unconfirmed (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; Contact Fusion archetype suggests moderate ceiling (Inferred)
D4 Combo Floor & Median Output 50 No combo median data; assigned neutral 50 due to missing evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 40 No recorded independent lines or recursion text; resilience unknown (Inferred)
D6 Resource Economy, Recovery & Grind 50 Resource signature unavailable; Rush Duel spam may regenerate but unverified (Inferred)
D7 End-Board & Interaction Quality 30 Role tags show 0 negation/removal text due to unresolved cards; interaction likely low (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second split absent; no board-breaker data (Inferred)
D9 Offensive Pressure & Closing Power 50 Fusion bosses likely provide pressure but ATK unknown (Inferred)
D10 Main Deck Efficiency & Flexibility 70 Compact 33-card main, 92.3% core presence, high efficiency (Verified via usage stats)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck empty; format permits 0, so no inefficiency (Verified)
D12 Side Deck Adaptability 10 Side deck size 0; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Guide describes simple spam/name-change mechanic; pilotability assumed moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: unresolved card data (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-guaranteed opening core access (100% P≥1 core)
  • Compact 33-card high-purity list

Weaknesses

  • No resolvable card text or combo data
  • Zero side deck
  • No detected interaction (negation/removal)

Critical choke points

  • Unresolved card identities prevent line verification
  • Missing one core card (ref 772417)
Priority Remove Add Reason
1 Resolve card passcodes to enable proper evaluation Data gap: 13 cards unresolved

Evidence & confidence

  • Verified: Legality status; Main/extra/side counts; Usage stats core presence
  • Inferred: Consistency from hypergeometric; Strategy from guide snippet
  • Provisional: Meta Power; Matchup fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 13 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Gradius: Rush!

Gradius: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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